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Moonk

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Everything posted by Moonk

  1. Thank you, it helped ) mod works as intended. it so nice friendly community here )
  2. Cant find this mod in CKAN list, and its not working for me with manual install. I installed all dependencies. Any suggestions what i can do to see mod buttons in game?
  3. Господа, я что-то совсем не отдупляю. Вот я прошёл первый этап первой миссии. Приземлил ракету на аэропорт на острове. Мастерю ракету для второга этапа, пытаюсь сделать ачивки, пролететь по заданному маршруту ,фейлю. И мне приходится переигрывать всю миссию с самого начала , а именно с полёта на аэропорт на остров. Я вот совсем не могу понять, как мне удобно вернуться в ангар? Именно в режиме миссий я почему-то такой возможности не вижу. Далее, во второй миссии , там где на орбите Кербала какая-то авария произошла, и надо перелесть на другой корабль. Так вот, после выхода кербонавтом в открытый космос почему не работает его "ранец" или как его там, в общем, кербонавт по космосу отказывается перемещаться. Как быть, что я не так делаю?
  4. Thread about Vacuum ascend inpired me to ask this question. What is optimal maneuvers if i want to move from one point on surface of the Mun to other, about 25-50 km or any other distance?
  5. It's better then nothing, but much worse then Docking Port Sr
  6. it is impossible till someone can do full trip from eve orbit to high ground and back.
  7. I used to "land" on 2000 m, and then use chutes. But SSTO is to heavy for this
  8. btw HyperEdit "ship lander" turns ship upside down. Do u have any suggestions?
  9. Something like this could work? You have to open container, launch engine, then close container.Zero drag as result.
  10. Fuel proved just enough, continue of resque
  11. I am not sure, but looks like we need at least 0.75 TWR for getting altitude flying on wings 10 degrees above the horizon? or maybe it is possible with 0.5 twr? And Nukes are too heavy to pull a significant amount of fuel, i did some calculations, looks like they almost totally useless on Eve, but not so useless as Xenon. Xenon cant pull even themselves. btw what do u think, do we need wings if we use mamonth? Because on my opinion wings purpose to let climbing with TWR less then 1, but they also generate drag. We have mamonth, so TWR is not a problem. I wonder how astobond getting so close with wings.
  12. Getting it landed in one peace was as much hard as getting to orbit. Thanks for asking. Flip was done after drogue shuts fully deployed to slow down descent. And first main chuts are opening very gently, 15 seconds time to full radius by schedule. Even touching ground was a problem with such weight, usually one landing leg explode on rough ground. Launching is a bit trikky too, i have to off the ground with all landing equipment and decouple it couple moments after launch, otherwise the missile mislaid on its side.
  13. Skipper is far behind... Ahh... i was hoping i found some kind of know-how yesterday, but it is was just launch from high altitude - - - Updated - - - Thanks to you and Foxster , I made 12 stages ship based on aerospikes to lauch my 4 kerbals from Eve ground. But it is so ugly and has more then 250 parts. Trying to find other solution currently. - - - Updated - - - Yesterday i was in hurry and didnt add landing gear to ship launching it from chutes. Skippers was realy good, they produce more thrust per engine weight then aerospikes. Too bad they need to be 4-5 km higher underground
  14. Thank you. Just check it, Twin-boar has the same efficiency as Mainsail, and they both behind Mammoth and Aerospike is the best
  15. Looks like yesterday i made launch hanging chutes few km underground. Couldnt even amagin it will be such difference in thrust.
  16. Need some help here. Yesterday this ship get to the orbit easily. Now she can't even launch from the ground. I suspect that there is something wrong with the settings of the game. Even did reinstalling , but it did not help.
  17. Yes, it works fine in Kerbin atmosphere
  18. Cone help with 1st part. not central, only the 1st part after cone is partialy protected from drag. Air intakes just to protect engines from drag, looks like they are little cheat currently becouse they less draggy then cones, and there are Aerospike undernith of them. Landing gear decouples when engines launch. Any way i just did 4 kerbin launch to orbit with very simple 140t vessel.
  19. Thank you all for answers I am trying to launch 4 kerbin vessel from Eva surface. The one ship that can do it looks ugly and his construction design is very dump. The main problem launching from Eva is drag. I cant find way to reduce drag from 2,5m fuel tanks. They produce enourmus drag no metter where i put them. - - - Updated - - - too bad this desighn dont work becouse drag produced by lower parts. It looks fun anyway. I use pancake stages. Was hoping that long ship produce less drag. I failed ) But now i find that only 1st part after conus is protected from drag. And this part could be a big one.
  20. Would be appreciated if u share your knowledge. How can i translate TWR to acceleration? How can i calculate aerobrake periapsis altitude? Can u give a couple of examples? How can i calculate ship drag coefficient? Thank you
  21. 1st suprice. I cant decuple 2 Rhino middle stage engines with tanks... But it works perfectrly on launchpad 40 t payload.. Looks like i dont have enough Delta V for Eva manuvers...
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