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CaptainGeoluread

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Everything posted by CaptainGeoluread

  1. I am honoured. Would a Google Drive link work for you?
  2. Put all the music in a folder named Music within your KSP directory. You may wish to organise it into subfolders for tidiness but I do believe (correct me if I'm wrong) that the mod works fine without them. If you've already set up playlists that should be it...
  3. It was the dependencies, thanks for this! Next questions: 1) Finally got my 'per body' playlists working. So that each planet has a 'theme' song, I've set it as the first track in the playlist and then just followed in alphabetical order after that for tidiness. Probably not, but is there any way to THEN shuffle the playlist after the first play? It's already getting a bit tiresome hearing the same track every time I re-enter Kerbin orbit. 2) I understand that the mod can't avoid playing a track during Loading screens because of the way the game handles situations. The problem is, it's pulling my Dres playlist and then just carrying on merrily with it regardless. Any way to stop this? 3) Not sure if this is a latest update thing but the situation reader thinks it's in the VAB when it's in the SPH, making my SPH playlist null and void. It wasn't like this before. And now something I can offer: the playlists I've made are made up exclusively of Kevin Macleod songs (i.e. the composer of the songs used in the base game). It runs to about 380 tracks and each body, KSC night/day state and KSC building has a unique playlist (bar Mission Control and the Administration Building which I've yet to find anything right for) and - where I've been able to manage it - feel. If anyone would like me to upload it or even better is as much of a geek for Macleod's music as I am and wants to help make it even better, let me know.
  4. I've just installed this, replacing the old mod and now I can't find a button to open Soundtrack Editor. Anyone able to tell me what I screwed up?
  5. Thanks for the replies both. Good points, actually, when I consider them.
  6. My top mod every time I start a new game. One thing is missing to my mind: a 1.25m Science Lab. Are there any plans to add one or indeed was there a consideration not to? I'm curious!
  7. Got a strange issue with the Onion lab whereby it's accepting data, counting it but then when I start research it's showing a rate of 0/day. Anyone else encountered this? I installed HGR. I don't have any other lab or science mods installed.
  8. Superb mod with which I'm building a rather swish looking station. Daft question: why does the lab have 4 seats but only 2 crew capacity? Is there a way to unlock the other 2?
  9. Oh dear god I am catastrophically dumb, I've just noticed that the 6-point hub has a subselection menu and sure enough, there are all the connectors I've been looking for *biggest forehead smack ever* I am so sorry to have wasted your time with this.
  10. Stand by... I've just started the game up fully unmodded bar yours and it's appeared, going to work back through now.
  11. Still no dice I'm afraid - not only can I not find the adapters, I can't find the Vista module either - and strangely, a search through the game files isn't locating it either. I've re-downloaded and compared my extant files against those included in the download. They're the same.
  12. Yep. If you're running something like USI they contribute hugely to your hab stat, allowing Kerbals to remain on station for longer. Otherwise, no, they just look schweet.
  13. Made my day to come back to KSP after a long absence and see my favourite mod updated. One problem: none of your nice connector bits are showing up in the tech tree (at least that I can see). I'm using CTT. What node should they be in?
  14. Thank you so much to everyone who helped me in making these a reality. Chuffed to bits. Here they are!
  15. I bring an update! Coat is in the shop now getting these stitched on!
  16. You lot are absolute legends. Going to send these off now and get them made up. Thank you so much.
  17. You are an absolute gent. I'd do it myself if I wasn't at work. This way I can send off today.
  18. Please don't take all day on it! I can always bung them into a program and up the DPI and see what that does. Otherwise, 1024 x 640 (so quad sized) would work out to about the size I need at 300DPI, which I believe is what my fabric lady works at. I'm quietly hoping that what's out there is only at 72DPI. As long as it would look decent printed out between 3 and 4 inches across.
  19. Thanks everyone. I can always cook something up in GIMP or Photoshop. My Google-fu had me worried there wasn't anything larger out there and it seems so. Thanks dude! I've not got shots of the front, but I've got a Mojave Express and Octan fuel badge up there too and, on the shoulders, a Tri-Planet Police and Demeter City Police Department on each shoulder. Top marks to anyone who can name where all the patches are from without cheating (or if anyone can subsequently find the hi-res images I'm after!)
  20. That's the image I have right now, which is the standard 256x160 needed for an in-game flag. Unfortunately, it's a mite too small for making a patch, which tend to clock in at about 3 inches on each side. Have a look! https://drive.google.com/file/d/1WHhnNqXdGPN5ahIluKl30wnJn19novxQ0g/view?usp=sharing
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