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WolfAngriff

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Posts posted by WolfAngriff

  1. @linuxgurugamer

    Hello sir ! Maybe it's the wrong place to say that, so i apologize in advance if i've made a mistake.

    I've seen you've got a LOT to do with all the mods you maintain. So, if there are simple, boring and repetitive things to do, maybe i can help ? To be clear, i'm not a modder and don't want to become one. But i've spent 20 years in factories (metallurgy), so i can handle simple, boring and repetitive things ! :cool: No money for patreon or any support, but there are so much efforts given in mods i'm playing with... I'd realy like to do something. Just PM me if you think there's something i can do.

    And, of course, thanx a lot fot all you've done for the community.

  2. Hi, sorry i didn't get any notification about your anwer.

    Well, i'll try with stock parts pack, and i'll try from different views. I mean, i managed to make a docking with those vessels, only one time, using the planet view, and went back to vessel view close to the nearest approach.

    Let's try again, thanx for the answer !

    Tried with stock vessel : everything's ok.

  3. Hey, RSR back ? It's good to know that, hope it will come soon. Keep up the good work. No requests, just suggestions :

    Maybe you can look at the Kraken Science pack on KerbalStuff, there are realy good ideas (and fun) to make science parts.

    Well, propeller engines ? With your wings and cockpits, it could be realy fun to make some rusty planes.

    Weapons ? TAC Life Support parts ? Real Plume config (with black smoke !!!) ? RSR is a nearly complete pack, as i remember, so the old plane engines is perhaps the only thing "missing" in it. Not easy to modelize, as i can imagine. There's a lot of cool parts on other parts packs, and sometimes i think "well, it should have been cooler with some rusty textures !". What about the Rusty Textues fot Procedural Parts ?

  4. Hello, I hope i post in the right place.

    Well, as the title says, i've met the docking kraken. I mean, when i do the maneuvre, after the Hohmann transfer, when i'm near the closest approach, the target vessel explodes. I've made it with or without time warp, from low or high orbit, switched vessels, hello Kraken, goodbye Salyut !

    I've found that this kind of Kraken is already known (wiki), but how do i send this beast back to its hole ?

    I play with a heavily moded KSP, my parts come from Contares, Tantares, BDB... I use Mechjeb as autopilot. It's pretty sad, i've spent 170 days in game, and i realy want to make this uggly space station... If someone can help me... And as always, thanx Squad and all modders !

  5. @Stone Blue, i've made the .cfg patch. If i understand, this patch shall be within the parts' folder. I've tried, but it doesn't work, something's wrong with what i've done. I've made a copy of another patch, from another compatable pack, and renamed, changed the numbers to match the ones of the antenna i'd like to play with, respected the typo... I've started a new savegame, nothing. Before bothering someone with sending the file, i've noticed that the antennas in RSR are in the "utility" folder instead of the "science" folder. Category in the .cfg file is "science". Could it be the cause ? Thanx if you or someone else would be patient enough to help me. I realy want to give a little thing to this wonderful parts pack, and perhaps, later, give a little help to players and, why not ? to modders. I don't have enough money to donate, and i've spent so many wonderful hours with so many mods in so many games... I'd realy like to give something back, at least with my brain and my good will...

  6. It's for the Rusty Star Rocket (https://kerbalstuff.com/mod/1240/Rusty%20Star%20Rockets), there are only 2 antennas in, so it will be limited first, but i'd realy like to give it a try, even with unrealistic ranges first. Yes, there are .cfg files. I've just looked at the .cfg files (Rt and RSR), and i think i could do something with. I mean, the true scientific method : make a copy first, tweak, try, mess, fail, retry, explode, have a headache, drink coffee, retry, and at the end... maybe... One day... I think i understand how the structure is, even a stupid noob like me should be able to make something. :rolleyes:

    Thanx for the answer, i'll tell you if it works in a few... years. Maybe for KSP 5.3 ? :wink:

  7. Hello.

    First thanx for this mod giving much more challenge and immersion to the game. So much that i can't play without it. There's a parts mod i realy love, but it isn't RT compatible. Is it realy difficult to make an antenna compatible with RT ? I would like to do that for myself (only !), and if it works, PERHAPS share it, with all the required authorizations. I mean i'll give it to the author if he wants to include it in his parts pack.

    As i don't undersatnd anything about licenses a.s.o., i won't do anything disrespectful to the modders' work. So if there's a tuto or anything that can help me, thanx in advance if someone can give it to me, or any advice !

    My programming skills are realy low, and i'm definitely not a modder, so i'll be very careful regarding respect to the modders and their work. If the RT compatibility needs real skills, just tell me and i'll play... with other antennas.

     

    Cheers !

  8. Good to know ! I find the design realy good, i realy like the way you treat this stuff. One thing i think about everytime i play Kerbal with RSR, is tech tree and/or contracts. I'm not a modder in any way, but i've played a looong time with orbiter2010p1, so .cfg files and things like that are not totaly unknown for me. And i think i have some good and fun ideas... If you find it interesting, i can look around about the tools needed to do so, and if i can manage to make something good enough to play with, i'll send it to you if you agree. RSR's story shall be written !

  9. Well, if you ask, some science stuff, something to put under the fairing. I think about antennas first, if possible compatable with remote-tech. Two dishes (long range, short range), and an omni should be enough. I think that the "rusty's gameplay" is to make more with less, so 15 types of antennas are not needed. The Blue Dog Design provides nice parts for science, this kind of design fits well with RSR, but it's not rusty :wink: For my taste, there are enough parts for planes, and the whole pack is pretty well balanced. But it's sure that if we could begin a carreer mode with 0.625 parts, something like sounding rockets, it could be a plus. But if you ask me, i'll tell you : "well, give me the whole game with rusty parts !" :D 

    For fairings, redesign the default one is enough, that's what i was thinking about as i posted. With the flag's design, it should be cool. Keep up the good work, it's fun ! 

  10. oooh... Hope to see the update soon on my launchpad. My new carreer il all made with your stuff, and it will go on with those new parts. If it could give someone some inspiration, i've called it "Kerbalistan", i think it fits well with those parts. If i can give you an advice, make a flag. A rusty flag. ;-)

    Thanx one more time !

  11. Salut Well, décidément ce monde est bien petit, même avec de l'Espace autour... :wink:

    Bon, si tu me réponds, je veux bien te dire un truc à faire avec tes talents de ouf, et qui est un GROS vide dans Kerbal, et pour lequel des meshes existent déjà, tout ça tout ça... Oui, on le trouve pour Orbiter. Pour ma part, c'est définitif, je ne serai jamais moddeur ! En tout cas, encore et encore, merci à tous pour le boulot que vous faites.

  12. Hi, thanx for the answer, that's what i was thinking about. Sometimes, as i live in Brest, France, a ship called "Monge" stays at the harbor. I'll look if she's there tomorrow, and i could try to get some pictures if it could help. I have'nt found any picture of the soviet ship that followed Sputnik, but it could be a good idea to look at too.

    And yes, the game is a hard addiction, and i think the forum won't be better... ;-)

  13. Hello everyone !

    First time i come to the forum, so first, THANX to every modder for the incredible work !

    And for this one, before to download, is it possible to make a tracking station with a ship, adding an antenna for example ? If not, it could be a very nice idea for use with something like remote tech...

    I'll try this one this evening, whatever should be answered.

    Thanx, one more time !

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