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.50calBMG

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Everything posted by .50calBMG

  1. You might want to add Contares by Hraban to supported mods as his pack actually requires realplume to work.
  2. If you are still thinking about making an effect for leaking tanks might I suggest that you use an effect similar to the cool rockets ice effect at launch, but with more particles? Also, as for crew pod damage, maybe if you have a life support mod you could have it leak oxygen and water?
  3. Might you consider fairing separation failure?
  4. Ok, first off I have to say that everything about this mod is beautiful. Secondly, I am having a similar problem to 123nick and diqhed with the white rings, but the moons load in just fine. I have the latest version of kopernicus installed.
  5. It's not a control problem, its a problem with procedural fairings and FASA together. FASA by itself is fine, as is procedural fairings. However, when both are installed at the same time, FASA seems to make the fairings bug out on the launch pad. The fairings in FASA work perfectly fine, however.
  6. Should I post it there? If so, sorry, I guess I just thought I should post it here because it only started happening after I installed the latest FASA pack.
  7. Sorry if I am mentioning this again, but there is an issue with procedural fairings as well. I seems like whenever the physics loads on the launch pad, and procedural fairings get cloned to random places on the rocket and then start being used as weapons by the kraken, usually with results that make the N-1 explosion jealous.
  8. Well... my day is better now
  9. The smallest high isp engine (cant remember the name) from cryogenic engines has an extending nozzle as well and it works fine with realplume.
  10. Every mod I have supports realplume, it kinda became a prerequisite for me honestly. This video shows what I mean, as (to my sleep deprived brain) it is somewhat difficult to explain. In ksp with realplume installed, the exhaust flames are massive when in space, looking at the second stage in this video, around 3:30, the flames barely escape the nozzle with a light haze around it. is it possible to scale the size of the flames back down after having them scale up in the higher atmosphere?
  11. I'm sure this is the wrong place to ask, but it might not be because it pertains to realplume. Now, I love it to death and cant play without it, but the one thing I wish it did was make the flame cone much smaller once you enter the vacuum of space, like in Scott Manley's videos on RSS. How do I get the effects to replicate his? Spaceships are serious business part 10
  12. I got it to work with both 365 and OPM by using the generic one and then installing the X3 version over it and overwriting the parts from the generic file.
  13. If I could be of any help, however unlikely, just send me a PM. I would love to help test it out if it does come into fruition.
  14. And adding more textures leads to less FPS. Hmmm, could you possibly tweak the window reflection plugin to have the clouds reflect the color of ground they are over? It wouldn't look as good over Kerbin, but since you got the clouds to be red over Duna alone, to my relatively poor knowledge of ksp mods it seems possible at least.
  15. Do you think it would be possible to tweak the Duna dust storms so that they aren't visible or change to white over the poles?
  16. Would it be possible to have a variable aurora effect based off of the gas giant clouds to give the impression of magnetic field interactions? Having taller auroras for stronger fields or variable periods where the auroras are more chaotic simulating increased solar activity?
  17. is this compatible with planet shine and distant object enhancement?
  18. I believe you can already do it in map view if you use Planet Shine
  19. I was wondering if it was possible to add the comet tail to a gas giant, like Neidon from OPM, so it would look like GJ436b? http://www.slate.com/blogs/bad_astronomy/2015/06/25/gj436b_planet_is_losing_its_hydrogen_atmosphere.html
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