Wild Cobra

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Everything posted by Wild Cobra

  1. OMG... I would be afraid of the cockpit being swallowed by the engine!
  2. I've had this one somewhere between 155 and 160 m/sec, going NE after starting in the ocean at the end of the runway: Went to that far away island: Made some distance, didn't I!
  3. The fuel tanks will surface mount to each other. The Docking Port Sr. holds the fuel tank to the passenger sections. Then yes, struts for strength and stability that the docking ports don't give. This thing is a real pain to build, and I have poor balancing which affects my docking when I move tanks rockets around. My fourth lainch, I gave the tanks the ability to remote control. I think I'll strap them together, only keep a few with most the fuels transferred, and crash the rest in the Mun. I am this far, with four launches:
  4. Have my first two sections of a larger Mun base:
  5. Clock speed isn't everything. The number of clock cycles a machine language command uses is far more important. When I was doing assembly language programming years back, this is why a 25 mhz Motorola 68040 would easily outperform a 90 mhz Intel Pentium. Then there is cache and other factors. I don't know what to say. My 1.1 was blowing up ships on the launch pad, so i copied my save files, removed the whole thing that has mods and patches, and downloaded 1.1 fresh. I haven't checked to see is my heavy refueler blows up since, but i just did that about 12 hrs ago. Haven't played it since, except to see how fast my huge mining lander would launch with 1971 parts. It did pretty good. The slowdown was only around 6:1 instead of 20:1 or so before.
  6. I guess it depends on who you go by. According to Passmark, the i7-4790K is still the king of the hill when it comes to single thread speeds. However, I was wrong in that your 6700K is one of the seven processors listed that has a faster single core speed than mine 3.6 ghz i7-4790. https://www.cpubenchmark.net/singleThread.html
  7. I have the i7-4790 which is faster for single thread than your 6700, 32 GB of 1600 mhz memory, and cloned my HD to a Samsung 850 EVO SSD last week. Nice and snappy! It's nice to have the better speeds 1.1 allows, isn't it!
  8. It seems the struts aren't as strong in V1.1. My heavy fuel tanker kept failing on liftoff, which I have used through the last two versions. It was OK after I added more struts. I still had a small amount of lag with my Heavy refueler, with almost 900 parts. It is pleasantly nicer not to have severe lag! CPU and memory gets used better too.
  9. Well, I decided to launch another monster. This is the same Mun Lander I used for the Mun Rocked Challenge, but I fixed my solar panel alignments. Same 1,395 parts after the non-permanent rockets are shed. I plan to send it to an out planet mun. Haven't decided which though. Ideas anyone?
  10. Well, I built a really fast rover-boat:
  11. I balanced the design by effectively mirroring the front and rear. I then went the normal direction of the runway. Had a really nice distance, but in all fairness, I don't think angled thrust that negates gravity or lifts the vehicle should be allowed. My entry should be disqualified. Anyway, since it floats in the water, I did infinite fuel, and jetted on out to the island, and up the shore I went!
  12. OK, here is my submission. I tried again filling the 2nd tank full instead of 30% to 40%, but it crashed every time on the runway. Too much weight of too far off balance. I originally put the second tank, empty cargo bay, and size 1 structural just for balancing my weight over the small fuel tank.
  13. I would use a pilot so you can plant a flag at the jump point.
  14. I don't know if my rover will count or not as I put my rocket assists at about a 45 degree angle. I used MK2 parts including the cargo bay which has wheels to keep it stable and nuke power units. I used several spider engines, and only had fuel in 1 of two fuel tanks for my trial run. I hit over 650 meters in height, stating at 70 meters. I went about 7.2 km. I think I'll put some fuel in the second tank, but I only used the empty tank for balance so my CG was on the other tank. I have no time now, but will try again later. the only think I broke was the wheels before the end of the ramp, and they were going too fast.
  15. What's funny, is when the LGA 2011 first came out, I was asking opinions as to get one or not. Even from people of a tech nature, they said only if you're using it for a server. Now it's the new gaming standard. I was looking at it from the standpoint of the quad channel memory bus. Memory access speeds has been, and probably always will by the limiting factor of a system.
