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Gazper

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    Curious George
  1. Hey, great mod there! I actually enjoy a lot using your kerballoons mod It is very easy to tether the balloons with KAS mod, I use a Vehicle to move around balloons, but there are a couple of things that bugs me 1- I wonder if Engineers can be used to repack the balloons (and restock gas) as we do with stock parachutes? 2- When the balloon reaches an altitude where the external pressure is too low - it will burst Well as far as I know atmospheric balloons don't burst that easy, I wonder if there is a way to make balloons reach top altitude then float around or make them move like the EVE clouds do to simulate wind. Anyway, thanks for this awesome mod!
  2. I know the waste is thrown out of a hatch, but what can I say, we don't like to leave waste floating arround our planet, do we?
  3. Great Mod! This made KSP more interesting for me, I had a station orbiting Kerbin for a Kerbin year and I had to deliver food to them and retrieve the waste product (just recycled CO2 and Waste H2O). Some say Realism is not funny but this made KSP more interesting, believeme! The Greenhouse will be a good Idea it can use Power, H2O, CO2 and Waste(organics) to produce Food (because food production is more resource demanding), The drawback could be a module that is a little big or it uses too much H2O or something that make you think twice before adding to your station or small Hidrophonic modules that does not produce much food and still needs tons of H2O and Power to run (not much CO2 and Waste). Also, the only thing that bugged me is the techtree which I feel is not correct. you could split some to Space exploration and advance space exploration, but, is your mod so... anyway thanks for this beauty!.
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