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Osel

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Everything posted by Osel

  1. many features work but "Land somewhere" dont work in latest version from ckan (2.9.2.0) ... smash ship to Mun terrain with ~2500m above sea level at 200+ m/s speed while landing from 100km orbit
  2. šmejdi, pozeram po dlhom čase že pár verzií pribudlo, možno zas trochu do toho kliknem... ... ale tu velký prd a pritom by to mohla byť celkom haluz keby to malo nejaký seriózne podporovaný multiplayer
  3. @kendzior944 you can change isp multipliers in this lines: @k0 *= 2 @k1 *= 2 ......\GameData\M-ISPx2\ISPx2.cfg : lines 8 and 12 for engines, and lines 25 and 29 for rcs
  4. @strudo76 if you want minimum mods, you can try stock + Engine ISP x2 ( also available via Ckan ) if you want more fuel eficiency for easy way to orbit, you can edit isp multiplier in ISPx2.cfg from 2 to higher @k0 *= 2 @k1 *= 2
  5. hm ... stock ksp 1.4.3.02152 and modulemanager 3.0.6 ... ISPx2 patchs loaded ok 2nd test with RSS, KW rocketry and some others adons also without errors
  6. now i dont have too much time for aming, in 1.4.1 and 1.4.2 its ok this error is from 1.4.3? I check after update my kerbal ( but i dont know when ... maybe this wek )
  7. i see changes on github rss repository, and i have one question ... is somewhere compiled "develop" version for download and testing? ... for example like mechjeb have ... public dev version sometime help to find and solve some bugs before release
  8. hi, im return to kerbal after some months tested in 1.4.2 - ok ... good to see this wheels updated
  9. Higher untracked time has 2 meanings 1 - asteroids on colision course need this time to hit planet 2 - higher asteroid population ... with my spawnrate and untrackedtime is about 75 (+-) asteroids in system ... ( : bad? : ) i dont change CustomAsteroids_ because i leave this config inside C.A. addon ... as "original - rewrited" config (and i leave this in C.A. original config directory as "original" because when i first time start writing configs outside using MM parching, i fight with many problems and errors, for example MM parch to delete asteroidgroups dont work, when i leave config directory empty C.A. say "no config" and dont work ... ... so I gave up and wrote it as one complete "original" in the original directory )
  10. Stock-CustomAsteroids.cfg - my config for stock KSP 1.3.1 ( before use - delete all cfg files in Path-to-your\KSP\GameData\CustomAsteroids\config\ ) in Path-to-your\KSP\GameData\CustomAsteroids\Custom Asteroids Settings.cfg change this: CustomAsteroidSettings { RenameAsteroids = True Spawner = FixedRate ErrorsOnScreen = True MinUntrackedTime = 75 MaxUntrackedTime = 80 VersionNumber = 1.5.0 }
  11. who want now to play RSS in KSP 1.3.1 with Custom Asteroids ( +- real like ) 1 - delete Path-to-your\KSP\GameData\RealSolarSystem\Compatibility\CustomAsteroids.cfg 2 - delete all cfg files in Path-to-your\KSP\GameData\CustomAsteroids\config\ 3 - download and copy RSS-CustomAsteroids.cfg to Path-to-your\KSP\GameData\CustomAsteroids\config\ 4 - download Custom Asteroids Settings.cfg and overwrite Path-to-your\KSP\GameData\CustomAsteroids\Custom Asteroids Settings.cfg 5 - say thanks to @Starstrider42 @NathanKell & RSS revelopers team ... ( : and maybe also me : )
  12. who want now to play RSS in KSP 1.3.1 with Custom Asteroids ( +- real like ) 1 - delete Path-to-your\KSP\GameData\RealSolarSystem\Compatibility\CustomAsteroids.cfg 2 - delete all cfg files in Path-to-your\KSP\GameData\CustomAsteroids\config\ 3 - download and copy RSS-CustomAsteroids.cfg to Path-to-your\KSP\GameData\CustomAsteroids\config\ 4 - download Custom Asteroids Settings.cfg and overwrite Path-to-your\KSP\GameData\CustomAsteroids\Custom Asteroids Settings.cfg 5 - say thanks to @Starstrider42 ... ( : and maybe also me : )
  13. i have rss config patched and working, some problems i solve before you reply, but something seems broken when i try use modulemanager features like needs, after, @, %, ... ... and one combined config for simple installation dont work now i go sleep, but tomorrow i post here workaround for players how to change cfg files and my patched config for rss
  14. aaaaaaargh! ... Custom Asteroids could not find any configs in GameData. Asteroids will not appear. what you check in cfg file? i dont know what missing ... i tying make "universal" cfg for stock and rss cfg for rss is ok, but when i try make combination of rss + stock, ... aaaaaargh!
  15. sorry, my mistake, i have more KSP installations (one to play, other to some testing a modding) i check cfg in wrong installation, orbitSize settings through Resonance working ok btw. inclination orbitphase settings ... min - max offset earth.mnl0 dont work? orbitPhase { type = MeanLongitude epoch = GameStart dist = Gaussian avg = Offset(Earth.mnl0, -8) stddev = 2 // min = Offset(Earth.mnl0, -6) // ... min-max dont work // min = Offset(Earth.mnl0, -10) // ... ~ 90 (?) degree out } or in inclination ... min/max ratio earth.inc dont work? inclination // earth in rss - 23.44603795469773 { dist = Gaussian min = 22 max = 25 // min = Ratio(Earth.inc, 0.98) // ... dont work // max = Ratio(Earth.inc, 1.02) // ... set to 0 }
  16. / edit - forum feature wanted: delete last own post
  17. any workaround how to run this with real solar system? ... i try some cfg variations with my fixes no errors (like earth dont have solar day, or kerbin dont exist) shown in game or log, but no final efect system spawn stocklike asteroids /edit - ok, working ... i make some too short tests ... and close game before spawn of first potato from C.A. (game spawn both, stock and C.A. rocks, but many stock as first)
  18. compatibility is solved from RSS side ... here now i try it but instalation via ckan is bugged ... i add CustomAsteroids_v1.5.0.zip manually, seems working but i see only mars-jupiter asteroid belt and kuiper belt ... no more time today, i try add some asteroids groups later, maybe working correctly
  19. ( : @Tyko ehm : ) ... https://github.com/Starstrider42/Custom-Asteroids ( : do not think of a wheel again, they have invented it : )
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