michal.don

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  1. SHUTTLE CHALLENGE v5 - THE 1.2.X - 1.3.X STS THREAD Incredible artwork by @Pine from the Screenshots Re-imagined thread This heritage challenge is a revised and updated version of the @Speeding Mullet's STS Challenge, @FCISuperGuy's STS challenge, which was in turn derived from @inigma's original STS challenge The series of challenges below represent a sliding scale of difficulty ranging from relatively simple to highly complex. UPDATES ****Rule change to allow for shuttles with no cargo competing for STS-1A**** ****Amazing new badges created by @FCISuperGuy**** ****New mission - STS Mun 2-4**** RULES - PLEASE READ THESE BEFORE ATTEMPTING THE CHALLENGES Official definition of a shuttle for this challenge: A "reusable" winged Orbiter which carries Kerbals (and cargo for any mission beyond STS-1a) to orbit and back and is capable of a horizontal landing. It's advisable to have OMS engine(s) for trajectory changes as well as an RCS system for maneuvering. The Orbiter must be lifted into space by a Launch System that decouples or un-docks once expended, allowing the Orbiter to land entirely under it's own power. 1. You must declare any and all mods used so I can place you into the relevant category / award the relevant badge. 2. All atmospheric flight should be handled manually, with the exception of self scripted autopilot programs. Mechjeb etc is fine for on orbit procedures. 3. All atmosphere-altering mods (except FAR) are disallowed 4. You may not cheat in any way, whether it be by using plugins like HyperEdit or by using the Debug Menu for infinite fuel/RCS (you may, however, use the Debug Menu for part clipping). 5. You are required to use your own shuttle when completing any of the missions below (Astronaut badge excluded) 6. All missions require either an album showing each stage of the flight, or a video showing all stages of the flight. 7. Once you have completed a mission, please post your proof in this thread for my review. 8. SSTO's are not eligable for entry to the challenge 9. Missions must be completed in the logical order unless you are certified from either STS v1, v2, v3 or v4 challenges to the relevant level MISSIONS STS-1a: Getting the Basics Right This is the simplest mission - all you need to do is build a space shuttle, fly it, and land it. Badges Available STS Pilot - Rank 1 Build a shuttle complying to the above space shuttle definition and fly it to orbit, then de-orbit and land wherever you like! STS Commander - Rank 1 Build a shuttle complying to the above space shuttle definition and fly it to orbit, then de-orbit and land. Land either at the KSC runway, the island airfield just off of the KSC, or at any Kerbal Konstructs airport STS-1b: Bonus Fuel Pod Mission (Do you even lift?) Mullet Dyne has contracted you to take their brand new 40t fuel pod up to the highest possible Kerbin orbit. Since it requires special on-orbit activation procedures, unmanned expendable launch vehicles are out of the question; it's up to you to take this behemoth to orbit and then return to land. Not only that, but they require a very precise orbit: You must adhere to the tolerances (Maximum difference between periapsis and apoapsis below). Can you do it? Tolerances: 70-1999km - 100m 2000-4999km - 500m 4000-5999km - 1km 6000-8000km - 10km 8000km+ - 50km Mullet Dyne Fuel Pod Available Here If you have successfully taken the Fuel Pod to orbit (70+km), you get the special Flight Director badge, the ultimate display of piloting and engineering prowess and skill. STS-2a: Can You Hear Me? This mission is slightly harder - your goal is to design and deploy two or more comsats to geostationary orbits from your Shuttle and to return to Kerbin. Additional goals are required for higher-ranking badges. Badges Available STS Pilot - Rank 2 Reach an orbit of 200+km and deploy two comsats without spin stabilization to geostationary orbits. De-orbit and land anywhere you want. STS Commander - Rank 2 Reach an orbit of 350+km and deploy three or more comsats with spin stabilization to equidistant geostationary orbits. De-orbit and land at either at the KSC runway, the Island Airfield just off of KSC, or