  16. Hate to burst your bubble, but the i7-5820K is a 6/12 core processor and has a single thread rating by Passmark of 2006. My puny i7-4790 with it's 4/8 cores has a single thread rating of 2291. The K version is at 2530. http://www.cpubenchmark.net/cpu.php?cpu=Intel+Core+i7-5820K+%40+3.30GHz&id=2340 http://www.cpubenchmark.net/cpu.php?cpu=Intel+Core+i7-4790+%40+3.60GHz&id=2226 http://www.cpubenchmark.net/cpu.php?cpu=Intel+Core+i7-4790K+%40+4.00GHz&id=2275
  17. It's not noticeable unless you measure it. Try it with yours. Build a 500 part + craft, and use SRB's Take a stopwatch and time the same craft how long it takes the SRB to be exhausted with HT on and off. Use the largest one, as it takes over a minute of game time to be exhausted. When you have craft severely lagging, every bit of time helps.
  18. I suspect that the logical core supports gets in the way and slows things down when a process wants 100% of a core.
  19. Well, I have launched craft in both modes. Maybe it doesn't matter normally until you are using the one important core at 100%. Maybe it also depends on the CPU. I can time a difference. I was told that at best, I might see a 2% performance gain. I see more though, so I suggest it is probably CPU dependent.
  20. Then how do you explain my benchmark testing showing improvement?
  21. It's probably your processor and/or RAM. Since the engine only uses one core, I have an advantage over most. My i7-4790 is the 7th fastest CPU out there for single thread speeds. It's a 3.6 ghz processor. I also have 32 GB, so file swapping to the HD is probably at a minimum. The fastest is the i7-4790K, which is clocked at 4.0 ghz. Yes, my system lags. I've made craft up to around 2,600 parts before I couldn't do anything with it. However, 250 parts isn't bad for my system. I don't remember if I get a small lag, or if it's real-time, but I don't really notice it.
  22. I'm not sure where my pic is for this craft with over 2,000 parts: I hope that 1.1 deals with large part counts better. Maybe using 64 bits and more memory will help if nothing else. These large craft can take some time, and stress on one core it uses in my 17-4790. This only had 1971 parts on takeoff, took three refueling missions while in Kerbal orbit, then another two refueling missions in Munar orbit. Landed on the Mun with 1395 parts. The tankers: Yes, the takers were flown up. Not hyper-whatever. All parts are stock. Now for the Mun Landing:
  23. Well then only the 64 bit addressing will do me any good. That 3.5 GB limit is hit at about 2,300 to 2,600 parts, depending on parts and edits. I have 32 GB of memory! I have the GT 720 graphics card in my system which is is capable of handling this game no sweat. I have the GTX 950M in my laptop. It could probably handle 10 times what this game gives it or more. My laptop also does almost as good as my tower with it's i7-4720HQ and 16 GB.
  24. Well, my system is sporting the i7-4790, which according to PassMark, is the 7th fasted processor for single core speeds. The fastest is the i7-4790K. Once I go over maybe 400 parts, I max out the one core being used for the critical part of the game. The utility Passmark allows you to download and benchmark with shows I have about a 7% gain if I turn off hyperthreading in the BIOS. A 14.75% increase in physics. Passmark Test HT ON HT OFF Percent CPU Mark 7956 8504 106.89% CPU - Integer Math 10065 10123 100.58% CPU - Floating Point Math 8096 9044 111.71% CPU - Prime Numbers 37.6 45.3 120.48% CPU - Extended Instructions (SSE) 27.9 29.1 104.30% CPU - Compression 9268 9823 105.99% CPU - Encryption 1441 1520 105.48% CPU - Physics 522 599 114.75% CPU - Sorting 5783 6250 108.08% CPU - Single Threaded 2331 2380 102.10%
  25. I won't run any more mods than I already do. I just hope it will use the full capabilities of the processor, instead of most of the program only operating in one core.