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Slaghead

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  1. Is there a list of bugs that are being worked on somewhere or do we have to wait for the update to come out to see the changelog? I love the new features but I am having a dickens of a time dealing with the bugs that cause Kerbals to board a ship from EVA but their bodies not despawning. And glitching clamp-o-trons that I have to edit the persistence file outside of the game to fix. Tell me those are being worked on and I'll be happy. IRT the class system, I don't hate it. I don't like that you have to send Kerbals to the multiple other bodies in order to gain experience because I have had exactly 0 successful landing/return missions. Yes, I am bad at the game maybe but that's a steep penalty. I don't have a single Kerbal above level 2 and that was only barely and recently. I am pretty sure I am not the only one who has difficulty moving Kerbals around. If it's to force the player to other bodies in the solar system, the contract system already does that well enough IMO. If people want to grind to max out Kerbals ASAP, then it would be a grind mechanic. But for me, earning XP from simply performing their job (flying, sciencing, engineering) simply makes more sense and, at least for me, would be organic growth and I'd eventually have some higher level Kerbals. /I have never completed the tech tree. I have gotten exactly 1 Kerbal to level 2. I have gotten Kerbals to the Mun but have yet to develop a system that gets them back home.
  2. Well, since my previous question was answered so quickly... How do I figure out the orbit of an asteroid? All I have ever seen in the tracking station is a ball with a question mark on it and when I hover over it, it says it was seen 28 days ago or something. There isn't any indication of what its orbit looks like and I don't know how to get an updated location. Certainly, there must be a way to gather additional information if you're able to intercept them, right? They don't just hover in that same spot forever I'm guessing. So, I must be missing something but I have no idea what. Ok, nevermind. I found the 'track' button. Sorry for being a noob.
  3. Indeed, this tool fixed it. I haven't had this happen before but this is really the first time that I've tried using docking ports. Thanks for the quick reply! I really appreciate it.
  4. Ok, so I have a humble little space station that I made now that I have gotten a bit better at rendezvousing after rescuing Kerbals. I have lost some fuel tanks and I have wasted a ton of mono propellant because I can't keep the RCS directions straight. My makeshift node thingy is on crooked. And I have had to dock the space station to the arriving ships instead of the other way around (this is mostly because I am bringing up way too much ship for the task). But I have a real problem outside of this thing being a wreck. One of my clamp-o-trons (circled) doesn't have an undock option for some reason. I have three mini tugs attached to my station because, well, they were also how I got the original cargo up except for the actual research lab. The connection node is the second one I sent up because I lost the first one chasing after a fuel tank that still had a lot of fuel in it. Anyway, my problem... I can't get this tug off because there is no release option. I want to send up a supply ship but it's taking up the last node unless I jettison the full fuel tank on top or collect the plant test on the other side.
  5. Ahhhhh! So it's the fairing causing this. Well, I'm not going to stop using fairings but it makes sense because I've done a lot of EVA's without issue before I unlocked fairings without issue. But this issue has been happening recently and I think all of those ships had fairings.
  6. I had probe with weird fluctuations with both AP an PE. I thought both were acting a little wonky at the same time but it was weird. I had to go look up to make sure the Mun really didn't have an atmosphere added or something. But both numbers were going up and down but not by a huge amount. I think my orbit was around 55km or something? Though I might have noticed it after dropping my PE, I can't be certain. I was able to land the probe ok though. I had landing legs but no wheels. Unless you all are talking about reaction wheels and I may have had one of those on it. My install is not unmodded, just saw this thread like I did with the EVA bug thread. This was a probe though, so a different ship than in the other thread obviously.
  7. I had this happen this morning as well. Also near the Mun. I had Jeb EVA to collect some science before loading him into the lander can. I had him board the command pod and I could control the ship but couldn't get into map view and his body was floating next to the ship. I had to hit escape and go into the space center and reload the ship and he was where he was supposed to be. Then, I moved him over to the lander can and detached and tried to use RCS to inch away from the main ship and even though Jeb was in the can, the main ship was firing its engine instead. It was very confusing. I had to go back to the space center and reload the lander and was able to control the lander from there. My install is not unmodded though. I just saw this thread and was all 'hey, that's that annoying thing that happened to me!
  8. I had this problem for awhile. I am guessing that you're exceeding 240 m/s before getting to 8km in altitude. Somewhere between 200 and 300 m/s, my rockets always start flipping around below that first atmosphere threshold. You can either turn down the thrust on the booster or swap it out for a liquid engine so you can adjust the throttle.