at any Kerbal Konstructs airport. STS-2b: Bonus Ore Pod Mission (Do You Even Land?) Mullet Dyne has contracted you to recover their 40t fuel pod from where you left it, after contaminates were discovered in the fuel. Can you land the thing!? If you have successfully landed the 40t fuel pod (from where you left it), you get the special Flight Director - Rank 2 badge, the ultimate display of piloting and engineering prowess and skill. STS-3: Can You See Me? Your mission here involves some design and orbital construction - you are to launch a Space Telescope into orbit and deploy it. This will require assembly with the 2 MMUs you will design, as the solar panels need to be attached on-orbit with Kerbals. Badges Available STS Pilot - Rank 3 Launch the space telescope to an orbit of your choice and deploy and assemble it; afterwards, deorbit and land. Land anywhere you want. STS Commander - Rank 3 Launch the space telescope to a 550+km circular orbit inclined at 25-30 degrees and assemble it. After deployment, land at either at the KSC runway, the Island Airfield just off of KSC, or at any Kerbal Konstructs airport. STS-4/4R: Can You Rescue Me? This'll be the most daring mission so far - first, you must launch a single shuttle to orbit, then send another shuttle to rescue it. See this article for technical details of the IRL proposed STS-107 rescue. Badges Available STS Pilot - Rank 4 Launch your first space shuttle into a 200+km orbit with a minimum of 4 crew, then send up your second shuttle to rendezvous with it and rescue its crew before coming in to land anywhere you wish. STS Commander - Rank 4 Launch your first space shuttle into an 350+km orbit with 6 crew at an inclination of 25-30 degrees, then send your second shuttle to rendezvous with it and rescue its crew. Land at either at the KSC runway, the Island Airfield just off of KSC, or at any Kerbal Konstructs airport. STS-5-8: Can You Build Me? Your mission here is to build a 4 module space station with your space shuttle. Your space station must have: A service module with RCS, engines, and reaction wheels A habitation module 2 scientific modules Badges Avaliable STS Pilot - Rank 5 Assemble your space station above 150km. After each mission, you may land anywhere you want. STS Commander - Rank 5 Assemble your space station above 300km. After each mission, land at either at the KSC runway, the Island Airfield just off of KSC, or at any Kerbal Konstructs airport. STS-9: Can You Land Me??? This mission is significantly more difficult than those before it. You must develop your own unique sub-assembly and fly a daring mission in order to capture a space potato and return it to Kerbin for study. This will test the balance and re-entry capability of your shuttle to the limits and is not for the feint of heart! Also It's not mandatory for a kerbal to ride the asteroid in on top of the shuttle, but serious respect if you manage it. Example mission here if you need inspiration. Badges Avaliable STS Pilot - Rank 6 Launch your shuttle and capture an asteroid, then de-orbit and land wherever you like! STS Commander - Rank 6 Launch your shuttle and capture an asteroid, then de-orbit and land. Land either at the KSC runway, the island airfield just off of the KSC, or at any Kerbal Konstructs airport YOU MUST HAVE COMPLETED THE ORIGINAL KERBIN MISSIONS 1-8 IN ORDER TO PROGRESS TO THE MUN CHALLENGES MUN STS-1: Do I have Mun-quakes? Landing on an airless body was never going to be easy in a shuttle, but your task is to not only successfully land on the Mun, but to deploy a small research facility of your choice to study the Mun. Oh yes you need to get back too! Badges Avaliable Mun STS Pilot - Rank 1 Land your shuttle anywhere on the Mun and deploy a small un-manned research facility (which you will design) on the surface and then return home, capturing however you like and landing where you want. Mun STS Commander - Rank 1 Land your shuttle on the Mun and deploy a manned research facility (which you will design) on the surface and then return home, perform an aero-capture and land at either at the KSC runway, the Island Airfield just off of KSC, or at any Kerbal Konstructs airport. MUN STS-2-4: Can you explore me? @qzgy