John007qwe

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About John007qwe

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    Rocketry Enthusiast

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  1. All he needs to do is just make it only scan the current biome whenever you only have the "here and now" window open. What's the point of being able to see what science is available on 5 other planets if you're just interested in your current position? Doing that will reduce the cpu time required and remove 99% of the stutter. It should only scan everything when you're looking at the big list, which you can just close whenever you don't need it. And his solution of "getting a faster box" doesn't really work out when you already have a top tier cpu or close to, and still have issues.
  2. Here is the 1.3.1 reduced lag dll. I haven't upgraded to ksp 1.3.1 myself yet, but it should work. If not let me know. https://www.dropbox.com/s/cad7tc9wvcrx6dp/[x] Science!.dll?dl=0
  3. https://www.dropbox.com/s/fhvpbmngu3t7kkm/KSP-X-Science modified.zip?dl=0 I added a couple lines in ScienceContext.cs line 385, 386 and 390 It should do that already as long as you haven't loaded a flight yet, as it loads everything the first time while in the space station.
  4. I changed it to only load science on the current planet, which means it has to generate much less objects. You lose the ability to see all possible science in the full list from the main x science window.
  5. I've sent it to you in a pm. If anyone else is interested just pm me!
  6. I've reduced the stuttering dramatically by compiling my own dll from the source code and removing some of the functionality I didn't need to make the code run faster, which gets me from around the normal 300-350ms down to about 30-50ms.
  7. [1.3.x] Waypoint Manager [v2.7.0] [2017-05-27]

    I might be doing something wrong, but I'm not seeing any waypoints from contracts at all, and the Waypoint Manager window is empty as well. Only custom ones that I create myself show up. Log: https://www.dropbox.com/s/cgysg9a20jdxzug/KSP.log?dl=0 Edit: ok looks like it's only some contracts? Specifically Field Research doesn't show any waypoints of those I've tried (Where you collect science around KSC).
  8. Well I've tried without any other mods as well, and the stutter is still there. I feel like this is something that should be fixable though. Let's just hope @Z-Key Aerospace will be back soon to take a look at it The constant stuttering makes it unusable for me! Edit: both windows cause the stutter (not just Here and Now)
  9. I'm having an issue with lag/stuttering when I have the Here and Now window open. Whenever i click on the button to collect science, or on the part itself, the game will freeze for a second when it updates the Here and Now window.
  10. [1.3.1] Extrasolar v1.4 [9/17/17]

    Hi, the scatterer sunflare for Valentine is slightly offset when looking from the tracking station.
  11. So I tried reverting to 1.2.2 and 1.1.3 and it turns out the issue is still there, though in 1.1.3 the frequency is reduced to something like once every 5-10 seconds. I would've tested 1.2.1 and 1.2.0 as well, but steam only has the latest version of 1.1 and 1.2 as an option. I'm almost certain that the issue has gotten worse in either 1.2.1 or 1.2.2 though.
  12. Must be a new issue with 1.3 then? I didn't notice it in 1.2. I made a quick video to show it: https://www.dropbox.com/s/9y40vvfb9lqb7nb/2017-08-30_12-40-09.mp4?dl=0 Looks like it's the change they did in 1.3 then.
  13. I don't think it's the same issue, as this is just a black line that moves around with the camera, and not a gap in the terrain itself.
  14. Hey, I'm having two problems currently, and I'm hoping there's a way to fix it. 1. When flying near the ground or water (around 100m or less) the game will stutter every 2 seconds and play what sounds like the water splashing sound every time. 2. I'm seeing this black line whenever I'm on the ground. It'll follow the camera and move up and down when zooming in/out. The line is barely visible with anti aliasing turned off, but much more visible with AA turned up (i play with 2x). I usually play with a lot of mods, though the problems still exist after removing all of the mods from the folder, leaving only the squad folder left. I'm running on version 1.3, and this issue was not present in 1.2 https://www.dropbox.com/s/cgysg9a20jdxzug/KSP.log?dl=0 https://www.dropbox.com/s/albh4zsuxg62kjx/output_log.txt?dl=0 PC: i5-6600k @ 4.5ghz GTX 1080 16GB ddr4 ram Windows 10 64bit (running 64bit ksp)
  15. Is there a patch for FAR? Or will it work fine without?