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About duckunlimited2

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    Right now A Poké Master

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  1. Ookay, I just got me a copy of Heartgold to play with. However, I don't want to go through the same routine of finding the coolest pokemon EVARRR and teaching it the coolest strongest moves it can in order to simply sweep the npc competition and win the game easy. Nope, I wanted a bit more complexity to my team and their moves this time. So I did a bit of research onto competitive pokemon play and took some of their concepts to create an interesting well-rounded team of six. Here is the result of hours of research and balancing: Format runs as follows: Pokemon:Move 1, Move 2, Move 3, Move 4 M
  2. The last thing that i want to do is do surgery on my laptop. Its a scary proposition to me and looking at that guide, it appears it takes alot of taking apart just to get the monitor. However, on the third page there is a link that just shows how to get to the screen. I might do that and see if a loose cable is there. If not, ill take it to the shop thanks
  3. I actually think that I should post this topic in a computer forum instead of a space sim forum but there is an off-topic section for a reason and i believe the expertise and talent pool is sufficient enough. So a few hours ago when I went to boot up my laptop, my screen did not successfully boot up with my computer. It didn't show the windows boot up animation and the following...erm... "choose a user screen", desktop-like...thingy........place, thing. Err. Yeah it didn't show any startup animations but I knew it successfully booted up because it played that characteristic winodws boot-up
  4. Here's my little plane on Eve. this thing is pretty fast on kerbin. I clocked it going 200-300m/s on below 5000m on kerbin. Possible faster. Very maneuverable too. I thought this would be a fun plane to fly around Eve with. That didn't pan out well: here's our brave kerbonaught, Genezon kerman, who just arrived on the surface of the planet with his little spaceplane. ATTEMPT TAKE OFF IN 3 2 1... ...... well that was anti climatic. I could only climb up to 100m in the air. I need to keep this ludicrous nose pitch just to keep from descending. And I can only go around 12m/s. He later tried lan
  5. the game spawns the plane relative to where it is in the hangar. If the plane is high up in the hangar, it would spawn high up in the air. Just place the plane down near the bottom of the hangar and it should solve the problem
  6. DA Second picture. I'm back on a laptop so I can explain my suggestion. It works because when you hit apoapsis of your transfer orbit, your craft moves slower around that point in its orbit then jool so it would be logical to position your craft infront of jool so as to allow it to catch up and take you. However, depending on the distance and how fast jool's closes, sometimes you end up dropping too far down in your orbit and jool will sail pass above you. To counter this, burning up will keep you from falling down to a lower orbit. Evidence is seen when you actually perform it: apoapsis will
  7. Spikeyhat, plan your transfer a bit early then your calculations tell u. If that doesnt work, wait till u just pass apoapsis of the early transfer orbit and then burn up (like stick ur navball cursor on the north pole of the navball kinda up thing). That will move apoapsis back infront of you. Wait for you to pass your new apoapsis again then repeat until patch conics gives u an intercept. Love to explain how this works but im posting this via phone so just trust me.
  8. So I stranded a lone kerbal on the surface of EVE a day ago. Since he was the first kerbal in my game to ever set forth on another planet, I thought it be best to bring him back home. As you know, with a gravity 1.7 stronger than kerbin's, and a bigger and thicker atmosphere, getting off the planet will be a challenge. So any suggestions on getting into orbit from the surface of EVE? I just need it to get in orbit, another vessel will rendezvous with it later to bring them home. My initial thoughts were to use a spaceplane design with srb boosters. However, if there is a more economical design
  9. Yep. Ive been humbled. Upon my own testing in game, i have found out that i am wrong. Sending a craft that weighs 13.6kmu from kerbin altitude to a hypothetical planet located 60gm with an intermediary orbit located 30gm wastes about 380 fuel units more than just sending your craft straight up to the planet. As a guide meant for ease of understanding, practicality, and versatility (like a one size fits all type of thing) it accomplishes its goal quite respectively. However, its not a custom tailored suit. So its not the best option in most cases.
  10. Kosmo-not, can you please label what each burn is accomplishing so I can.... well see what each burn is accomplishing. And a further inquiry: Did any of those burns simulate a burn to park the craft in orbit with the target planet? Remember my argument is that I agree it takes more delta v to set up the intermediary orbit and transfer, but it makes up for it by reducing the necessary delta v needed for it to park in orbit. edit: Oh If I am proven wrong, can you tell me why my method's wastes delta v. I would want to know where my thinkings gone wrong. Edit: Oh, just looked at your post again.
  11. With that navball, i actually dont use the ksc marker at all. The orbital periods of both methods are both in a ratio of 2:1 (smaller orbit always being the one). When the navball spins, im not just measuring how far my craft goes around the orbit but also how far the planet goes as well in its orbit. I can do that because i know the orbital periods ratio. If the smaller orbit completes 1 orbit, the bigger completes a half. Therefore, because one can track both orbits in time, one can work out when the angle is right for a rendezvous burn. In regards to the intermediary orbit being a was
  12. Fixed, somewhat. I uncompressed the file and just uploaded it as is. The compression didn't compress it much anyway.
  13. Hey y'all! If you want to learn how to perform interplanetary rendezvous, i have created a PowerPoint (because I have no resources to create a video ) on the subject. I would love if you checked it out and gave me an opinion. Oh and I would be using this method to get to the planets. (just trying to stay on topic!) Link:http://kerbalspaceprogram.com/forum/showthread.php/16937-Practical-interplanetary-rendezvous-guide?p=235613#post235613 Edit: OH YES!! we got our kerbal smileys back I missed these things!
  14. Hi guys. I took some time off of my last days of summer vacation to create a guide on interplanetary rendezvous. Due to the limitation of photos we can upload here and my lack of video recording software, I have opted to format it in PowerPoint. Let me know what you think about it. Tell me if you have any problems viewing it or if you have trouble understanding it and I will best see how to remedy the situation. Also, it is possible to test out the rendezvous methods yourself out in kerbol orbit. Just grab the lightest command module, put the stock ASAS module on it (it protects you from the s
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