SpaceBadger007
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Hey I made this latest mission using the space shuttle for paks mod to launch the amazing cacteye hubble telescope, so i though i might as well show it off! Just 2 things though... 1 when i was looking at eve, (seen in the album) it was kinda fuzzy, is that meant to be? (was using the number 3 wide camera) and 2 @CobaltWolf, are you still goinf to revamp the Hubble based telescope or not? Anyway here's the album: http://imgur.com/gallery/JfyvY
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I made this shuttle mission, and I though ill show it off as it shows me using FMRS throughout most of the mission. Its not much, just deploying parachutes for the boosters, but I do have a 3 part mission coming, with at least 1 billion credits at the pad on 2 of the launches.... http://imgur.com/gallery/JfyvY
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
SpaceBadger007 replied to Pak's topic in KSP1 Mod Releases
So I though I might as well show off my latest mission of trying out these new shuttle parts, and they are AMAZING @Pak you have done a great job with them so here it is! http://imgur.com/gallery/JfyvY- 2,344 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
SpaceBadger007 replied to Pak's topic in KSP1 Mod Releases
Pak...you...are...amazing!- 2,344 replies
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Hey I made this mission, and it used a lot of your parts, so I might as well show it! http://imgur.com/gallery/UXbks
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[1.9-1.10] Throttle Controlled Avionics
SpaceBadger007 replied to allista's topic in KSP1 Mod Releases
Well... I was testing out this new tilt wing vtol, flying around and what-not, then I turned on TCA and clicked hover, it started working, then I managed to pull a danny2462... http://imgur.com/a/wrLR0 LOOOOOOOOOOOOOOOOOOOOOOOOOOGS: https://www.dropbox.com/home For those who dont know what I mean by saying I pulled a danny2462, here's what I mean! But instead of using a "physics bomb" I used TCA, and a seriously modded install, however this has only happened with TCA so this is why I'm posting here! -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
SpaceBadger007 replied to sirkut's topic in KSP1 Mod Releases
Im kind of feeling dumb about this, but I have read the last few pages and when installing you use 2.0.8 with 2.0.5 parts, but I tried that (using ksp 1.2.2) and the parts are there but they dont move, what have I done wrong? I also have KJR installed so will that affect the parts? -
That...was...magical! You are god like at flying these puppies!!!
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[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
SpaceBadger007 replied to Eskandare's topic in KSP1 Mod Releases
Yes I definitely will be using it for an all purpose heli, this was its first flight so I was just zooming around!- 264 replies
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Yes! Awesome! That idea is perfect! This will bring sooooooooo much new possibility's to the table!
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[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
SpaceBadger007 replied to Eskandare's topic in KSP1 Mod Releases
Thought I might as well show this creation off! http://imgur.com/gallery/P8t7R- 264 replies
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
SpaceBadger007 replied to sirkut's topic in KSP1 Mod Releases
Complete...and utter...destruction! -
So one of them would be the pigpen, but what is the second one? I cheaked the pathfinder wiki, and couldnt find any dedicated greenhouse?
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@Angel-125 would there be a chance of adding in a greenhouse?
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Its awesome, keep it up!