Tiafan

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About Tiafan

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  1. I tried the pre-release RO for 1.2.2 for a new career including the latest RemoteTech. When I built the first sounding rocket I could not transmit science from the telemetry unit. The transmission gets up to 100%, but no science is recorded. Anybody else has this problem or is it just me ? Also wondering if it's RO or RT...
  2. Doing inclination or longitude changes close to a celestial body is very costly in terms of delta-v (requires much more fuel). Try to avoid them or make as little corrections as possible. Sometimes, you can't avoid them and planning fuel accordingly is crucial. When you intercept with the right inclination/longitude, it is then only about matching the AP and PE... much easier than matching everything all at once. Now your problem is more about timing than fuel, what I usually do is get the craft in orbit then prepare a transfer node. You can right-click the node to add orbital periods, effectively scheduling the burn for a later time. Of course, you will have to keep adjusting the node along the way to intercept properly. However, this method is quite cumbersome in stock; a manoeuvre editing mod is very useful (mechjeb, precise node, manoeuvre editor, etc.), but it's possible. Another method is to schedule the node, then purposefully skip the node and pass it by. Then create a new one and go around the orbit again; repeat until you are satisfied with the encounter angle. It is essentially the same method as above but without a lot of fiddling with the nodes; makes the process a bit easier to understand. Ultimately, it is about experience; you will eventually be able to guestimate when to launch closer to a proper launch window and not waste too many hours/days in orbit (think electric charge!). I hope this helps.
  3. From what you have described, and the basic principles behind "administrative" jobs, it is all about investment. Let's say you have a given budget of resources which would be deducted periodically (e.g. 100k funds per year, 5 science per day, 10 reputation per month) sliders at the top of the UI. You would then invest those resources according to your style of management into the different strategies available. I could invest reputation over time into fundraising, to effectively get a return in funds also over time. For strategies like scouting, it could increase the "chance" for a sponsored contract and their frequency. Investments are not always sure bets, sometimes you win sometimes you lose. Your strategies could randomly "fail" (get less than expected in return; or even not cover the costs). Experience is also a big factor in reality. Having Mortimer Kerman do the fundraising could be safe, but also yield a lower return. While using another kerbal could potentially yield a lot more. In this design, I hardly see how loans could be integrated into that UI, maybe another tab dedicated to finances. Interest rates and terms could be variable based on who is negotiating, current investments and the institution (e.g governments vs. banks); loans are tricky this way. Let me know what you think.
  4. The basic principle behind strategies [from what I've gathered so far] from the administration building is to convert one resource into another; either immediately (like the bail-out grant) or intricately applying ratios into other systems (fundraising, research program, recovery transponders, etc.). For loans, the administration UI could be used as you described, However the payment of the installment would be hardly integrated into that UI. Hence, why i had designed a stand-alone mod/window/scenario data. I like the idea for sponsorship, but it sounds more like a contract than a strategy [in KSP terms]. (e.g. Build a rocket named Rek Bull and reach orbit; return a capsule displaying Winter Owl flag from the Mun) In order to keep this post short, i'll do a new one with the idea you gave me
  5. Loans right here : The idea of sponsorship, PR, raising funds outside of the contract system, etc. seems like a good idea. Although, I'm a bit too busy right now to start designing a mod that would overhaul the administration like Strategia is doing. If you can provide some well-thought design mechanics to could replace the current system, I'd be willing to discuss that. Or to anyone that cares about this "lacking" administration building.
  6. For me, it was tweakscale. I had made a sounding rocket and added 3 basic fins that I had scaled down to 50%. I had the exact same behavior you described. After few hours of hunting the faulty mod, I retried without scaling the fins; no issues. I just uninstalled tweakscale and now I use B9 wings.
  7. In an attempt to reduce the grind for my very hard career games (hard preset, 10% science, 10% funds, 10% reputation), I have created a simple plugin to contract loans. Personally, I most often use this for upgrading buildings. Loans are offered at randomly generated conditions like interest rates, terms, payment periods, reputation costs. Smaller amounts cost less reputation at higher interest rates, while inversely, larger amounts cost more reputation at lower interest rates. How to use Open the bank window; Select the new loan tab at the top; Set an amount (left click to increase; right click to decrease); Request offers; Review and accept one of the offers; Pay back the loan over time! (with interest...) Screenshots Features Financial status overview; Request loan offers from 1K to 10M funds; Contracting a loan requires minimum available funds and reputation; Pay back loans over randomly generated terms and conditions; Payments are automatically deducted from your funds and reported in the messaging system; The balance of the loan can be paid back whenever you like and have enough funds; Configuration file for generation settings. Planned features Index in CKAN; Implement the actual payment and interest calculations (like banks actually do). Downloads Download from GitHub here FAQ Do I have to write checks or something to pay back the loan? The payments are automatically deducted from your current funds and you are notified by the messaging system (like contracts success). Why are most 1M offers have high interest rates compared to real life? First, it is KSP. Secondly, the generation settings can be modified to your liking. If you reduce the falloff parameter, the interest rate will reduce much earlier in the scale. What happens if I can't pay the installment of a contracted loan? Basically, it remains pending until sufficient funds are available. As soon as you have enough funds, the payment will be deducted. Licensed under the GNU General Public License v3. I'm looking for feedback and your impressions of the mod. I've been running it with 3 very hard career games without much issue and to pleasurable progression. Of course, if you encounter any issue, please report it with as much detail as possible. I'm open to suggestions that are in line with the goal of this mod. Thank you !