• Content Count

  • Joined

  • Last visited

Everything posted by MR L A

  1. Jool... descend into Jool's atmosphere, reach the limit (minus 250m I think) and then pop back out into an orbit
  2. Super awesome work! I'd love to see Principia for the stock system... does it really not already exist?
  3. For me, it’s not any of the game’s bugs in whatever form they’re currently residing. It’s not the now-rare kraken strike. Nor is it the decreasing performance at high part counts (over 30 for me and my computato). No, the very worst part for me and my 2000 hour love affair with KSP is the need I have to check the forums every few hours for a dev update. Don’t get me wrongs, I am in absolutely no way criticising squad here for lack of communication... it’s just I’m a little obsessed and, honestly, I think the obsession could only be fended off if I actually worked on developing the game. So, what’s the “worst part” for you guys? And I mean that in a way that is also kind of positive... like it being a huge time sink
  4. As it stands, CKAN (recommended installer) won't install Real Plume because, and I quote, "Error! RealPlume 2:v11.2.0 depends on RealPlumeConfigs, which is not compatible with the currently installed version of KSP" with the only option being to "Dismiss". Can somebody walk me through the process of getting around this or manual installation please? I know how to install a mod manually but it looks like there might be a fair few edits required?
  5. I agree, but probably a bit too intensive to slap on the already-cpu-intensive-KSP
  6. Damn, what pc are you using to have to consider this? Mines a really old FX based APU (not even discreet graphics) and I’ve not done this. I also use MJ to show vehicle info and it rarely disagrees with the stock read out... what circumstances are you finding it to be inaccurate? Also I realise what I’ve said doesn’t answer your question, but I’m curious!
  7. Honestly couldn’t choose between them... they’re both so integral to my builds already! BG is a beautiful bit of game-polish though.
  8. What I'm saying is, your tirade against TakeTwo/Squad is unwarranted. Sure, it isn't easy, but just because you don't get it - despite the wealth of videos you say you've watched, and ample documentation on this very site - doesn't mean TakeTwo/Squad is "dropping the ball". They've NEVER really "held the ball" in this regard to be honest, I've learnt pretty much everything from other users and trial and error. Same applies to the new features, which IMO, proves they are consistent at least.
  9. Yeah, I wonder if this feature will get another pass or update with future dlc? Honestly, I'd pay for ScanSat to me made stock and replace Kerbnet.. it has/had cool parts, better maps, cool scan-over-time thing... it really added purpose to missions just like the new surface-science-over-time parts in Breaking Ground. I'm getting off topic... but ScanSat is precisely what a lot of us in the community are asking for in regards to an orbital-science-over-time pack/parts/feature.
  10. Completely disagree. I found myself a little confused when they first came out... then I realised how it all worked and found it completely intuitive. Sure, it isn’t easy, but then neither is shuttle building...
  11. can we see your craft please? I'm at 2000 hours and I've never found myself in this situation - not saying its your fault or anything btw - I'm just very curious to see what, exactly, you're doing I realise 2000 hours is a lot, but when you look at what is possible in this game and how innovative and nuanced it can actually be... it isn't much time at all and this is an example of exactly that - experienced player coming across something totally new I love that about this game... rant over
  12. I'd heard about the SSTV before, but didn't realise there was so much backstory originally planed! Not sure how I feel about it though.. I mean its kind of cool but at the same time takes the game in a very different direction to where its going right now
  13. ngl I was expcecting a link to this
  14. Are you sure you haven't got infinite fuel on or something? Also, did the thumper actually reach orbit or just go into space and fall back down?
  15. Excellent work! Any practical uses for this in mind (in KSP I mean)? If not, its still a great demonstration!
  16. I understood that reference
  17. I'm really glad I'm not the only one! I made an addition to an existing design (robotic manipulation of payload in a Mk2 cargo bay so satellites don't just get shot into the opposite wall on decoupling). Oh, and folding solar array arms for a space station and that's about it... there's just so many possibilities!
  18. Rigid attachment generally does not work well on planes. Heavier ones need a bit of give on landing or they just shatter. I almost never use rigid attachment for that reason. See bold, lol. He was talking about a launch vehicle, not a plane.
  19. Not sure why you would need struts for a launch vehicle these days anyway... rigid attachment all the way. Unless your designs are more than a little unorthodox...
  20. That's a really nice movement, but I think the end of tail needs to move rather than staying static (static in a relative sense i mean). Like an actual fish's tail has a flick to it, it doesn't just move from side to side Though I do accept, of course, that this is a WIP haha I love this
  21. You might be better off using the rotational servo lol
  22. I’m pretty darn excited about the upcoming DLC and can’t wait to give it a go... but what’s the first thing you want to build?! Personally, I think I might build a folding wing electric prop duna flying probe. Or something I don’t know!