

jpkerman
Members-
Content Count
242 -
Joined
-
Last visited
Community Reputation
64 ExcellentAbout jpkerman
-
Rank
Spacecraft Engineer
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
[1.11.X] Tantares - Stockalike Soyuz and MIR [24.0][21.2.2021]
jpkerman replied to Beale's topic in Add-on Releases
If I removed the stock Squad parts folder does this mod replace/substitute enough parts to play a Career Mode game? If used with stock parts is there a Restock texture conflict?- 20,149 replies
-
- parts
- totm march 2020
-
(and 2 more)
Tagged with:
-
I request for a modder to make a mod that adds a texture switch to the stock FL-R10 and FL-R25 RCS Fuel Tanks to match the dark textures of the Mk-1 and Mk-2 command modules. This would be simply to allow the tank to set on top of the command module and be consistent with the appearance of the dark textures. Thank you for your consideration.
-
[1.8x - 1.11x] Kerbal Weather Project (KWP) v1.0.0
jpkerman replied to cmet24's topic in Add-on Releases
I do not see clouds in the screenshots. Mod gives weather but no clouds, correct? -
Concerning the ASSET Mk-1, will a re-entry ablator value be assigned and I must ask the question, "Have no wheels, how can land?"
-
[1.11.X] Tantares - Stockalike Soyuz and MIR [24.0][21.2.2021]
jpkerman replied to Beale's topic in Add-on Releases
A Cosmonaut would use up half their EVA time just climbing up and down the ladder.- 20,149 replies
-
- 1
-
-
- parts
- totm march 2020
-
(and 2 more)
Tagged with:
-
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
jpkerman replied to DMagic's topic in Add-on Releases
Make a MM patch to rename everything(part and science definitions) and turn the DM Mag Sensor into another type of science collector. Dark Matter Wave Detector? Kraken Spoor sensor? Infinity Stone counter? -
[Minimum KSP: 1.8.1] Snacks! - Friendly, Simplified Life Support
jpkerman replied to Angel-125's topic in Add-on Releases
Keep it simple, just minus stress for each crewperson by an appropriate % whenever a ship docks. Example: If crew A at a lower stress level docks with Station B at a higher level eack kerbal minus 25% stress for docking. Crew A are less stressed by the docking going ok and meeting the crew on station B and the Station B crew feel less stress by having some new faces around. But the higher stress levels of station B from being cooped up with each other are not averaged into the fresh faces on ship A just because they have docked.- 751 replies
-
[1.11.X] RealChute Parachute Systems v1.4.8.2 | 21/01/21
jpkerman replied to stupid_chris's topic in Add-on Releases
Then my game must be buggered. I get no option to change the stack chute container color. It stays white. The only changes to the textures are the color markers for the different types of chute. I was looking for a black/white to match the MK-1 pod and black for the Mk2 pod. -
[1.11.X] RealChute Parachute Systems v1.4.8.2 | 21/01/21
jpkerman replied to stupid_chris's topic in Add-on Releases
Just can't make it without RC but the ability to change the stack chute container color would be visually pleasing. Something to match the darker Mk1 capsule? -
Maybe it is the letter K, mirrored (back-to-back) and joined to make an X. Substituting K for things is a Kerbal tradition.
-
[1.8.x] Probe Control Room Recontrolled
jpkerman replied to linuxgurugamer's topic in Add-on Releases
Depends upon which version of KSP you are playing. PCR depended heavily on the RasterMonitorprop mod. That mod is quite old and works best with older versions of the game. I believe The original modder felt it was too outdated and moved on to a newer vision of the mod. It was being taken up by another person till the camera changes in the 1.9 versions seems to have really buggered PCR. -
[1.8.x-1.10.x] - RasterPropMonitor (adopted)
jpkerman replied to JonnyOThan's topic in Add-on Releases
Several Modders have noted 1.9 changed how cameras work. Docking Camera KURS is also having problems. By the application of superior Kerbal scientific methods I am confident the problem will be worked out. -
[1.11.X] RealChute Parachute Systems v1.4.8.2 | 21/01/21
jpkerman replied to stupid_chris's topic in Add-on Releases
Works for me! Thanks, firegun. Have a like! -
[1.11.x] TETRIX TechTree 2.7 and SIMPLEX TechTree 1.17
jpkerman replied to theJesuit's topic in Add-on Releases
So a player would be building the tech tree as they researched ? Making the tree unique from game to game depending on what paths you follow? I.E. choosing solid fuel over Liquid as a main lifter type? Fuel cells over solar?