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Chairman

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  • About me
    Just a guy who spends too much time gaming
  • Location
    Auckland NZ
  • Interests
    umm, gaming ? And speedway, circuit racing, and rallying - pretty much any motorsport on 4 wheels that doesn't deliberately go sideways on a sealed circuit.
  1. It's awkward to circularise an orbit when I can only zoom out and eyeball the manoeuvre into something that looks like a circle then suck it and see, I'm slowly finding where things are shown on the screen but I haven't managed to find anything yet that tells me what periapsis / apoapsis I'm going to end up with after a burn. Am I not seeing it or is it not there ? edit - I can get the orbits quite circular enough (e.g. within 100m around Kerbin) by dialing the engine down to 10% and slow burning in the right direction, it would just be nice to not have to. edit2 - mods for the win. Spacewarp, Sticky Orbit Markers, and Maneuver Node Controller for the win ! Cheers
  2. I was wondering that too - I just stumbled across Kerbalism and it sounds fantastic but I found it as ksp1.7 was downloading so nothing works ... I managed to get it into the game by telling ckan to include 1.6 compatible mods but nothing is playing nicely so I've put it on the back burner until CRP and MM and Kerbalism all say they're compatible with ksp 1.7. And then - I say this every time there's a new version of ksp, one day I'll actually do it - I'm going to copy my ksp folder out of the Steam folder and play that game so all my mods don't keep getting broken by updates G.
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