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    Bottle Rocketeer

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  1. Thanks a lot for the answer! Makes sense, but really starts to sound like bad news. Michal.don
  2. Do we know any details about the hydrogen bleed? Is there a leak in the pipes from the tank to one of the engines? Or is the engine itself leaking hydrogen? Is this kind of issue a critical one, or is it possible they'll be able to disregard it and launch anyway? Thanks
  3. Ah, thanks for the clarification, in that case, @Death Engineering, the answer to your question is "Kerbalism is the main thing that makes my missions go sideways"
  4. I did not add any other difficult mods than Kerbalism and KCT. To be honest, I'm not even sure which features are added by Kerbalism and which are included in the "base" JNSQ suite. But it really feels like a simplified RP-1 - engines have limited ignitions and sometimes fail, parts have a limited time before they break/cease to function/need to be repaired, crew members suffer from stress/radiation/claustrophobia on their missions. The mass ratios tend to force you to build rockets that generaly look and feel like the real word ones. But it's not as extreme as in RP-1, where you can spend several days (real time, not game time) and not even reach your first orbit. If you're interested, I can share my full modlist when I get home, but it's pretty much these ones and a bunch of QoL and part mods Michal.don
  5. No, I don't. I'll have a look at it, some of Nertea's mods are a must have for any install for me Thanks, Michal.don
  6. Hello, after a long break from KSP, I'm playing a JNSQ carreer and I have to say - I'm enjoying it immensely. It's a nice sweet spot between stock and full RO in difficulty. I'm getting to the later nodes in the tech tree, so at this point, I think I should start using the more complex resource chains (I haven't touched pretty much anything else than the scrubber for life support) and experiment with ISRU. Do you have a suggestion for an (if possible a rather light one) engine mod adding hydrolox/methalox engines, compatible with the JNSQ/Rational Resources/Kerbalism combo? Thanks, Michal.don
  7. When I was running this challenge a couple of years ago, I also thought about making an Armageddon themed mission (the commander level required having a Bruce Kerman piloting the shuttle and I Don't Want To Miss A Thing blasting from your speakers on a loop), but never thought about having an entire series of missions dedicated to asteroid hunting. I really like that, extensive asteroid research makes sense and the shuttle is a spacecraft pretty well-suited for these kinds of missions. And using the infrastructure you've put in space in several different missions is a nice touch! I'm curious if this idea gets implemented somehow, I'll be watching closely Michal.don
  8. I have to admit, I have no experience in regards to atmo/phantom force exploits in the game (I usually just build rockets ). Could somebody please briefly explain what's going on here and how that works? If that's deemed as hijacking the challenge thread, I apologize and will ask the question in a different thread. Michal.don
  9. Not exactly mission reports, but surely two of the best things I've ever read on these forums: It hasn't been finished (yet?), but still, absolutely worth reading. First part of a trilogy, the first two parts are complete, the third one is still in process. I thing the "Something of the Kraken" is my favourite thing around here, have read it multiple times Beware, this comes with some serious reading time, it's properly long Michal.don
  10. Thanks for the clarification, I guess we'll see the record broken several times in the near future then....
  11. I should have made it clearer, I specifically meant the "largest thing we've tried to reenter" bit. Of course Starship would be much heavier when reaching LEO, but it seemed to me the reentering mass would be quite similar. But then again, in some cases the Starship might reenter and land with significant payloads (crew?) and become the heaviest thing ever reentered with significant margins.
  12. I'm not sure about that - do we know how heavy the S20 is? I believe the "final" starhip will be around 150 t, but what about this one? Will it still beat the 80-ish tons the space shuttle had?
  13. Alright, glad to hear they are not building a leaning tower of Boca Chica...
  14. Is it just a weird camera angle, or is the tower slightly leaning to the right? I really hope the first one....
  15. I have to agree with the JNSQ recommendation. It's based on the stock system, so it feels familiar, but rearranges the planets a bit and adds a couple of new ones. It's a bit upscaled, so the rockets look and feel more realistic. It's harder to get anywhere, but not as hard as in RP-1. In combination with a life support mod, it makes planning an interplanetary journey a complex undertaking, but still the "fun" amount of complex, at least for me And the planet pack looks absolutely stunning! I don't think JNSQ is compatible with 1.12 just yet, but I thinks it's more than worth it in the older versions as well, I think my current JNSQ build runs on 1.8.1. If you decide to give it a go, let us know how you feel about it Michal.don
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