Beano
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Beano replied to Thesonicgalaxy's topic in KSP1 Mod Releases
[quote name='BigNose']EVE has been updated to 1.0.5!! [URL]http://forum.kerbalspaceprogram.com/threads/55905-1-05-1-05-1-Nov-10-2015-EnvironmentalVisualEnhancements[/URL][/QUOTE] yep, and scatterer too. I hope this gets updated. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Beano replied to Ven's topic in KSP1 Mod Development
Or...:confused:He's been hire by Squad to revamp the rocket parts for 1.1. I can only dream! -
Awesome!, I suggest a white sun next
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- renaissance compilation
- visual enhancements
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Beano replied to rbray89's topic in KSP1 Mod Releases
Does this have the ability to change the sun's color to white like in better atmosphere? I'm planning to change it and use the lens flare from better atmospheres. -
[WIP, 1.0.5] Stock Replacement Assets 0.4 [25 Feb]
Beano replied to hoojiwana's topic in KSP1 Mod Development
I'm all in favor of omitting all the black and yellow hazard tape to all parts. Squad should hire you next. -
I don't really think someone from squad mention that "yes we are updating the rocket parts" No I don't suggest porkjet leaving unfinished work but I suggest that after porjet is done, maybe it's another rocket-centric dev that will replace. If squad can afford both then that's great, IF porkjet is doing both then that's great. This is not about Ven's revamp., that hoojiwana guy can do it too. Squad hasn't really confirmed yet if they are revamp or (polish/retexture as I suggest). The rocket parts are getting the short stick (for now) and there's nothing wrong with that, I just suggest that the rocket parts have been left out compared to the looks of other objects from the game and maybe Squad will target this next. - - - Updated - - - "He may" Let's just hope for the best. - - - Updated - - - It can, they are creative people. If squad can afford both, then that's great, If porkjet's doing that on it's own, that is okay too for uniformity of the looks - - - Updated - - - Hoojiwana textures is closer to stock here
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"schism" I have to look that up. There is no different meaning to what I'm saying, It is what it is "plane players" are players who plays with airplane and that's that and that will be great if the rocket part will be revamp, I didn't know that, Squad doesn't really mention it that much and we all have the right to criticize the looks of the rockets at least because quite frankly it is not good and rockets are really getting the short end here and there's nothing wrong with that, seeing that Porkjet is an airplane guy. - - - Updated - - - Will porkjet really revamp the rocket parts? If he does then that's great. What I'm saying is, in my opinion Ven will be the best for this, heck even Necrobones can qualify for this, But I really think that the rocket parts looks have been left out while other aspect are improving. We need someone to have it updated and polished to be in line with the modern ksp
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I still think Ven is still the best candidate and I know he'll come up with something. Yeah I just hope Squad hire someone that represent the rocket parts side of things. No offense to plane players but if you'll look at the looks of the planes parts and vab/sph compared to rocket parts, you know that the rocket parts looks department are getting left out in all of this development, and lately in the development seems to be plane-bias, I just hope there is one person in the dev team that is a rocket player to represent us.
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[WIP] [1.1.2] DIRECT - Super-Heavy Launchers - REVAMP RELEASE
Beano replied to benjee10's topic in KSP1 Mod Development
How about a large inflatable centrifuge that is 3.75 diameter deflated and also an inflatable heatshield so you can hitch it inline in a fairing underneath the command pod. -
Stock Clamshell Fairing for clamshell fairing and Stock Fairing Tweaker for editing how many divisions your fairing seperate. Yes, I believed it work for me in SpaceY and KW pFairing.
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This is a very Kerbal mistake. Bill: Jeb I forgot the Flag!
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Hello, This is my 1st thread, Is there anyone out there that knows how to do this? This include parts with no ability to control unless you add a reaction wheel, like hitchhiker and science lab. If not where can i learn and what to watch out for. Also the part should retain its stock torque, and will it be compatible with mod parts?
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Thank you Frizzank for sharing your talent and skills to us.
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KW Rocketry Community Fixes, for 1.0.5 and below
Beano replied to linuxgurugamer's topic in KSP1 Mod Releases
This patch is making the Titan V engine's appearance like that of the Griffon Century. edit: It's the kw-interstage patch that's causing the issue -
5 meter expanded fairing wall and nosecone from old fairings is not appearing in the parts selection. Update: The problem was caused by missing .mu files, KW_Fairing_ExpandingWall5m and KW_Fairing_ExpandingCone5m in Parts/Fairings/UnifiedFairings5m. I downloaded from a previous version, 2.6d2 from the curse project site and put it there.
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Does a tweakscaled fairing mess with this mod?
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[1.2] TweakableEverything 1.16-beta - For all your part tweaking needs
Beano replied to toadicus's topic in KSP1 Mod Releases
I'm using the latest dev ver., the engine fairing is still disappearing after staging. -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
Beano replied to Claw's topic in KSP1 Mod Releases
Thanks, I found the TweakablEverything mod. -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
Beano replied to Claw's topic in KSP1 Mod Releases
Hello, It would be cool for an Engine Auto-Shroud/Fairing toggle On/Off.