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thunder175

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Everything posted by thunder175

  1. Hmm... didn't realize I was 'missing' things. I was so giddy just seeing the grass, flowers, and trees surrounding KSC. When I did a landing on the Mun the new presumably Parallax scatter looked fantastic. But yes, obviously a dedicated JNSQ Parallax patch would be best.
  2. Posting this here for general comment, suggestions, and anyone looking for something similar in the future. I'm completely enthralled with KSP again and am using JNSQ as my base. I'm getting excellent results running the current version of Parallax and even with Sigma Dimensions rescaling to 6.4x. I'm also using PSA's Toast mod for tilting the entire system to Earth-like values. Because of that I've relocated the KSC to a nice little piece of real estate at 28.58N latitude. I upscaled the system to 6.4x using SigmaDimensions. I only went to 6.4x since I simply cannot play without BDB, and their BlueSmurff patch only is effective to 6.4x. My KSC relocation MM patch. My Sigma Dimensions patch to get everything scaled up to 6.4x. Resize and rescale at 2.4 is due to JNSQ already being at 2.7x stock scale. RealAntennas MM patch to put ground stations at various points around Kerbin. I used KK base locations as the basis, but KK is not required.
  3. @Gameslinx Just wanted to pile on the admiration for the new version. I just did my first 'Surveyor' type landing on the Mun in a new career and its absolutely amazing. Bravo sir! I'm getting excellent results even running JNSQ rescaled to 6.4x with SD.
  4. No issues here with 1.12.3. Should work just fine, so go ahead and install it.
  5. Anyone else having an issue all the sudden with the Hermes (Mercury) main parachute never deploying? It will toggle between Deploy and disarm in the PAW but it will never actually deploy. The drogue chute works fine but the main never deploys. This is a recent change and I can't figure out for the life of me what's causing it. I'm using the latest pull from Github version of BDB on a JNSQ system rescaled to 6.4x with Sigma Dimensions. Realchute parameters in the VAB look correct. My mod list listed below.
  6. Problem Report: SOC doesn't seem to be honoring new time settings set by Kronometer on upscaled systems where the rotation periods are different.
  7. Any recommended settings for 2.0 when using Sigma Dimensions for running at 6.4x?
  8. So I've noticed that the BDB Kerablism compatibility file is missing a lot of entries from the current Kerbalism Default BDB support file. Is this intentional or is it just based on an earlier version of the KerbalismConfig baseline?
  9. Found this mod based on a recommendation from @CessnaSkyhawk via his Skyhawk Science System mod. This was exactly what I've been looking for. Thanks for your work on this!
  10. @OhioBob Has development ceased on JNSQ? I love the optional rescale files but any chance we can get a native 6.4x version since that is a pretty commonly requested and viable rescale size? As much as I'd love to stick with 10x, it causes issues when using specific popular parts packs without RO/RP1.
  11. For those running RSS or 10x/10.625x rescales, any advice on best way to use BDB given BlueSmurff only goes up to 6.4x? I've looked on here quite a bit and can't find an amicable solution. I'd like to use JNSQ using their native 10x rescale (no Sigma Dimensions) using BDB with realistically scaled tanks and engine parameters without having to resort to RO/RP1.
  12. @CobaltWolf Have a weird request. I can't get the Blender .mu import tool to work. I was trying to import the antenna models in order to measure the dishes to get an exact, or at least an approximation of their size in order to build RealAntennas configs. RA just needs to know the dish size in meters and does all the math itself. Do you know or have a listing of how big the dishes are in BDB? I'm updating them as they come up in my current career and right now up to Gemini. I'm trying to find the real world specs but am having no luck for many, especially some of the probe antennas. For example I was looking at all sorts of JPL documentation from the 60's the other day trying to get the exact size of the Ranger antenna and couldn't find it anywhere. I can't do anything but guess on balance for the omni's, but dishes might be able to be added pretty quickly given that we know the size to the parabolic dish on each model.
  13. That is absolutely incredible! Miller would approve EDIT: HOW am I just finding this now... Someone here on the forums make this?? Bravo https://www.youtube.com/watch?v=suLqHEaN86I&ab_channel=Eraesr
  14. Sounds like the protomolecule to me... Finally a mod to make a Kerbalized Phoebe Station
  15. So if using the commnet subsystem its either all or nothing from the backend code? Well that wasn't very nice of them. I'm guessing other mods like Kerbinside and RealAntennas get around that by effectively replacing the commnet system with their own?
  16. EDIT: Alright, I rechecked the math and found I fatfingered the Z value. Looks to be working fine now. Here are the values I used. I didn't touch the ASL values yet though.
  17. @OhioBob I was hoping you could help me out with relocating the KSC. I can't for the life of me remember how to do that via a ModuleManager patch as its been several years since I've fooled around with that. I was thinking of using @panarchist's Toast for an inclined JNSQ but would also want to reposition to the KSC to northern most point on its current continent to the northwest on a nice coastal position a la the real world Cape at 28.6 north. Just need to reposition the KSC and flatten the area a little bit. at least I hope thats all.
  18. You got it. For anyone else out there having similar issues, you'll need to grab @R-T-B's temporary update to Kronometer. Was having all sorts of weird issues on 1.12.x with mods not working properly until I grabbed that.
  19. I was looking at the Kerbalism/BDB compatibility patch and had a question on the early probe cores. How was the built-in solar panel charging set? Assuming based on real-world parameters? Reason I ask is because when using Kerbalism, turning on the built in science experiment exceeds the available power generated due to the spherical panels thus making the early cores pretty much useless for science gathering. So was thinking about how to balance the generation and consumption values for the early cores. The problem is on the Kerbalism side not BDB, but just figured I'd ask the group here as well.
  20. Was there ever an acceptable resolution for use cases with KK additions and rescaled systems with SigmaDimensions? @Sigma88, is KKtoSD still a thing here for this newly updated version?
  21. Appreciate the info gentlemen. MJ#1092 PVG has been working wonderfully on all BDB thus far except the Titans on my end since it won't even enable PVG guidance sitting on the pad. So definitely something between the dev versions and the lastest versions of the BDB Titans. I also should have mentioned I'm on 1.12.1 not 11.2. Might make a difference or not... Overall though, PVG for ascent guidance on BDB rockets on rescaled systems is the only way to fly!
  22. What version are you running? Are you using the latest stable? I'm on the 1092 dev build, but if this problem is not present on the last stable then I'll roll back to that. https://github.com/KSP-RO/RP-0/wiki/TroubleshootingMechJebPVG
  23. Tracking this question from the other day since I was curious about this also. I just tried doing as suggested on a modified cnc_settings.cfg file where I delete all the stock ground station sites, save for two custom entries. I started a new game to test, and indeed when clicking off extra ground stations, only KSC still appears. However, when turning this feature back on everything, including the stock sites (ie Baikerbanur, etc) return. I checked the persistent file and all those entries were added despite not being included in the cnc_settings file. It appears that the game is still inserting the ground station sites as 'extras' along with any defined in cnc_settings file. Is it possible to add a GUI option in the game settings for CNC to override any and all stock groundstations and only use what is defined in cnc_settings?
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