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Everything posted by The Aziz
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I feel like the misunderstanding here came from a fact that games as a service are a part of games in long term post-release development, yes - but with certain distinction: they often offer time limited content, scheduled seasons (which dictates the release timing), purchasable cosmetic items, battle passes, season passes etc etc. Many people hate that, especially when a game has a high starting pricetag to begin with. So the comparison wasn't quite accurate. There are games around that offer only updates over time, perhaps some rare dlcs, but they're not what people call "service". Because you don't miss out anything if you don't play for some time, and there's no need to rely on public servers, 3rd party accounts and whatnot to play, and the only thing that dictates releases is the development progress itself.
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Can you believe my previous catto encounter was 8 months earlier, and in another country?
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Do I have some (very old) news for you
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Haven't played for so long that I forgot how ingame reentry looks like. I still have KSP visuals imprinted in my brain.
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Mmmmm, crispy don't think so, the rotating part probably sits on top of a bearing of sorts, and the opposite sides with connection nodes are static, all-in-1
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colonycliplowres.mp4 highres wheeere?
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Deep Space Methalox Engines...Are Terrible
The Aziz replied to Scarecrow71's topic in KSP2 Discussion
But are much, MUCH lighter. Same size hydrogen tank with a Nerv will give 3 times more dv than an efficient methalox engine. And will weigh few times less, allowing smaller launch vehicle. I pretty much switched to hydrogen for most deep space missions, except maybe Duna because the requirements for a there and back trip are so low. -
What happened to increased communication?
The Aziz replied to DoomsdayDuck555's topic in KSP2 Discussion
I'm just popping here to say that possibilities may be limited when out of few community managers only one is left. Few weeks ago Guerrilla Games, lost two out of three thanks to mass layoffs. We used to have weekly streams on twitch, sometimes giveaways, great interactions with community and whatnot, the perfect world. Now with just one left (who's doing a stellar job, thanks Anne for what you're doing out there all alone) all we have is daily picture on social media and sometimes a marketing post as they're closing in on a game release. I imagine it's not easy managing everything as one person. -
How one does even aim a rocket going near lightspeed at a few hundred meters wide object? I think you're expecting something that won't ever happen because it's too sci fi.
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.... This again? Just launch a rocket at enemy vessel. Or ban him from the server for griefing.
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Deep Space Methalox Engines...Are Terrible
The Aziz replied to Scarecrow71's topic in KSP2 Discussion
The whole, entire point of deep space engines is that you don't need high thrust in the middle of nowhere. A tradeoff for increased efficiency. I've been doing maneuvers around Jool moons and the planet itself using nothing but two basic hydrogen engines. Easy. Higher thrust? Yeah that's reserved for landing attempts, not orbital operations. Those two are synonyms. That's on you then, no problem with the engine. Long burns can be quite accurate unless for some reason someone is still using the questionable KSP1 technique. -
Is it though? It tells you there's something interesting out there you may want to check out, and doing so will give you a reward - but you're free to ignore it for as long as you like and explore the system on your own, and still gather science with instruments you bring with you. People wanted story, lore in Kerbal universe, now that they've got it, and it follows a natural progression, it's bad all of a sudden? It's no different from any other open world story driven games.
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Which happened, you can't just spam a ton of tiny boxes on the side of a craft on the launchpad and get through half of the tech tree. There's less experiments (for now at least) but they're more localized, and, you know, putting a radiation sensor on tiny ion probe ain't gonna work anymore. Now you're thinking how and where to put a thing on a craft for it to work. Small, efficient landers ain't gonna cut it now with all the bulky stuff you have to carry around. That's your first challenge. The only simplification is One Button to turn them on all. Another, upcoming, is scouting and setting up a base, possibly in unfriendly environment - but a necessity because of proximity to valuables under ground. Then there's the whole matter of starting off in another system with almost nothing, except what you'll bring with you, there'll be no KSC to boost your game. Now lemme ask this: what kind of challenge are you expecting? I've noticed some people who appear disappointed with what they got, rarely ever say what improvements to existing content they would like to see. So what is there, that can be made more challenging, while still being achievable for everyone?
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Deep Space Methalox Engines...Are Terrible
The Aziz replied to Scarecrow71's topic in KSP2 Discussion
Didn't see you comparing TWR and dv for a given payload+fuel mass though. Thrust and ISP are barely values to determine the final results that actually matter. -
Bug Status [3/11]
The Aziz replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
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Bug Status [3/11]
The Aziz replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
How does it look like then if it can't take change in ship parameters into account? The planned trajectory bends according to changes in velocity at given maximum thrust (which can be altered by changing thrust limit), but once out of fuel, there's no change in velocity possible, with no thrust applied. What does it show then? -
Bug Status [3/11]
The Aziz replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
So... 17/20 did not change. I'll take this space to give some feedback - if it didn't change, replace it with something lower down the list (and maybe bring it back when there's an update on the issue). There's more to it though, because there are six items on the list from the last pre-0.2.1 KERB that also did not change since then. People like progress, people don't like when things appear stalling. If that's the only news we're getting every two weeks (and a bit), add some effort. Yes I know there's probably some work done internally but it's not reflected here so.. People will eventually stop reading if there's nothing interesting to take from these posts. It could've been posted on thursday if most of it was copypasted. As for the node creation, whose idea was this? We can create one on the main path when it goes through another SOI, far away from camera and everything, but not on the cut piece when we CAN focus the camera for better accuracy? I want to know in advance if I need additional early correction burn that will make orbital insertion cheaper or not. -
Here's some info on the plans
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I don't have a cat so 3rd party furballs have to fulfill my needs every now and then
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There will be when it's relevant.
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What happened to increased communication?
The Aziz replied to DoomsdayDuck555's topic in KSP2 Discussion
Instead of discord they should've make IRC chat Youths these days