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okder

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  1. [quote name='soupmeister'][COLOR=#4D5763][FONT=verdana][/FONT][/COLOR] [COLOR=#4D5763][FONT=verdana]Still can't figure out why my reactor won't run at full capacity, and why my efficiency is so low.[/FONT][/COLOR][/QUOTE] just don't use GasCore for electric power generation(has 0.2 multiplier for that probably because there is no way to use generators with such core design without big heat losses), especially in gravity(through ground)/acceleration. it's good now only for slow accelerating (1-2m/s) very big payloads (using thermal nozzle) in space. (for example: asteroid towing)
  2. there is not enough square, it should be large (all wing size at least), in my case only large collector is good enough for small plane, and i using NFT, so power requirements is low.
  3. still need analogue for small(no drag) solar panel (just to cover most square of wings with them). but you should decided on critical temperature, but i think it should be same for all collectors. P.S. in this case will be much more parts, especially microwave collectors, will it work normally without slowdown? another alternative make copy of (some) wings and add to them ability with microwave collectors with weight+price + critical temperature change. it's really nice to fly on microwave power . also mass for large collector is wrong too.
  4. strange it feels like in 1.05 intakeATM is more than in 1.04, but realistically critical overheating of front parts also begins early, i.e. i could reach 3100 m/s surface speed (airbreathing) in 1.05 only because plane accelerate higher than in 1.04, P.S. large microwave receiver/transmitter works in atmosphere on supersonic speed (even on sea level, but in 1.05 it gets most of heating), but should it withstand such stresses? i think that should be disabled, but stock large wings(fueled) should also get microwave receiving ability after proper research.
  5. intakeATM calculated as speed_depended_multiplier * intakeAir?, if so in 1.0.5 intakeAIR already depends on speed, so such multiplier now may be removed. (plasma works on atmosphere with atlitude 65km) P.S. on my vessel plasma engine gives 9m/(s*s) with atmosphere on 58000 on kerbin. and stock engines works much better when there is not enough atmosphere (i mean balance and smooth thrust level). kerbal stock radiator temperature visually much higher, than reported by kspi. (i.e. different temperatures for same radiator part) and strictly opposite with kspi radiator parts (reported temperature much higher than visually seen by stock ksp)
  6. sorry i misread version #, strange that kerbal avc did not warn me about it.
  7. there is no underwater lift when part moving with high speed (>50m/s) it's very unpleasantly to see how plane moving with speed 73m/s with Mk3 to mk2 adapter that creates even lift in air on speed 120m/s, but no lift in water on speed 73m/s, so plane can't take off from water. p.s. underwater wings also would be useful for high speed water vehicles/waterplanes.
  8. yea 1.05 broke many things, and air intakes included (no more atmosphere) MJ also does not work for 1.05(even attitude control), so it's normal for KSP, but of course they should have more public beta testing and allow some time for modders to fix things. they changed a lot thermal control so anything with it probably broken too (engine overheat for example).
  9. feature request: fusion reactor auto shutdown feature (option inside reactor "settings" is recommended) : fusion reactor shutdowns if it produces less useful energy(after applying all losses in reactor/generators) than required for supporting its reaction(assuming that it's thermal/particles output is not using for engines in that time) in average for 5 sec. feature needed because auto turn on reactor feature already there, i.e. reactor starts when thermal power is needed for engine. and it's very easy to forget turn it off before timewarp (and reactor will burn all its fuel just to support its reaction)
  10. well it looks like below 135k (my solution only around 145k, but looks same as Mesklin one, just slightly other fuel storages, and engines, Mesklin one is better and allows further stripping) it's impossible for one launch (i.e. viewing that as payload) but if refuel later on orbit, it lowers to 95k, or even lower if cheat with fuel selling from minmus, or slightly lower if just use fuel from minmus (without cheating, in that case considered that you start with that limited summ only (90k and no other vessels) and do several launches so in the end requested ship will be on requested orbit and fueled, mined fuel not exchanged (via money) to parts, only to refuel craft) below 90k it's possible only if one break struts on craft (i.e. launch 2 parts separately) in several launches and refuels, in case struts needed ... well KAS/KIS ... but in case KAS/KIS craft can be assembled in orbit even further cheaper (probably down to 70k).