and his rather large munar base This mission will really test your piloting skills, as well as the capability to design various payloads that you can transport in your shuttle. Landing on an airless body was never going to be easy in a shuttle. But since you managed to do that, how about precision landings? You have to perform three shuttle missions to construct a scientific outpost containing: A habitation module for at least 5 kerbals with an antenna and a docking port (STS Mun-2) A pressurized rover for at least 5 kerbals, that is capable to dock to the habitation module (STS Mun-3) An Emergency Escape Vehicle (EEV) for the whole crew (STS Mun-4) The shuttles don't have to stay on the Mun, you can fly them home after deploying their payload. Badges Avaliable Mun STS Pilot - Rank 2 Construct your base anywhere on the Mun. Dock the rover to the base, take your crew for a short ride and dock the rover back. After exploring the area, use the EEV to transport the crew to a stable Munar orbit, and rescue them however you like. Land all three shuttles anywhere on Kerbin. Mun STS Commander - Rank 2 Construct your base at greater latitude than 60° north or south. Dock the rover to the base, take your crew for a short ride and dock the rover back. After exploring the area, use the EEV to transport the crew back to Kerbin - the EEV must be capable of reentry and safe landing. Land all three shuttles either at the KSC runway, the Island Airfield just off of KSC, or at any Kerbal Konstructs airport. YOU MUST HAVE COMPLETED THE ORIGINAL KERBIN MISSIONS 1-8 IN ORDER TO PROGRESS TO THE DUNA CHALLENGES DUNA STS-1: Can You Visit Me? This mission is significantly more challenging than those before it and may require extensive shuttle modifications, or even a new shuttle design for some. You must develop your own unique sub-assembly and fly an epic interplanetary mission to Duna in order to deploy a small orbital outpost. This will test the range, aero-capture, and re-entry capability of your shuttle to the limits and is not for the feint of heart! The orbital outpost must have: Room for 4 or more kerbals, Electricity generation and storage Antenna for communication Probe core with SAS NOTE: You may launch 1 support package for your shuttle using a traditional rocket or shuttle launch for this mission. Badges Avaliable Duna STS Pilot - Rank 1 Launch your shuttle to Duna, capture how ever you like, deploy an orbital outpost at your chosen altitude, and return home, capturing however you like and landing where you want. Duna STS Commander - Rank 1 Launch your shuttle to Duna, aero-brake/capture at Duna, deploy an orbital outpost below 70km, and return home, aero-brake/capture at Kerbin, land at either at the KSC runway, the Island Airfield just off of KSC, or at any Kerbal Konstructs airport. DUNA STS-2: Can You Land on me? This mission requires not only a Shuttle capable of getting to Duna, but also one capable of landing on the red planet and successfully returning to Kerbin. You may require extensive shuttle modifications, or even a new shuttle design for this mission. NOTE: You may launch 1 support package for your shuttle using a traditional rocket or shuttle launch for this mission, and feel free to use the mission to add another module to your outpost (this is not a requirement for the challenge) Badges Avaliable Duna STS Pilot - Rank 2 Launch your shuttle to Duna, capture how ever you like and visit your orbital outpost from STS-10 before or after your Duna landing. Return home, capturing however you like and landing where you want. Duna STS Commander - Rank 2 Launch your shuttle to Duna. Aero-brake/capture at Duna and visit your orbital outpost from STS-10 in Low Duna Orbit before or after your Duna landing. Return home, aero-brake/capture at Kerbin, land at either at the KSC runway, the Island Airfield just off of KSC, or at any Kerbal Konstructs airport. YOU MUST HAVE COMPLETED THE ORIGINAL KERBIN MISSIONS 1-8 IN ORDER TO PROGRESS TO THE JOOL CHALLENGES JOOL STS-1: Can You Breathe here? This mission is hideously challenging and will no doubt require extensive shuttle modifications, or even a totally new shuttle design. You must develop your own unique sub-assemblies