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About RangeMachine

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  1. RangeMachine

    [1.5.1] Graphics Enhancements Assembly (GEA)

    No rage on russians pls. Author of pack just compiled a ton of other packs without any understanding what he doing and thats not good, but i know very much russian coders and modders here and outside, so please dont blame them all.
  2. RangeMachine

    [1.5.x] Drop-in Replacement Textures v1.5.1.0

    To fix bump map spam add somethine like this: if (!material.HasProperty(Util.BUMPMAP_PROPERTY)) continue;
  3. I tried to rebuild it for 1.4, made shaders with Unity 2017.1.3 and replaced Camera.allCameras to GameObject.FindObjectsOfType<Camera>() in Core.Update() to avoid NullReferenceException. Scaled space shaders works ok but terrain is black somereason. May be it will help you.
  4. RangeMachine

    [1.5.x] TextureReplacer 3.5 (2.11.2018)

    Yea no problem. Shader is old just make bundle with Unity 2017.1.3
  5. RangeMachine

    [1.5.x] TextureReplacer 3.5 (2.11.2018)

    Update for 1.4.0: Fixed visor shader and parachutes are placed on spine when switch EVA suit. Warning! This is not TextureReplacerReplaced, this is original mod update. Texture Replacer for 1.4.0
  6. RangeMachine

    [1.5.x] TextureReplacer 3.5 (2.11.2018)

    I don't maintain this mod. I just keep it updated for myself and share it with people and my friends. If you want add new features go to github and make your fork and make pull request. I am not playing KSP and logging to this forum once at month in best case.
  7. RangeMachine

    [1.5.x] TextureReplacer 3.5 (2.11.2018)

    TextureReplacer for 1.3.0 - Download
  8. RangeMachine

    [1.5.x] TextureReplacer 3.5 (2.11.2018)

    I'm here, i will make update soon.
  9. Hello! I tried your latest release from GitHub, with tracking station support: Tried with D3D9, D3D11, OpenGL, always result is same. KSP.log Update: Installed EVE and now all works fine.
  10. RangeMachine

    [1.5.x] TextureReplacer 3.5 (2.11.2018)

    About trasparency: check your alpha channel in texture. About artifacts: this is probably conflict with Scatterer.
  11. RangeMachine

    [1.5.x] TextureReplacer 3.5 (2.11.2018)

    Accepted pull request and recompiled project. https://github.com/RangeMachine/TextureReplacer/releases/tag/v2.5.4
  12. RangeMachine

    [1.5.x] TextureReplacer 3.5 (2.11.2018)

    I never looked inside kerbal mouth
  13. RangeMachine

    [1.5.x] TextureReplacer 3.5 (2.11.2018)

    If I right understand, water has same culling mask as local scenery (http://wiki.kerbalspaceprogram.com/wiki/API:Layers). @blackrack correct me if I'm not right. So if you want disable water reflections renderer you need to disable localscenery culling mask and you will not see anything in visor.
  14. RangeMachine

    [1.5.x] TextureReplacer 3.5 (2.11.2018)

    Normal Maps and Main Menu EVAvisor texture fixed. Download
  15. RangeMachine

    [1.5.x] TextureReplacer 3.5 (2.11.2018)

    I will look on it when I have time.