  11. forgot mention(in prev post) another bug: some engines(VASMIR in particular) have very nonlinear and even NOT MONOTONIC thrust curve, especially with hydrogen, especially if microwave power income times more than needed for engine (sometimes that's happens).
  12. well bug with pure particle powered reactor(set in editor!) which can't power thermal engines still there (if you don't switch rector mode in fly to thermal and back) engines will not work. a lot of bugs with resource mining and conversion, i think it's better to move that to another mod, and significantly rewrite it. among them 1. still no water mining, in moon craters, where default ksp map shows water present. 2. no resource mining/obtaining from atmosphere when vessel is not active, some processes requires days to acquire enough of resource, and you can't switch vessel for that time (especially bad for low orbit atmosphere mining). and i was not able to mine enough resources for magnetic fusion reactor working from Jool low orbit, i.e. even helium 3 mining speed is too low. i can understand that antimatter mining could be very low (should be hundreds times lower than he3 when energy is considered) 3. uranium transfer problem. 3.5 actinides transfer and reprocess (currently works only in science lab, taking from online reactor and returning uranium to it, that's looks like bug too) 4. lithium can't be mined anywhere. 5. atmosphere mining can't mine all gases same time, but why you can only capture one gas at time? (i.e. you should still capture all gases, you can separate them later) 6. drills not used for mining. 7. Uranium nitride production (Uranium Tetraflouride Ammonolysis) non resource bugs: NFT compatibility missing for some kspi attitude/rcs thrusters (they require hundreds times more energy than ATTILA) NFT compatibilty may be missing for Flat radiator. in some vessels design strange problems with fuel flow appears and disappears randomly (again thermal engine, hydrogen works perfectly, liquid fuel buggy, and lf+ox even more buggy). still in general this mod is a great work.
  13. plasma engine can work with atmosphere as propellant if nothing was changed since 1.5.13, so you could just use atmosphere to get to orbit, acceleration 1m/(s*s) with quantum Vacuum is real (for full craft, for may be exception of reactor, or just small antimatter reactor) in current version, and it's a lot for no propellant engine.
  14. not "teorically", and not "almost" turbojet+ramjet+plasma (quantum plasma) = infinity deltaV and ability to reach 3500 m/s surface speed in atmosphere. provided you have unlimited energy source (like microwave solar powered network or harvest antimatter or/and isotopes for fusion around planets)
  15. for my craft intake efficiency was never a problem (always left > 0.05 when more thrust needed, limited by ramjet speed thrust curve). well now that craft reaches 3202m/s on kerbin (surface speed) using only atmosphere, limiting factor still ramjet speed thrust curve (no plasma engine used) (P.S. 3202 is speed needed to fly to DUNA or EVE, without using other propellant at all, at EVE "other" propellant would be needed ) did you fixed bug that DISABLED turbojets reserves some atmospheric input for themselves (in 1.5.13), so other atmospheric engines (ramjet) can't use that intake? Nansuchao use turbojet/ATTILA on speeds lower than 600m/s, and ramjet (thermal nozzle) for speed greater 600m/s, or PLASMA for speed greater than 2000m/s (2600m/s compared to ramjet), all in atmospheric mode. turbojet has bad speed curve, i.e. it's useless on speed 1000m/s compared to ramjet or even ATTILA.
  16. You need to switch reactor to ThermalPower and back to ChargedParticles only, by doing so you will get 100% reactor usage on Thermal Engines. (they would got thrust corresponding full reactor output). i.e. one of those behavior is the bug anyway.
  17. yes, the mode where only energy is charged particles, set in editor, i did report that week or two ago.
