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Everything posted by birdog357
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I was thinking that the MOL equipment module should have LS supplies baked in so the station has some endurance. Unrelated issue, in flight, I have no way to extract the data from the KH-10. My Gemini-B and the Lab are missing the collect all buttons. They exist in the VAB but not the flight scene. Thoughts?
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The BDB contracts are confusing me. I want to do the one titled "Aim at another planet and miss". I can't accept bird because it says the pre-req may only have 6 offered/active BDB contracts at a time is unmet. I have 6 offered and none active. Even when I cheat and accept one and then using F12 I complete it, it now says that's met, but it's still not usable. I click off of it and come back and it's back to unmet. What gives? She does fly as good as she looks, although the RW torque is way too high. It's unusable by hand. I had to keep toggling it on and off because MJ can't use only RCS to aim and RW is too strong for hand flying. I do enjoy full manual docking looking out the left hand window. I don't even have SAS on.
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I have not unlocked any guidance other than smartASS at the moment. I kind of have to hand fly it using the Surface modes. I didn't have a problem with Mercury-Atlas. I think it's just the light upper stage with the fairing. It's just touchy to fly, as it should be. Unrelated note. This is the first time I've encountered BDB contracts. Most of them are locked. The ones that confuse me are Lithobraking, aim at another planet and miss. I have all the prereqs met, yet they won't let me agree to them.
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I'm 100% that this is a PEBKAC error: I've been away for quite a while. I'm running the release version of BDB on 1.10, 2.5x stock system. Currently trying to launch Ranger 1 on an Atlas LV-3A. I get up to about mach 2-2.5 at around 10-12km and it just falls off it's tail and breaks up. Kinda like real NASA rockets did... So what am I doing wrong? I'm leaning over gracefully and I'm probably somewhere between 30 and 45 off vertical by the failure point. Mechjeb nor myself can keep the nose centered in the velocity vector at max Q. Finally got past the danger point. But it was a close thing. I think I need to lower the booster auto jet G force to 3...
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
birdog357 replied to Paul Kingtiger's topic in KSP1 Mod Releases
The fuel cell got goofed up then. It should be just hydrogen to be compatible with other mods.- 1,532 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
birdog357 replied to Paul Kingtiger's topic in KSP1 Mod Releases
The fuel cells burn hydrogen. Both in this mod and BDB among others.- 1,532 replies
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@dmagic This is apparently still an issue because I came here looking for answers on why my big map doesn't work in Alternis Kerbol. I had this issue with 1.7.3 and thought if I upgraded to 1.8.1 it might fix the problem. Still no dice. I will try your workaround of scanning Jool and the Sun next and report back. Do you need any logs to help track this down? I am running the current release version of Scansat. Followup. I've got a sat in orbit of Jool and had just started to get a scan of Sun but burned up. I now have both of those in the big map celestial body drop down but not Kerbin which is at 100% scan on two different map types.