jpkerman

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About jpkerman

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  1. jpkerman

    [1.7.0] Ж-20 "Moroz" Spaceplane

    I know I am late to the party but for docking what about just putting a node on the bottom of the X-20 for a re-entry shielded docking port?
  2. jpkerman

    [1.7.0] Ж-20 "Moroz" Spaceplane

    Texture switch options at some point would be welcomed...White/BW and perhaps orange/black options?
  3. jpkerman

    [1.3.1] Docking camera (KURS) (14.feb.18)

    I have always though in a career game that the docking cam should start in B/W and add color and other filters as tech upgrades.
  4. Maybe it's a texture file for the Snacks mod?
  5. An amazing feature would be if the docking antennas could actually give an auto-alignment of the docking ports function between two vessels with the antennas.
  6. Tonkacrash has been warning mod makers that there is a bug in 1.6.0 & 1.6.1 that can lock up the parts menu in the VAB if a bulkheadProfiles isn't defined for each part. I checked the change log and did not find that listed.
  7. It is in Raster Monitor prop but is deep in the file structure. RasterPropMonitor>GameData>JSI>RasterPropMonitor>Library>Parts>ExternalCameraPart
  8. To help with mod adaption. LGG has released an updated Probe Control Room. https://forum.kerbalspaceprogram.com/index.php?/topic/166760-151-probe-control-room-recontrolled/ This mod gives probe cores a right click IVA option that takes the player to a mission control style control room. This lets the player run the mission "remotely" rather than the all-seeing stock chase cams. Using the Raster Monitor Prop mod: PCR only adds 1 crucial part, the JSI External Radial Mounted Camera. It appears in the Basic Science T4 part of the tree. With PBC it would seem that players using PCR would want to have the camera available from the start. This seems to be the only issue between PCR and PBC. Real Chutes https://forum.kerbalspaceprogram.com/index.php?/topic/52931-15x-realchute-parachute-systems-v1471-161018/ has it's first chute in the Start T1 node and needs to be moved to the node with the Mk1 chute.
  9. I always thought that would be a good use for the original KSP CM. There are several mods that re-introduce that pod so it is possible to have it in a 1.6 game with no new modeling needed.
  10. Tested this with RealChute. It places a chute in the start node but the others are not too badly aligned to the stock chutes. Tested with Mechjeb (popular with a lot of players despite the eternal debate) and MechjebForAll. With command pods pushed higher in the tier, my opinion is that it expands probe ability but since the Mechjeb functions unlock as nodes are researched it seems to me it does not grant too much too early.
  11. Kerbalism would be a good add to the tree. It has a few supporting parts but the rest is mostly features added to parts.
  12. Looks promising but I note that (as with many unmanned first mods) the KSC starts with a basic runway so I would think a basic aircraft should be T1-T2, not as late as T4 for a cockpit. It also seems to not include the Making History Pods and stuff.
  13. jpkerman

    Mechjeb as cheating?

    If Mechjeb is cheating then I don't want to be right.
  14. jpkerman

    [1.4.x] Smart Parts Continued

    I would like to draw your attention to a use for the Fuel Valve you may not have considered. Many of the different life support mods store or collect waste stuff in the command pod and I place a valve on the pod to dump these items. This is especially useful in career games before resource transfer is possible. Unfortunately I have to turn off the items I do not want dumped (the fuel valve is not selective) which creates "No Life Support" messages and other complications. If you could consider a solution to choose/exclude the resources being released by the valve I believe it would expand the usefulness of the part. To be helpful I suggest perhaps a menu with check boxes and a "Dump" button? I am more than confident you will know the best option based upon the code and what is needed. Thank You very much for all you have done for this game.
  15. jpkerman

    (1.6) Historical Awards

    U.S. Army, Infantry. Thank you, It was an honor to have served. Not to throw off the mod but if the display field for the ribbons in the GUI was turned 90 degrees medals instead of ribbons might be possible. Currently the ribbons are 120W x 32H. A 60W x 100H might give enough visual definition.