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Everything posted by Nightside
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KSP 1 on Steam Deck?
Nightside replied to WhichwayJanus's question in KSP1 Gameplay Questions and Tutorials
sorry, I have no answer for the OP. Is there any existing master thread for KSP on steam deck? -
Uh oh, station is offline now
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
Nightside replied to Gameslinx's topic in KSP1 Mod Releases
There’s no config. You need to create a new blockmap.png with additional custom block outs- 2,677 replies
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
Nightside replied to Gameslinx's topic in KSP1 Mod Releases
Don't install the "_Scatters" folder.- 2,677 replies
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
Nightside replied to Gameslinx's topic in KSP1 Mod Releases
@Gameslinx - Do parallax scatter models need to be .mu files? Or would .obj work (like kopernicus scatters)?- 2,677 replies
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
Nightside replied to Gameslinx's topic in KSP1 Mod Releases
Figured it out: CTRL+P Next question: Is there documentation of the values anywhere?- 2,677 replies
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
Nightside replied to Gameslinx's topic in KSP1 Mod Releases
for the tinkerers - How to access and use the scatterUI? Figured it out: CTRL+P- 2,677 replies
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
Nightside replied to Gameslinx's topic in KSP1 Mod Releases
Thanks- 2,677 replies
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As the saying goes: "Aim for the South Pole, even if you miss you'll end up on the moon." - Jebidiah Kerman
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I think that is a question only you can answer… so what is it?
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The James Webb Space Telescope and stuff
Nightside replied to Streetwind's topic in Science & Spaceflight
Will they have an L2 postmark?- 835 replies
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- astronomy
- james webb space telescope
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What does Russia need to operate it's section of the ISS, aren't its modules pretty much self contained stations? Does it produce enough power on its own? How about the US/International section? Obviously it needs a propulsion unit, although it seems like Cygnus is able to provide that capability.
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
Nightside replied to Gameslinx's topic in KSP1 Mod Releases
I agree with that assessment, there is an alternate solution - going super dense where the scatters sort of merge and overlap. with the right models I think it could look good. Fun to play with in any case Thanks for your work on this!- 2,677 replies
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
Nightside replied to Gameslinx's topic in KSP1 Mod Releases
I'm interested in seeing where this goes. I was experimenting with creating actual cities with scatter at the locations of city lights, but Kopernicus's scatter definition wasn't reliable when trying to target the city lights locations. Might be able to do better with the next version of Parallax.- 2,677 replies
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[KSP 1.8+] Kerbal Konstructs (Continued)
Nightside replied to NathanKell's topic in KSP1 Mod Releases
I think the "hireable kerbal" minigame aspect of this mod has been mostly neglected for several years and multiple maintainers. -
just stumbled across this. very cool! It saves me some work on adding spaceplane runways to my Actual Sites mod
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- real solar system
- kerbal konstructs
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Sierra Nevada Thread (Dream Chaser, plus!)
Nightside replied to tater's topic in Science & Spaceflight
looks like the Eagle 1!