-
Posts
393 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by NateDaBeast
-
This update fixed an issue I had with trying to open up the item menu in the VAB for the MRK-5a Antenna, but it the solar panels for the MRK still wont let me edit them to close or open them
-
Weird Red Line Coming From Vessel
NateDaBeast replied to NateDaBeast's topic in KSP1 Technical Support (PC, modded installs)
Yea I think this was it, went to bed after posting and not seeing it anymore. Weird because I went through and pressed like each of my function keys and nothing changed. Thanks for the help tho! EDIT: So after further investigation it is actually a mod issue. I have pin pointed it to be an issue with the latest release of Persistent Thrust from github. I tried just the one from CKAN but the issue with it is that it just does not let engines work unless you disable and reenable the engines of a rocket each time you launch them. Glad I am not an idiot! -
I have these weird red lines from from my vessel. At first I thought it was the aerodynamic overlay but it was not. In the images I posted it comes from the center, but on the lower stage of my rocket that has 4 engines. 4 red lines from each appear. I don't remember pressing a random button to cause this so my only idea is it could be something modding related. Which is also weird because I haven't changed anything, same mods and KSP version etc. Logs: https://www.dropbox.com/s/9k5ihn474vthi4z/Player.log?dl=0 Mod List: Pictures below: 1st shows it at full thrust (really any thrust amount it will show), 2nd & 3rd shows it with 0 thrust (a small yellow line in the middle of the engines) Gonna feel real stupid if it turns out I just pressed a random button that I don't know about. But that is better than a mod problem I guess!
-
[Most 1.12.x] Near Future Technologies (August 26)
NateDaBeast replied to Nertea's topic in KSP1 Mod Releases
Small bug with the Pandora command pod. There is a constant glow from the light regardless if it is on or off. I believe this comes from waterfall. -
[Most 1.12.x] Near Future Technologies (August 26)
NateDaBeast replied to Nertea's topic in KSP1 Mod Releases
Tried it and it appears to have fixed my issues! Thanks @PocketBrotector -
[Most 1.12.x] Near Future Technologies (August 26)
NateDaBeast replied to Nertea's topic in KSP1 Mod Releases
For some reason Near Future Exploration is bugged for me. (KSP 1.10.1). I don't know what the issue is because it was working fine for me the other day and I haven't added anything to my install. I've attached photos of my issue below. The right click menu does not even pop up and all the parts instantly go to the gold texture and are very buggy. https://www.dropbox.com/s/zj1p3a169hm61lo/Player - Copy.log?dl=0 -
Such a great mod! Cannot wait for the future for it! Here are some screenshots I took using the Angara 1.2 to help launch a prototype probe for scanning planets:
- 175 replies
-
- 2
-
- stockalike
- angara
-
(and 2 more)
Tagged with:
-
Downloading now! You could try that or check our FarFutureTechnologies from Nertea.
- 1,601 replies
-
- 1
-
- planet
- kopernicus
-
(and 3 more)
Tagged with:
-
Don't wanna spread false news, but I am guessing it comes out today (21st) judging by the title. Unless hes from the future...
- 1,601 replies
-
- planet
- kopernicus
-
(and 3 more)
Tagged with:
-
No problem! After posting I noticed I could just hide it with the engine mount like you said. Progress on the Progress looks great!
- 21,809 replies
-
- 3
-
- parts
- stockalike
-
(and 2 more)
Tagged with:
-
Having this issue with the Rotanev Size 4 Engine Mount B part. Not sure what else to put other than using the latest release.
- 21,809 replies
-
- 3
-
- parts
- stockalike
-
(and 2 more)
Tagged with:
-
Awesome update! Loving the new Zenit! Now I just need to wait for a proper recolored mod for Tantares...
- 21,809 replies
-
- 4
-
- parts
- stockalike
-
(and 2 more)
Tagged with:
-
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
NateDaBeast replied to tony48's topic in KSP1 Mod Releases
I have only messed with KSRSS once, so I am not totally for sure, but does the mod not offer alternate launch sites like RSS/RO has with KSC Switcher? Could solve the issue and just let the players decide.- 1,877 replies
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
NateDaBeast replied to Gameslinx's topic in KSP1 Mod Releases
Does anyone have a 2.5 or 3.5 scale config they are willing to share? EDIT: Anyone have this weird bug on 1.9.1?- 1,614 replies
-
- kopernicus
- beyond home
-
(and 2 more)
Tagged with:
-
Incase you are not aware, that middle fuel tank piece is using a different kind of LH2 then the round caps.
- 21,809 replies
-
- 5
-
- parts
- stockalike
-
(and 2 more)
Tagged with:
-
Side note: I cannot believe people are asking for compatibility patches for other planet packs with this mod....
- 1,139 replies
-
- 2
-
- gu
- kopernicus
-
(and 3 more)
Tagged with:
-
I just found this mod after reading about KSP2s delay, again. Hopefully this will be released before then because I am ready to go interstellar.
- 1,139 replies
-
- 2
-
- gu
- kopernicus
-
(and 3 more)
Tagged with:
-
Anyone having flashing lights on the dark side of Kerbin?
-
transfer calculator [1.12] Astrogator v1.0.0
NateDaBeast replied to HebaruSan's topic in KSP1 Mod Releases
Any chance you could add in a button that would allow us to add transfer window times to our Kerbal Alarm Clock lists? Is a bit tedious manually entering the time. -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
NateDaBeast replied to Gameslinx's topic in KSP1 Mod Releases
Any reason why I am getting these city lights (feces stain) over Rhode?- 1,614 replies
-
- kopernicus
- beyond home
-
(and 2 more)
Tagged with:
-
Awesome, thanks! I would do it myself but don't know how so much appreciated! EDIT: This will work out better than me just hiding the containers inside the ATV
-
Any chance we could get a life support mod to be compatible with this? (TACLS Preferably ) I've always loved the ATV and would love to make use of it!
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
NateDaBeast replied to Gameslinx's topic in KSP1 Mod Releases
-snip- Oh god EDIT: Fixed my problem with the giant black square. Another question though: I really would like to visit the Kerbol system. But waiting 100 years isn't the greatest thing to do, so I was wondering if anyone has any recommendations for mods that are good for this mod. I guess something with propulsion or a warp drive. I don't really wanna just teleport there though, I still want it to take some time.- 1,614 replies
-
- kopernicus
- beyond home
-
(and 2 more)
Tagged with: