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Mr_Gruntie

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    Curious George
  1. Odd, I'm showing the opposite effect over here... Desktop win 7 64 bit amd FX-4300 quad core cpu twin radeon 6970 gpu in crossfire mode 16Gig ram Gonna double check with something that can actually fly. Edit: Same craft flipped to point upwards. Waited for mach effects to start, and noticed that the fps counter always stayed constant, despite the obvious increase in lag Without Physwarp: Slightly smoother framerate, but in-game time was ticking up at about 2-3 seconds per in-game second. With Physwarp: Framerate tanked, but in-game time was going up by about 1.5-2 seconds per in-game second. Sooo.... something's up with that still.
  2. Just made a quick mock-up of OP's craft, and purposefully went in to dock off center. The docking ports still attached after a second, so it's not a positioning issue. Docking ports on the hub are the right way out, and though the one on the module looks flush with the science bay, it might be good to check that it's turned the right way 'round. If THAT checks out, then see: http://forum.kerbalspaceprogram.com/threads/78863-FIX-Dock-Undocking-Bug-in-0-23-5 (third post) Same bug happened to me when trying to make a munbase. Drove me crazy too wondering why stuff wouldn't fit.
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