and fly an epic interplanetary mission to Laythe in order to deploy a small ground outpost capable of refining Ore (for Pilot level) with the addition of an atmospheric exploration aircraft (for Commander level). This mission is designed to test your shuttle in the extreme, and also your payload construction and deployment methods. The ground outpost must have: Ore refinery and fuel storage with docking port Room for 4 or more kerbals The Atmospheric Exploration Aircraft must have: Room for 1 or more kerbals Docking port NOTE: You may launch 1 support package for your shuttle using a traditional rocket or shuttle launch for this mission. Badges Avaliable Jool STS Pilot - Rank 1 Launch your shuttle to Laythe, and land on Laythe before deploying an outpost capable of refining Ore. Return home, capturing however you like and landing where you want. Jool STS Commander - Rank 1 Launch your shuttle to Laythe, and land on Laythe before deploying an outpost capable of refining Ore and before or after deploying an atmospheric exploration aircraft. Return home, capturing however you like and landing where you want. HONORARY BADGES STS Engineer Award Given by an STS Architect for developing a sub-assembly that ends up being a core part of this challenge, or for assisting heavily in the development of a Shuttle. If you have a sub-assembly you'd like to be reviewed, please post a detailed analysis and example mission report in the challenge thread. Skunkworks Badge This badge is given to people who have submitted especially unique and outstanding designs which abide by the given definition of a space shuttle. Skunkworks badge holders are still eligible for the above mission badges. The full list of Skunkworks badge holders is as follows: @Alchemist - A full Jool-5 run in two shuttles completed on the Jool STS-1. A mission report here Architect Badge The full list of Architect badge holders is as follows: @Speeding Mullet - Version 3 and 4 Challenge Creator, temporary admin of Version 2 Challenge @inigma - Original Challenge Creator/Manager, Builder of highly-capable STS Space Shuttle and numerous STS-related subassemblies @FCISuperGuy - Version 2 Challenge Creator/Manager, builder of a highly capable shuttle, and excellent giver of advice @xoknight - Creator and maintainer of the venerable Hubble Space Telescope across 3 versions, requiring consistent updates To receive the Architect Badge is a rare honor. To be awarded at my discretion, or through nomination of SpeedingMullet, FCISuperGuy or Inigma for my consideration, and given for acts of invaluable contribution to the challenge above and beyond the call of duty.
  2. While I really enjoy RO/RSS (the sense of achievement is just great there), I find myself escaping to my stock/3.2x installs when I just want to have fun and launch something to space right now. So, RSS when I want to really conquer space, and 3.2x or stock when I just want to see explosions or build enormous stuff. MIchal.don
  3. Hello, and welcome to the forums! To begin with, RSS/RO is hard. And I mean very hard. There is a lot of things that stock KSP doesn't simulate, such as ullage, rated burn time, limited throttle and ignitions and so on. I didn't manage to get to orbit for a long time, myself. If you enjoy carreer mode in stock KSP, I'd suggest installing RP-0 as well, which takes you through the whole spaceflight history, from sounding rockets to high atmosphere to landing on the Moon, building spacestations and sending probes to distant worlds. It is demanding, but at least you don't start with hundreds of different engines, having no clue which to use in the first place. To get you started, I'd suggest @NathanKell's youtube tutorial series, which covers rocket designing and piloting in great detail: I hope this helps, good luck! Michal.don
  4. Yeah, KSP sometimes works in mysterious ways parts don't align, ships disappear, and other kraken-like accidents.... Thanks for the picture, OP edited. Michal.don
  5. If you have KSP from steam, go to your library, select KSP/Properties/Betas, and then you can choose a version all the way back to 1.0.5. Unfortunately, I don't know how non-steam installs go, but I'm sure there is a way, too.
