R_Aerospace
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Curious George
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Thank you for your response! I tried the exact same craft on the modded install, just like you said to do, but it didn't work. I'm starting to think that it might have something to do with RealFuels, because of the way that RealFuels scales the fuel units. Do you know of any way to get around this (other than uninstalling the mod)?
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I could try that, but like I said I already tried a similar design on stock KSP. The only modded parts that my spaceplane has are MechJeb and I'm using RealFuels to adjust the composition of fuels in some of the fuel tanks (ie: fuel + oxidizer in a jet fuel tank).
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Hello Kerbal Community, Recently I've been trying to create a space plane on a heavily modded install of KSP version 1.2.2. However, it does not work. Any of the jet engines that I use (ie: whiplash or RAPIER) do not generate a high enough TWR and cause the plane to run out of fuel before ever making it to an orbit. I know that this is not a design flaw, becauseI I've tested a very similar SSTO Spaceplane in a stock version of KSP (also running 1.2.2) and it got to an orbit just fine, with plenty of fuel remaining. This leads me to believe that one of the mods that I have installed is causing the jet engines to work less efficiently, and/or causing a tremendous amount of atmospheric drag. I do not have FAR installed. Below is a link to a picture that shows my game data folder: https://drive.google.com/open?id=0B6FVkmwt4jGnSmNVaG1kdWlGN28 Can someone please explain to me why this is happening and how I can fix it? Thank you very much, R_Aerospace!
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Realism Overhaul Discussion Thread
R_Aerospace replied to NathanKell's topic in KSP1 Mods Discussions
I was wounding, how come only some of the parts are re sized? This is really annoying.