  18. the test prove that wrong, when i changed from ATTILA to turbojets for take off, main thermal nozzle/ramjet is no more using 100% of reactor (40% actually and depends on speed), at least at speed more than 1300m/s, there still plenty atmosphere intake for him, i.e. or disabled turbojets still ?reserves? intake air for themself, or they reserves reactor power. update: well it looks more like intakes reserve problem, i.e. when i changed propellant for disabled turbojets reactor returns to 100% usage, and ramjet thrust begin to grow. i.e. bug: when offline turbojet engine set to atmosphere it reserves atmosphere intake for himself, so preventing using that atmosphere by other engines. testcase: go with turbojet+ramjet high enough then switch turbojet off, and rotate it's propellant (you will see changes in reactor usage, if ramjet is active, and ramjet thrust too) still buggy: if reactor set to non thermal output in editor all thermal engines (turbojet/ramjet) will give 0 thrust until fuel mode of reactor changed to thermal output, after it reactor be set to initial fuel, and thermal engines will use it properly.
  19. editor and flight does load much faster, thanks, thermalNozzle in ramjet mode do works better(30-50%) than ATTILA on speeds 800-2150+ (i run out of atmosphere on 2100, so did not check what's better there) problem if there was no changes from summer, you can't put several thermal engines on one vessel and use full power for one of them (i.e. power distribution is STATIC) i.e. you can't efficiently combine turbojet and ramjet if they are separate engines, and ATTILA still better than turbojet on takeoff. so best combination now is ATTILA for getting 800m/s and thermalNozzle (in ramjet mode) for 800-2000m/s and for getting more (than 2500m/s) from atmosphere best is plasma (too high ISP for atmosphere). so i still would suggest boost turbojet with ramjet perfomance, and add lowisp (but high thurst) mode for takeoff, than adding ramjet ability for thermalNozzle, which can't have support for airflow (i.e. expected to give good thrust for fuel in liquid form) capacitors is very buggy(that's expected for initial version), they initiated in non existed mode (fully charged but without charge or discharge), when they are charging they takes more priority than reactor support field (i.e. could shutdown reactor, at least warning message appears, when ATTILA engines online) when they are discharging they don't support ATTILA i.e. electric engines can't use them as power source.
  20. KSPIe + mechjeb + normal hdd -> 6 engines with mirroring loading > 2 min i did even send log 2 month ago or so.
  21. [TABLE=class: cms_table_grid, width: 1600] [TR] [TD]Helium3 Catalyzed D-D Fusion [/TD] [TD]Fusion[/TD] [TD]MCF *[/TD] [TD]Advanced Fusion[/TD] [TD]yes[/TD] [TD]211%[/TD] [TD]0.693[/TD] [TD]95%[/TD] [TD]4.472x[/TD] [TD]LqdDeteurium[/TD] [TD]Helium4 + Tritium[/TD] [/TR] [/TABLE] still does not have tritium as product, as documentation states.
  22. it's out of efficiency topic becouse maximum thrust is 2700KN(~500-650m/s), while on 2150m/s it gets <100KN with same reactor load (100%). (atm. intake still is not zero)
  23. well at least fix documentation table on first page, because thermal turbojet gives less than 10% efficiency on high speed (>1600m/s), 1-5% on >2000m/s. (i.e. it's eating all reactor power but supply low thrust, and using low intake atmosphere, when a lot of intake atmosphere is available)
  24. no because spaceplane mass levels of magnitude more than ATTILA mass, i.e. you would just scale up (or just place more of) ATTILA (at least with NFT), and nothing really changes. i.e. general solution is if we do accept that ATTILA/plasma engine performance is possible, then we need 1. to improve turbojet performance (by requiring for it some electricity (up to 20%), and enhancing low speed thrust by lowering ISP, and high speed thrust/ISP, i.e. make it partially operate like Plasma engine) 2. making separate cooled atmosphere resource, that produce by precoolers, which do consume a lot of power (should depends of airspeed), and requiring that ATTILA/plasma engines requires that resource instead of raw atmosphere, turbojet(late techs version, may require plasma tech as well) so will require 4 resources to run on full thrust: 1. atmosphere (not precooled) 2. cooled atmosphere (to enhance thrust by channeling more propellant inside engine) 3. electricity (to maintain magnetic fields for correct flow of all plasma/propellants) 4. thermal power to heat propellants to temperature needed.
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