  6. No, there isn't, and I think there won't be for quite some time. But since 1.3 did not bring too many significant changes, it isn't much of an issue. So go grab yourself a 1.2.2 and conquer the Moon
  7. Hello, and welcome to the challenge! The rules state: "The Orbiter must be lifted into space by a Launch System that decouples or un-docks once expended, allowing the Orbiter to land entirely under it's own power." That means, as @Alchemist correctly said, you have to use a launch system of ETs/boosters, even if your craft is capable of SSTOing Other than that, you can create a craft as crazy as you wish, the rules are pretty flexible. EDIT: Of course a YT series is OK, be sure to share the link here when you finish the missions Yep, it looks like enormous shuttles are the trend nowadays The margins were quite tight, and the reentry must have been hot like hell, poor pilots must have feared for their lives. But then again, they are Kerbals, so they might have had a good time in the flames. NIcely flown mission, congratulations on your new, shiny badge, commander! A competition for the biggest shuttle, indeed I really like your base design, and the creativity it took to get it all to the Mun. Assembling it at the poles is a noteworthy deed as well. The only thing I mind a little is the fact the rover couldn't dock to the base properly - designing the payloads to be compatible on the Mun is a big part of this challenge. But given the fact that you assembled the base from many pieces on the surface, I think I can forgive that one detail, and award the commander badge: Good job seriously! Don't worry about that, even smaller shuttles can be quite capable, as my "Kolumbia" proved time and time again - it completed all the mission despite being a small one too. Although I admit, sometimes it was quite hairy Regarding your mission - nicely flown, and I really like the design of the ComSat structure - a nice touch Good job, here are your badges, commander: Michal.don
  8. If anybody is awake and has time, the docking to the ISS is coming pretty soon here:
  9. You sure aren't wasting any time, either Except for the docking port missiong on the array, it looks like an almost routine mission, finished with a pin-point landing - good job! Here is your badge, congratulations! Yeah, I think it does And it makes me curious how the rover and the EEV will look like, this is absolutely crazy... Carry on, I'm looking forward to the mission report (also, a great example of compact packaging) Yeah, explosions are a neccessary component of any shuttle design and program here Don't let that discourage you, and I'm looking forward to see your report! Michal.don
  10. I can't really see it in the dark picture, but are you possibly designing a stock robotic arm? If that is so, please do share your progress, it looks really interesting! Well, 54t should be more than enough equipment for almost any mission. Good luck on the base building, looking forward to seeing the base
  11. Yep, all looks good for commander level! Nice series of missions, the station really looks great, and it seems the precision of the reentry and final approach improved from mission to mission. Congratulations, and happy potato hunting! Ah, so the most daring shuttle project of all time is finished! I can't really describe how impressed I am, this is really something entirely else. Deep respect to you and your crews, and it's an honor to award you the badge: Also, since this badge doesn't give enough credit to this unbelievable mission, I must award you with the "Skunkworks" badge - the one for extraordinaly awesome engineering and piloting. I hope and believe the former admins of the challenge would agree with me. You sure aren't wasting any time The inclination change burn is fine by me, so nothing prevents me from awarding you the commander badge: The shuttle looks really good, I'm curious how large a base you will construct fot the Mun STS 2-4 No problem - the STS 1-B and STS 2-B are voluntary missions which might or might not be completed alongside the STS 1 and 2 missions. So, if you decide to do so, you can complete the STS 2-B and take down the fuel pod on the flight where you take the commcats to keostationary orbit. It's up to you. Michal.don
  12. A nice mission, everything looks good. I can't see whether the sats are spin-stabilised, but other than that, everything seems fine. Here are your badges: Hey, @53miner53 with another shuttle, what a surprise Jokes aside, this shuttle is really a great looking spacecraft, and looks like a capable one, as well. I think the reusability of the booster somewhat limits the capacity of the shuttle, but I'm looking forward to see what comes next! Welcome to the challenge, I'm glad to hear you decided to take part, the shuttle of yours looks quite interesting. A for the changes, I agree that they probably won't be neccessary for the next few mission, I'm curious how far you'll get before the need to extensively modify your shuttle comes Here are your badges: Just a small detail - could you please provide a screenshot of the fuel pod in the final orbit with the resource tab open? I can't see the pod anywhere in the album Great to see you back in service What can I say about the shuttle? It looks terrific, and very elegant for its proportions. Just curious, what is its payload capacity to LKO? And I believe that the LV-N propulsion will have suffucient delta-V to go pretty much anywhere you like with a bit of planning. So, a very well earned commander badge: Looking forward to seeing more! (I'll review more missions later today, and probably merge the posts) Michal.don
  13. A thing I learnt the hard way - "Cryogenic" type of tanks is inferior to "Servce module" in terms of Hydrolox storage possibilities. Do not count on using hydrolox engines several weeks from LEO, but for running the fuel cells on a two week lunar mission, it is enough.
