Youdontknowme
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figured it out, apparently it was a different mod causing the crash. Thanks bud.
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Hey @blackheart612 amazing mod, thanks for all your hard work in creating it. I just updated from Ver 19.0 to Ver 20.0 and i keep getting a crash on startup. ive looked at the log and it appears its your MK1 Intake possibly causing the issues. Here's my output_log Any ideas?
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@PointySideUp, what is the little hover bike docked on the right side, and where dodo I get one? @Rune I always dig your crafts man, keep on rockin.
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http://imgur.com/a/c20wt Like this? i still get the same issue, you can see the prograde vector bouncing around and the same jittering and shaking.
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http://imgur.com/a/A9Rcr
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Anyone else having issues with the small rover wheels? It appears that with just the cab, the geology lab, the rear airlock, and 2 small rover wheels on the cab and the rear airlock, the rover jitters and eventually flips over by itself. Adding an extra set of wheels to the lab has the same effect, I've tested on all 3 nodes on the lab. I did see a few posts back where @RoverDudestated use more rover or less wheel, but I can't seem to get the balance right I guess.
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[1.1] RemoteTech v1.6.10 [2016-04-12]
Youdontknowme replied to Peppie23's topic in KSP1 Mod Releases
This seems to have fixed the Ground station issue. -
[1.1] RemoteTech v1.6.10 [2016-04-12]
Youdontknowme replied to Peppie23's topic in KSP1 Mod Releases
My Debug Log is also being spammed with this. Any ideas? -
[1.0.4] SteamGauges V1.7.2 - 27 July '15
Youdontknowme replied to Trueborn's topic in KSP1 Mod Releases
Is this mod dead? Sad, I was looking for a HUD like this one. -
Navball still is not working. It does work with the patch tho. I double checked and made sure everything was installed correctly, which it is. Im using JSI 0.22.2 and all updated ASET . Anyone else getting this or am I doing something wrong?