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ToukieToucan

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Everything posted by ToukieToucan

  1. I would recommend 'Trajectories' mod which will make your trajectory more precise taking rotation of the planet and atmospheric drag into consideration. One issue with the mod is that it can only give precise readings for the current stage so you might need to use RCS/other engine on your last stage. Also, it doesn't take parachutes into consideration but mostly you'll deploy your parachutes at a low altitude which would make the difference negligible (that is if you aren't going for SpaceX precision)
  2. Any way to edit the game files if needed to manually adding upgrade points? My KCT is a bit buggy.
  3. Add a HUD for best dialogue options and all statistics of your life: Km walked Km flown Amount of words said Amount of people met etc
  4. Give it those hands where the elbows are way up but the hands are low. OR Buffed Macho creature with tiny hands/feet/wings
  5. And cover your self in the carnivore mouths so you can wreck havock where every you go!
  6. I = Δv2 m2 - Δv1 m1 Sorry for being newb but you already know I, right?
  7. Because you got banned on steam, enjoy your VACation. I heard that the pound is different on the moon than on Earth, what's the exchange rate for the moon?
  8. Playing with KCT on science mode with the "Upgrades from Tech Tree" turned on. Each time I unlock a new tech it says I got a new upgrade point but when checking the upgrade points amount it still stays at 0, does anyone know how to fix this or how to manually add upgrade points because manually adding BP/s is pretty buggy.
  9. This site will show the increase/decrease needed to make a precise relay system, pretty cool: https://ryohpops.github.io/kspRemoteTechPlanner/
  10. And doesn't the base part from which the 1000 kg object gets ejected get a kind of recoil of the decoupler?
  11. but then I can't turn the main craft to preform another burn.
  12. I am planning a relay sat system and would like to know the Dv of decouplers, does anyone know how much Dv they or how to calculate it?
  13. Toucan Space Program, simple but pretty cool.
  14. It was quite a project, though mostly it is fine tuning and fixing bugs in my script (like using non existant commands) which can take up a lot of time.
  15. "I was in your shoes back in January 2016. In the process of learning this:" FTFY "I was you January 2016. In the process of learning this:"
  16. Going for a semi realistic science save with TAC, RemoteTech, ScanSat, Kerbal Construction Time, some parts mods (Nearfuture included), and kOS. Goal is landing kerbals on possibly every planet (if not returning, sustainable base must be built) or just something else interesting. I think my space program will be pretty public (except those spy sats ), by the way, how do you change your launch site?
  17. Ah, I used to have a whole scheme of naming themes, still kind of use it: Manned Spaceflight get city names for example kerbin Atlanta mun Seattle minmus Chicago That way you can easily identify the craft by name, mostly the name given to a planet (Atlanta for example) stays the same so the first orbit till space station refills will all be called Atlanta (Although I could ofcourse give a new scheme to space station refills). One of the only times a naming scheme will changed is when there have been multiple catastrophic events (2 rockets blowing up in succession). My relay sats mostly have some Aztec name, Probes some sort of name of a State (stuff like Wyoming, Nevada Iowa sound pretty nice). Edit: I'm going to start a new science mode save but need a decent save file name and flag, should I go for Toucan Space Program or something little more serious like NASA/USA?
  18. Left of Korea is mini Africa and mega Spain.
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