-
Posts
628 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by MajorLeaugeRocketScience
-
KSP Site down?
MajorLeaugeRocketScience replied to MajorLeaugeRocketScience's topic in Kerbal Network
I had no idea these sites existed. Thanks though -
Is it just me, or is the KSP website down? I went to check and my browser says the site is down, while every other site I go on is working
-
Sounds good to me. This is one of the mods I keep coming back to, and new content is always another reason to jump back in. For Boca Chica, are you talking about the linked KK mod by @Omega482? Or is there something else I didn't see? I love these KK mods, mainly because building my own KSC is really fun
-
Quick request, mainly because i love your art style and want to see it on other rockets. Could you maybe do an Angara/Soyuz 5 and some of the Long March series when you finish the SpaceX IVAs? As much as i love SpaceX, i think you've hit just about everything by now and there is no such thing as too many rockets
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
MajorLeaugeRocketScience replied to Theysen's topic in KSP1 Mod Releases
I'm sure someone has recently asked this, but any ipdates planned soon for 1.3? Does this still work correctly with 1.3?- 2,178 replies
-
- realism overhaul
- rss
-
(and 1 more)
Tagged with:
-
Kommunity Space Station 1.4.1
MajorLeaugeRocketScience replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Sorry, haven't been active the pst few days. I'll do this sometime tomorrow. Probably going to launch some kind of Docking mechanism that docks to the asteroid -
[1.7.2] KK Launchers - Delta, Atlas Pack
MajorLeaugeRocketScience replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hey, it's been a second! @Kartoffelkuchen, I know about all the issues with the ULA pack, but in the meantime, is there anyway you could redo the old Minotaur IV/V and the other rockets for 1.3? I really don't want to be attacking you with questions but I want to see this mod continue on -
Kommunity Space Station 1.4.1
MajorLeaugeRocketScience replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Turn Complete! https://drive.google.com/open?id=0B9rESWVVK3sbRlMyZmRCSWF4RnM I added a large fuel module with just LF, designed for nuclear tugs. It has 2 medium and two large ports at the back. I would suggest another node be launched soon, there isn't too many left (only 2 or 3) -
Kommunity Space Station 1.4.1
MajorLeaugeRocketScience replied to 53miner53's topic in KSP1 Challenges & Mission ideas
*facepalm* I'll do this sometime tomorrow, if I did it tonight it would look terrible because I'm so tired. I noticed that it had a 3 in it, but since I no nothing about how games and files work I ignored it. Oh well lesson learned Edit: Just finished docking the KSS Nuclear Tug Fuel Module. Save file will be uploaded sometime later today, I had to leave my house for a few hours -
Kommunity Space Station 1.4.1
MajorLeaugeRocketScience replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Ok after a whole lot of attempts I am still getting the message that the save/persistent is not compatible with this version of KSP. To be sure I also checked on 1.2, and it still didn't work. Someone who is better at the computer tech side of KSP have any ideas? -
Kommunity Space Station 1.4.1
MajorLeaugeRocketScience replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Just to make sure I'm doing this correctly and I'm not just forgetting how to change the savefiles out (last time I did was around 0.19), I just delete the persistent.sfs in any given save and put in the new one, right? -
Kommunity Space Station 1.4.1
MajorLeaugeRocketScience replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Uhh... Save file is not compatible with this version of KSP? I'm using 1.3, are you using the same @ZooNamedGames? -
Kommunity Space Station 1.4.1
MajorLeaugeRocketScience replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Alright! Module will be launched tonight, file either uploaded today or tomorrow. Probably going to launch some form of large vehicle adapter, maybe so we could build a Community Transfer Vehicle at the station! Edit: Actually I'm going to launch a "Nuclear Service Module" filled with LF and some nuke looking stuff -
Kommunity Space Station 1.4.1
MajorLeaugeRocketScience replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Yep! I'm launching a fuel module adapter so we can have large fuel tanks on the station. (That's the plan at least) It should be a structural module, with at least 3 large docking ports -
Cloud Aerospace Is in the Sky!
MajorLeaugeRocketScience replied to Tristonwilson12's topic in The Lounge
Also, I noticed Nevada was the launch site. Wouldn't an equatorial launch require overflight of major cities, as well as a polar launch (north and south)? -
Cloud Aerospace Is in the Sky!
MajorLeaugeRocketScience replied to Tristonwilson12's topic in The Lounge
Shhh..... "I'm sure the government would buy it." -
Cloud Aerospace Is in the Sky!
MajorLeaugeRocketScience replied to Tristonwilson12's topic in The Lounge
One of the main reasons I love Titan III and Angara was the insane amount of flexibility they had need a launcher with 2 tons capacity? Need 70 tons next week? Done! Seriously, flexibility is a great idea for a launch vehicle. No matter the capacity, a flexible LV based off smaller, proven models will be more cost effective and reliable than a purpose built model due to mass production and whatever laws govern wayward explorers. How else would Titan have survived 50 years? -
Cloud Aerospace Is in the Sky!
MajorLeaugeRocketScience replied to Tristonwilson12's topic in The Lounge
Yeah but why not use existing infrastructure as a more cost effective back-up? Soyuz-5/Feniks is just a backup but would work amazingly