Jump to content

frostyfen77

Members
  • Posts

    6
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Bottle Rocketeer
  1. with the new power.cfg patch, it makes changes to the m2x reactor befor mk2 expanded can do its NFE patch,causing mk2 expanded's NFE patch no longer able to work, thats my diagnoses at least,
  2. still freezing up on loading at "MX2_Reactor, even after uninstalling 4.1.0 completly and going to 5.0.0 mk2 KSPI integration. I didnt need to put power.cfg after mk2expansion since you put it before it, but I still had to do the NFE check for the conversion module/fissionreactor to get running, it seams I'm the only one having this problem though... so I guess ill just have to live with it x.x
  3. so... am i really the only one having this problem? cause i can only get the game working with this mod when i use my own fix :x EDIT: and also the problem doesnt lie with MK2 expansions NFE.cfg patch finding the mk2 KSPI files, the problem is the NFE.cfg patch modifys the origional m2x_Reactor before MK2_KSPI's power.cfg has a chance to get to it and do what it needs to do
  4. i have: KSP interstellar extended 1.4.10 Near Future Electical 0.5.3 MK2 expansion 1.5.1 MK2 KSPI integration 4.1.0_main_sequence_neofelis_nebulosa Module Manager 2.6.8 all of this having been JUST downloaded and installed at the time of this post straight from CKAN also did a clean KSP install befor i downloaded all that, and their dependencies it still hangs up when it reaches the reactors, specifically it stops at "M2X_Reactor_Antimatter"
  5. ahh i see! i downloaded it off of kerbal stuff :x - - - Updated - - - well unless "some time ago" means less than a week, then yeah, i downloaded it off of kerbal stuff, i honestly wasnt aware ckan existed x.x but im going to use it now! cause mod managers are awesome like that
  6. Thad a poblem loading this mod, specifically, the Mk2 reactors freezing up the module manager, and after a few days i figured out the problem, when you have near future electrical, Mk2 expanded has a patch to remove the conversion module and replace it with a "fissionreactor" module so the power patch in Mk2_KSPI Integration froze up the module manager when trying to get rid of the conversion module because there wasn't one. I fixed it myself by replacing, on all parts, "!MODULE[ModuleResourceConverter]{}" with the two lines "!MODULE[ModuleResourceConverter]:NEEDS[!NearFutureElectrical]{}" to apply when near future electical is NOT present and "!MODULE[FissionReactor]:NEEDS[NearFutureElectrical]{}" for when it is present. I also had to add ":AFTER[Mk2Expansion]" because this patch would, for some reason, get applied before mk2_Expansions near future electrical patch and that would cause a similar problem, so this patch needs to go after MK2_expansion loads all its patches. Hope this helps!
×
×
  • Create New...