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John007qwe

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About John007qwe

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    Spacecraft Engineer

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  1. Indeed. I'm looking forward to (hopefully) seeing proper multithreaded optimization in KSP 2. It really sucks having a 10 core cpu which ksp can only use 1 of... That reminds me, when I load my full modded game up, the SPH/VAB editors can become incredibly laggy when I try to add certain parts and im holding them on the mouse cursor. Probably some kind of mod adding repeated code checking for stuff on the cursor part. Also the searching for parts gets very laggy, and for some reason deleting the text in the search field and clicking the mouse outside, will cause the game to stay at a l
  2. So these are normal? I noticed it only happens on a new career save and not a sandbox save, so I assume it's just looking at currently unlocked parts, and showing a warning if the part is not available.. Maybe. I can't find any info on these errors anywhere. Yes, I just upgraded R&D first since Advanced Exploration requires it. It also seems that upgrading R&D atleast once can also trigger the astronaut complex fps problem, which is then fixed by upgrading AC to level 3. But I'm not 100% sure on this. I did a lot of testing repeatedly making new saves, but
  3. The results I've gotten from trying those two options are a bit of a weird one. Removing the contracts.cfg file posed no real change other than making my framerate fluctuate in a slightly bigger range, so not really any solution here it seems. Removing the whole SquadExpansion folder would at first glance fix the issue with the part, since it would no longer exist. And it kinda did, but then, not really. It just moved the issue to somewhere else. When I loaded into KSC I noticed the framerate would be at the same lower level as before. But now it didn't matter how many parts i researched,
  4. I'm having this issue too. Hitting an invisible barrier just before the water and then exploding into the sky. KSP.log: https://www.dropbox.com/s/fdyjscxw4dpjep6/KSP.log?dl=0
  5. Not sure what you mean by previous Mk2, I just have the files that comes with the ckan download, which contains a Chines/Legacy folder. The Wings.dds is just a white pixel. Do you mean I'm supposed to take the squad Aero/Wings/Wings.dds and copy it into a new folder called Aero/Wings/Legacy in the squad folder?
  6. Hi, I'm getting some errors for part textures missing. I'm guessing a KSP update has deprecated some legacy textures, which this was relying on? Should I just delete the legacy folders from Mk2 Expansion? Example: [LOG 22:53:46.159] PartLoader: Compiling Part 'Mk2Expansion/Parts/Aero/Chines/Legacy/RLong/M2X_RootChineLong' [ERR 22:53:46.160] PartCompiler: Cannot replace texture 'Wings' as cannot find texture 'Squad/Parts/Aero/wings/Legacy/Wings' to replace with Log: https://www.dropbox.com/s/6itdrww8zmrw4t2/KSP.log?dl=0
  7. I'm getting some exceptions in my log file. [EXC 22:26:21.496] ArgumentException: Requested value 'unneeded' was not found. System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase
  8. I got this error when I was in VAB. [EXC 22:31:20.970] NullReferenceException: Object reference not set to an instance of an object SystemHeat.SystemHeatEditor.FixedUpdate () (at <d1c22963482e4eb3bf8a39c8c5c5882f>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Log: https://www.dropbox.com/s/p9u6tfwou98njm1/KSP.log?dl=0
  9. It seems to be the 1st that's the culprit here. Completely removing @Contracts section fixes the issue. I have also tried removing individual things from inside the @Progression block as well, and I have observed that removing these 2 lines (or setting them to False) is what fixes the fps: @DisableTutorialContracts = True @DisableProgressionContracts = True I also tried just removing one of each to narrow it down further... And this is where I'm probably gonna really baffle your mind... We've already established that removing both lines fixes the issue. But wha
  10. Unfortunately the issue is still there. Log: https://www.dropbox.com/s/o26cpn8awmnawig/KSP.log?dl=0 I've been trying to narrow it down even further in hopes of figuring this out. I found out that removing one specific file from PBC fixes the issue: ProbesBeforeCrew/Contract Pack/Zs_PBCContractsMain.cfg Removing this file fixes both the Robot arm part fps AND the astronaut complex fps problem. I assume removing this file also causes the other 4 files in the same folder to not load. There must be something in there triggering the issue when MM/Recall is present. I don't know
  11. While testing I found another issue that seems to be very similar. The astronaut complex, when not upgraded to level 3 also causes an fps drop, which fixes itself when upgraded to level 3. I ran all the same tests with MM, recall, PBC, both without PBC and without MM/recall and I'm getting the same patterns here. I think the issue might be related, and fixing one might fix both. I hope that it can give you a better idea of what could be wrong.
  12. I got 2 errors when loading the game with that code in a cfg file. Not sure if that makes a difference, but regardless I saw no improvement to the issue, it's still there. [ERR 16:14:52.016] name specifier detected on insert node (not a patch): __LOCAL/disablerecallrobotarm/PART[RobotArmScanner.S1]:FINAL [ERR 16:14:52.016] pass specifier detected on insert node (not a patch): __LOCAL/disablerecallrobotarm/PART[RobotArmScanner.S1]:FINAL https://www.dropbox.com/s/kqp1fr8dly2hm7p/KSP.log?dl=0 Edit: with DebugMode: https://www.dropbox.com/s/k4xya7784en5eie/KSP.log?dl=0 Edit
  13. That's weird, because I normally do have ZeroMiniAVC installed and my dll is pruned already, so it shouldn't even have been running when I did the video. Here's a fresh ksp.log with just the barebones mods as above (I forgot to include that yesterday, oof): https://www.dropbox.com/s/82r79s43d0fa9ou/KSP.log?dl=0 Edit: I tried running the game with PBC but without Recall and MM, and the issue is gone. Maybe there's something in the log you can try to compare with: https://www.dropbox.com/s/9frn0byii5xmm13/KSP.log?dl=0
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