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Drakuba

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Everything posted by Drakuba

  1. You sir convinced me EDIT 9.28. 2015 : that tech tree is amazing, thanks for convincing me Last question, its not problem per se, but it gets annoying as time goes on. When Im at space center, "contract building", or science lab(browsing tech tree) where I spend alot of time there compared to others (not tracking station thou), game gets brutal fps drops in those areas. I dont have fps measurer or anything like that, it just looks and feels like that. And it "infects" my game the longer I play(after 3 to 4 hours, depends on how much time I spend in research lab instead of flying or assembling, I start to experience fps drops in flight), and it wont fix until I restart KSP, then it start from scratch. I think i can live with that, afterall I have 60 mods or so, many of them messes with game mechanics but if there is a way to fix this, I will gladly fix it EDIT 9.30. 2015 : It seems my game dislike either career mode or fully unupgraded buildings. Because with sandbox there were no drops.
  2. Is SETI more sophisticated than CTT? Because I could not find few parts from karbonite(for sucking karbonite from atmosphere) and KIS/KAS (magnet, pipe attachment port), plus there were some empty nodes
  3. Thats french wiki is similar to CKAN, but CKAN will install those mods for you along with all mods requied for proper working
  4. That tech tree looks just like community tech tree , which i already downloaded I decided to let B9 go, because I read theres ALOT of parts and Im lazy to delete those I dont use. And since I downloaded another mods, like 2 or 3 contract packs ,SCANsat and contract manager, I think I will stop looking for mods and start to play with those already installed
  5. Seems my problem is randomly generated with random rightclickables. But complexitiy is what i desire remote tech, ferram, interstellar... its awesome all the conditins requied makes the reward so much sweeter. Plus i play career so i dont get overwhelmed. So far most difficult was ferram, but that just makes the game so much better. I also removed few mods(realism overhaul,...) from list and added a few new ones(science alert,...). I also realy like scansat , but I already have 50 mods installed and dont want even longer loating
  6. -force-opengl improved my performance and it probably colided with ATM, because when i removed ATM, it got better. Thanks guys I also deciden not to go for large part packs, interstellar have plenty of those and loading is a bit longer than stock KSP already and there is mod list I use (screened from CKAN) but new problem arised when i right click certain things (so far i discovered 2, kerbals on eva and KF Large Experimental Rover Body) this hapens, along with FPS drops: and i cant plant flags, take samples ... and with KF Large Experimental Rover Body, it was: Area 0,01 Intake Exposure 0 over and over and over again Im no modder and i have no experience with modding games. Without hab136 recommending me CKAN , I would most likely messed up instalations of all those mods. I have no idea what causes this, so sorry for bothering you guys but I wont be able to figure it out on my own. I have no idea how to name this issue, let alone find a solution
  7. I had "True" there. When I "False" it out of curiosity it got even worse (instead of 1 line repeating, I had 4 lines) EDIT: It seems its not interstellar related, same problem showed when i right clicked "KF Large Experimental Rover Body"
  8. Hi, i have a problem, and it looks like its interstellar related... I just moded my stock KSP, and when I right click my kerbals, it shows "Rad hardness: 1" so many times i cant interact with kerbal hidden functions (no samples, flags and stuff) theres a list of mods i use, its screen from CKAN i run 32bit KSP version on win7 64bit Sorry if this problem was already fixed but theres 250 pages and I TRIED, but theres just too many and i got bored
  9. i had to cut it a little to fit KSP flag profile, but you tet the idea. ONE RING Rules them all...
  10. I now see i should had added more info about my pc and some explanation considering my mod-roadmap, sorry for that I have 64bit Win7 run 64bit KSP ,but I will switch to 32 because few mods dont support it and I read 64 its unstable (i had 2 crashes in 80 hours of gameplay, not that bad by my books) red X means im not going to use this mod green "V" means im going to use this mod \ compatible with KSP version 1.0.4 yellow ? means im unsure about this one I hoped Active texture management would help me with ram issues, but I was not sure if I realy needed it thanks for info about interstellar and CKAN, realy helpful. I think I will ditch Docking Port Alignment Indicator and use Navball docking alignment indicator instead, since docking itself is a piece of cake, aligning orbits is the hard part. Karbonite is interesting, I will use those as well. I also decided to ditch deadly reentry, because Ferram aerospace research covers G-forces (if I read that one correctly)
  11. I decided to mod my game for more in-depth experience. I used most of the mods Scott Manley uses https://www.reddit.com/r/KerbalSpaceProgram/comments/1upc6g/scott_manleys_interstellar_quest_modlist/ + I added a few others, mostly to ensure proper working of other mods and 1 or 2 because I liked those. But as mod virgin, I have no idea if those mods will work together and if they wont whack my game because I plan to play career I also created little mod-list displaying mods i plan to use, not to use and im unsure of, because there was alot of them and i didnot wanted to get lost in all of it dont mind text in "Installation/Configuration Information" its in my native and those are just notes and i was lazy to translate them (but if anyone gets realy interested in filling me in all this mod-thing, i can translate them) most important is "staženo" which mean if i use mod or not ("?" means im unsure, advice is welcome) "KSP 1.0.4" means if mod is compatible with my version of game (black ones means im unsure, red ones are meant for older version of KSP yet they might work) Two heads are better than one, i decided to ask more experienced kerbonauts. And because im in low priority group, first few answers will take a while so please bear that in mind
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