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About RA3236

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    Ex-KSP Player

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  • Location Brisbane, Australia

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  1. RA3236

    Ban the user above you!

    Banned for distracting me with a notification.
  2. RA3236

    Ask the Mods questions about the Forums!

    I still check up on the forums occasionally and sometimes I find that an old post of mine was quoted yet I don't remember it and don't recognise that as something I would say. Is it possible that these posts have switched authors during an update to the forums or something? Or am I going crazy?
  3. RA3236

    [Whitelisted] [Modded] Forum Minecraft Group

    You can join, all are welcome
  4. RA3236

    Weather Chat Megathread

    Whatever the case, it appears it will be a Tropical Low before it hits Perth.
  5. RA3236

    Brainlord’s Petition to Change the EULA

    Seems like a reputation grab to me. Side note, why all the fuss? It doesnt matter. You'd find a lot of your personal information is stored on the internet. Your IP is globally visible. How do you think personalised ads work? And mods were always at the mercy of Squad, they just took the liberty of asking before merging it into the game.
  6. RA3236

    struggling doing Large TD-25 Decoupler test mission

    Maor boosters. Seriously. Sounds like a TWR problem after a stage separation.
  7. You'd be travelling 6.685 astronomical units. That's not too bad, seeing how Jool is about one quarter of an AU from Kerbol. There are two problems. 1. KSP does not show the apoapsis of your craft if it is about 1.5x the distance of the furthest celestial object from the ingame Sun and 2. The delta-v requirements are just, no. The thing is, getting there and dropping off the payload (the orbital speed up there is only about 17m/s if I remember my old planet packs right) is the easy part. Slowing down is harder, because at that point the launch vehicle would be huge. Gravity assists will kill you. And then theres the timewarp factor. Edit: turns out I misread the OP and its actually 1969 Gm away. So about 12 AU. That shouldn't take up much more DV but will take up time.
  8. RA3236

    landing on the mun

    I took the Kerbal X to the Mun, and plenty of others can say that too. For the number, about twenty.
  9. RA3236


    Please read the challenge guidelines before submitting a challenge. In other respects, what are the rules? Does it have to get to orbit? Does it need to be fully reusable?
  10. RA3236

    Orbital Re-encounter

    Might want to look in the settings file, turning it up manually. I don't know which setting in particular it is though.
  11. RA3236

    Glitch? Please help!

    Which recover button are you both using? The pause menu one, or the hidden one behind the altimeter you press with the cursor? I know the pause menu one can be bugged.
  12. Can't confirm as of yet. All I know is RT to go backwards, LT to go forwards. I usually experiment with the sticks and look at the prograde marker on the navball (in target mode. Helps if you think your drifting). Youll have to get used to the inversion, check your controls in case something has screwed up. If its not regular, and it inverts only every now and then, please tell us.
  13. Kerbal Space program on console is written in unity, it says so when the game starts. As for when it updates, they'll get there eventually. They'll want to have to port the version, as they are different games in essence. And that's after testing 1.4 and the Making History expansion. I wouldn't push them, they have a lot of stuff on their hands with the PC version seeing how that's a larger player base.
  14. RA3236

    Ask the Mods questions about the Forums!

    Seems good so far.