  14. A sophisticated example of "moar boosters!!" Serious congratulations, I'm really looking forward to seeing the full story! I might be walking on thin ice here, but I'll say that you can. But just the attitude hold, and just during reentry. The other parts must be piloted by you. Michal.don
  15. I encourage you to try, most of the missions are really challenging and fun. Good luck! I made an edit to the rules - one I've been thinking about but did not implement until now. Since the asteroid mission is rather a humorous one (but still a very difficult one), I cancelled it as a requirement for the Munar and interplanetary missions. As long as you completed STS 1-8, you are good to go beyond LKO. But you should still try STS-9, potato landing is really fun Well, I did not implement the bonus missions, that was @Speeding Mullet in the last iteration of the challenge. But I do like the concept, too, so there may occur bonus missions for STS-3 and later. And, I do have an idea for another tier of missions - the "Test pilot" flights. I still have to think them through a bit though. But a small spoiler, just to share the kind of things i have in mind I can't say that this is the most elegant-looking shuttle I've ever seen, but I guess Jeb would really approve of the design, and it gets things done in a very kerbal way I gladly award you the commander badge for the STS-1, and I'm looking forward to seeing more of your designs! Michal.don EDIT: I'll rather mention it here, too. A new mission is available, "The STS Mun-2-4" Read the description in the OP, and build me a base on the Mun
  16. Hello and welcome to the forums! If "ultra realistic" and "real life like" is your goal, I'd reccomend the Realism Overhaul/Real Solar System/(Realistic Progression-0) combination. It truly makes KSP a brand new game, but it can be quite frustrating in the begenning because of the difficulty and many differences. But you will surely find any help you need at the forums, that's why we are here Michal.don (PS, RO/RP-0 aren't out for 1.3, just for 1.2.2, but I don't think that is much of an issue)
  17. Of course the entries from V4 still count, you can continue. That would be quite cruel from me to disregard the last version I edited my mistake in the OP, thanks for pointing that out. Michal.don
  18. Great, I'm looking forward to see your entry Good luck! Welcome to the challenge! A nice and original design, I like the additional wings on the boosters to shift the COL. The mission looks fine, so you are the first to earn the new badge! Congratulations, commander! Just a small detail, please land on the runway the next time, it is a requirement for the commander level. I'll edit the OP so it is more clear. To be honest, I mostly copied the old post to get this thread started. I will probably keep the old missions as they are, but I'll try to design new ones. But I'm certainly open to suggestions, so if you do have some rule/mission changes on your mind, you can write them here or in a PM. Thanks Indeed they do I have a few ideas, I just have to check whether they are feasible. If all goes well, there will be a new mission soon-ish Michal.don
  19. SpeedingMullet, thank you again for creating and maintaining this awesome challenge for such a long time. I spent countless hours designing, tweaking and flying Kolumbia and I had so much fun. I hope to see all of you in yet another version of the shuttle challenge, which is now alive here: The king is dead, long live the king! Michal.don
  20. I guess I finally found out what people like about long distance roving. It's the sights I should probably install some visual mods to make it even prettier.....
  21. That is true, but on the other hand, the orbital velocity on Kerbin is around 2300 m/s compared to 7800-ish m/s in LEO. SSTO in the real world is really difficult and if it is ever succesfully designed, will get to orbit with very tight margins. The limitation of 50% fuel makes it difficult, but not impossible, so I think it approximates the "real" SSTOs quite well. Michal.don
  22. Yeah... There are... limitations
  23. One of the best lifehacks for KSP I learned quite late is assigning all the science instruments to one action group (I use AG 1), so no more hunting the small experiments all over the craft, just one push of a button Michal.don
  24. NIce work, I really like the "slight" malfunction of losing a wing that caused the rescue mission Thanks for clearing the mod issue for me, in this case I can award you with the well deserved commander badge: Good luck in building the space station, that was one of my favourite shuttle missions It's always nice to see a new shuttle coming to this challenge, welcome An interesting design, although probably a bit more RCS than strictly needed. Though it might come in handy in the later missions where rendezvous/docking is neccessary. Congratulations on getting your first payload to orbit, here are your badges: Michal.don
  25. Thank you very much, the era of ugly rocket ends for me then Michal.don