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RA3236

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Everything posted by RA3236

  1. Don't use the Thud because when I made something with it, I blew up the whole space centre. IN CAREER!!!
  2. New one: forgetting about my Saturn V rocket and putting it on a transfer to Jool. My definite biggest fail... Unless I love reentry, which I do.
  3. I usually have a Pe of 45km and aerobrake my way down. Not helpful if you have TACLS and you're out of food, but good if reentry doesn't help. I use this method after returning to Kerbin after an interplanetary mission.
  4. Almost a kms on the runway: strapping ten BACC SRBs to wheels. Also with rockets to keep it on the ground. To bad it exploded due to reentry heating. im kidding, more like 500.
  5. Mission Control: Kerbal X Number 73672: Come in please!! Jebediah: *crackle Housten, We'Ve had a problem. Mission Control: Wait, what happened?? MechJeb: He's... Floating around in space around target body 6 Minmus. MC: How... MJ: He ran out of EVA fuel. This is in sandbox though. In my career, crying because there is no money for new rockets to send him to other planets.
  6. I've only gotten about ten, but I glitched out Custom Asteroids and I ended up with 10843 asteroids on count, not that asteroids don't count as flight. Laggy as hell.
  7. Aerobraking on Eve with a Pe of 50km and travelling 5000kms on Soi change.
  8. Long story short: Eeloo and beyond. Long: the rocket that sent that kamikaze probe could only launch kerbals to Minmus. In career, LKO. Seriously, I'm a sandbox person. And for planet visits that were fair: Kerbol: crashed, escaped from SOI Moho: I think I got a probe there once, but that was it. Eve: burned up on aerobraking. Kerbin Career: LKO. Over wise visited everything with Mechjeb. Duna: Attempted landing, but parachutes didn't deploy. Dres: Not even close to getting to it. Jool: Gravity assist for my trip to Eeloo. To help I used Tylo and Laythe. Eeloo: Okay, I lied about the kamikaze thing. What happened was that I was trying to get out of Kerbols Soi and to do so in that trip I scraped the surface and destroyed my generator... It was a good thing that I had emergency solar panels, not that they worked. And before you ask, I've been playing since January. And I always use mods that don't add in engines and fuel tanks, which does mean I use Mechjeb. Actually I pulled out my Eeloo trip without it when I found out that my LKO heavy lifter could go to Eeloo sending a probe and I was like, I didn't know my Minmus probe had 17km/s of delta v!!!! And yes, that was in 0.90.0. I won't be able to pull it off again for a while... Sorry for the excessive rambling on about a mistake...
  9. Hi, I've been looking around everywhere for something that adds binary or ternary planets, preferably with Kopernicus and Sigma Binary, but I haven't been able to find any. Can someone please help, I can't make one because Space Engine doesn't work on my computer and I can't get planets inside SOIs without major collisions (yes, gas giants). Repeat: planets, not stars. It would be helpful if someone showed me a mod that exists, rather than waiting for someone to make one. - - - Updated - - - Actually, maybe if someone spent all week trying to get it done, I'd be fine with that, as long as other people will enjoy it.
  10. Hyper Edit can't really calculate SOI changes in the game, so it pretty much just puts you into a orbit around the body you specified - this crashes the game. Which is why I go Alt-F12 Infinite fuel and launch a rocket to get there without worrying about fuel. Actually, now thinking about it... HyperEdit has a few issues with RemoteTech, which is recommended for RSS. It could be the cause of the NaN part of the problem - reinforced with the Kraken (but I don't know which one).
  11. Since I couldn't figure out how to edit my Imgur album, this is cool: http://imgur.com/qKRF0Xx Nothing like this collision. Thank You, Sigma88, for making this possible!
  12. Sisyphus: 1) Make a module manager config file that loads after both RSS and SB, and type %mainMenuBody = Kerbin outside of the body syntax but inside the curly brackets so: ... (Put the moduleManager stuff here) { %mainMenuBody = Kerbin } ... (do what you want after this) 2) Don't know whats wrong, but it might be that Kerbin (Earth) is now orbiting a barycentre rather then the sun. 3) Kraken - Okay, I don't know... 4) That's normal, as far as I know the smaller one does not change parenthood (Change me if I'm wrong) 5) HyperEdit + Kraken. HyperEdit has a few issues so try not to do that unless you know what you're doing Change me if I'm wrong, I have been working all weekend on my six giant system and I have pretty much experienced everything that is not RSS. As for HyperEdit, I already noticed...
  13. Hi, I got this mod yesterday and I have been working on Kopernicus all day with it. I'm pretty happy with my hexternary-or-whatever-its-called system. Its basically a massive gas giant, two gas giants in a binary, and three gas dwarfs orbiting each other barycentre. And yes, it is complicated and the names I think aren't that great. Before you ask, I have no intention of creating a mod from this. http://imgur.com/a/Mmogf And yet I fly in and get shot out by the SOI changes...
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