  9. I simply haven't gotten far enough in career mode, which is the only mode I play, to do it. I always reset when I kill a Kerbal. Like last night when I beat the odds and rescued a Kerbal and immediately burned her up during re-entry. So tonight, I will probably take the night off. But tomorrow, I will start a new game. Plus, it's hard. I don't *really* understand the node editor, have trouble making precise burns, probably waste a ton of delta-v on inefficient ascents... Going to the Mun isn't terribly difficult but going to other planets feels like it's going to be really difficult because I have yet to not strand my ships on the Mun because I burned up all my delta-v just getting there despite having way more than enough when reading the charts on what it takes to get places. So, I only send probes to the Mun now and that's only when I get far enough along in the tech tree which is all too rare. I think the other big problem I have is the way the solar system is set up is static. You're not going anywhere new or interesting so there really isn't a sense of exploration. The planets themselves aren't all that interesting on their own outside of wanting to test things in environments that are different than Kerbin or the Mun. There is no 'actual' science that requires you to send data gathering probes to learn about the planet to see if it's suicide to send a Kerbal there. I think the lack of mystery just doesn't make the extra effort pay off enough. Now, if the solar system were procedurally generated, at least outside of Kerbin itself, then people could brag about how they found something cool or interesting. Right now, we're just limited to building awesome ships that take advantage of the fact that everything is known about the solar system from the start and that is really cool, even though I am a terrible ship builder, making a ship that makes it to orbit is still a nice accomplishment for me.
  10. Gah! I finally got far enough in career mode to unlock solar panels last night by flying a plane for over two hours to complete a contract. I was excited all day to be able to attempt a Mun lander probe and hopefully get a Kerbal rescue that's in an eccentric orbit 4.3 million meters away from Kerbin. So far, I haven't been able to circularize that far out. And now all mods are broken. :'( But I am not really using many mods. I mean actively, anyway. I have something called Community Resource Pack, Orbital Science, KAS, KIS, Kerbal Engineer, MechJeb2, Near Future Propulsion, SCANsat and Station Science in my GameData folder. But I am only using MechJeb and Kerbal Engineer for stats because I haven't unlocked MechJebs automation functions yet. I don't know how to use KAS or KIS. And I don't remember what the others actually do, except SCANsat but I haven't tried launching any satellites because I just got solar panels last night. So, is it safe for me to play 1.1.3? I don't want to mess up my save. I don't have a ton of time to play so getting this far into the tech tree is an achievement. EDIT: I only have one post? Is this it or did I have one posted before? haha I guess I am really resigned to being a lurker.
  11. Ok, I don't have screenshots so I'll have to describe what happened and maybe someone can tell me if it's a game-glitch or something that I did wrong because I had to rage quit when it happened. I was reading the forum and I saw people commenting that it is just as easy to get to Minmus as it is to get to the Mun and it yields more science. So I thought, "Hey, I want more science!". So I went and built a rocket to get me to Minmus. I got the thing up and brought up enough fuel to make it there and back a couple of times. I thought things were golden. So I set it up for the transit to Minmus and was just watching it coast. I play real-time and that 8 day transit was a lot more painful than the few hours it takes to get to the Mun. But oh well, I've never seen Minmus up close so it'll totally be worth it. A few days later, 3 days away from Minmus influence, I still can't see it, it must be tiny, eh? I am sitting on the couch watching a movie with the map on the computer so I can glance at the clock counting until my next node and I see my orbit going back and forth between Minmus encounter and Kerbil orbit. I frowned and got up to take a look and my ship was just spinning around all weird but otherwise appeared to be fine. So I stabilized it and saw on the map that I was heading toward Minmus encounter and figured I was good to go. Looked at the ship again real quick and noticed I had 4 staging markers with nothing under any of them. I figuratively scratched my head and figured it was just some sort of a glitch so I went to the space center in order to re-load the ship. I went in to the tracking station and found my ship and two pieces of debris from my ship which was odd because there shouldn't be any debris yet but I hadn't jettisoned anything out of the atmosphere yet. So I proceed to load the only non-debris item and I just see the lander from my ship and then a second later, I notice the rest of my ship floating next to it, fairing still intact and everything. I was getting pretty steamed because it's already been 5 days watching this thing go but I figure, Minmus is small, maybe I can still get this lander on the surface in one piece since we're already over half-way there. So, irritated but a little cooled off, I go back to watching my movie and when it's over, I check the game again, and I see a bunch of orange bars, presumably because it's overheating? I didn't have any radiators on it because it was just a miniature lander and I barely fit a couple of small experiments on it as it was. So, I've taken the last week off from the game and I want to try again but I don't know what happened because I wasn't watching when it started its acrobatics. So, any idea on whether it was just a glitch in the game or another 1.0 new thing I need to account for kind of thing that I still don't know what it was? Thanks for any help in advance!
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