-
Posts
574 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by MR L A
-
Why not just use a fairing? I'm not completely sure what's going on here lol
-
Reverse-engineer a Hockey-Stick Burn and Live To Laugh About The Exploit
MR L A replied to Hotel26's topic in KSP1 Discussion
Has this thread been renamed or am I imagining things? -
Its because he's a cybernetic organism, living tissue over a metal endoskeleton, sent back in time to save Sarah/John Connor... and also ensure adherence to forum rules. Go with him if you want to live!
-
Well I'm in favour of this. I'm running a pretty lousy system so low res should translate to okay performance for me! Keep me posted!
-
Think you misread the post there bud lol Also, I've no idea, sorry! I've only ever done extremely basic re-texturing of 3D objects from Skyrim, literally no idea where to start with 2D... which seems counter-intuitive really.
-
Huh I didn't realise this was a bug. I just thought I'd suddenly got absolutely awful at landings despite nearly 2000 hours of playtime. Makes much more sense tbh.
-
Stock missions disappeared?
MR L A replied to scotty's topic in KSP1 Technical Support (PC, unmodded installs)
I recommend verifying the integrity of game files if you're playing through steam -
Can confirm this. 4 works, not tried any other numbers... it is a little fast though.
-
I can't other wise I would. They'd be covering windows or the hatch on the new version. I know it does but is the mod even up to date? Plus there's a lot of parts I don't need/want and I'd like to be able to resolve this in stock =/ It is a great mod though
-
Very nice improvement! Hope you remembered to take the solid fuel out of those... whatever they're called tanks You could land that at that speed.... takes a steady hand though. I had a MK3 shuttle design that I basically HAD to land at that speed on Kerbin because it was horrible and and slower it would just stall. Get KER so you can see your vertical speed! ...Horizontal speed really isn't that important unless you reach the magic speed where you fall through the floor (its over 1000m/s so dw about it) your aerobrakes appear to be upside-down? By their traditional use anyway...
-
they sure would. I really like the new 1-3 just because of the cardinally placed door and built-in RCS... but then I was like... well where the heck do I put the chutes without ruining it? Especially if its got a docking port on the top (and yes, I know you can clip an ejectable port over a parachute but its such an ugly solution). Kinda wish it had built in chutes or they'd make docking ports with built in chutes.
-
When has squad ever given us complete kits of anything? I never expected we'd get all the parts required and IMO I don't think we should. It would be like buying a lego kit but instead of building it yourself somebody at the factory already did it for you... and its only one gigantic part. Seriously, where is the fun in building something than is meant to go in a certain position and nowhere else? Half the fun of KSP is trying to realise your ideas with a limited part set. Honestly, the day squad give us exactly what we need parts-wise will truly be the day KSP dies.
-
Nah, imo it is long enough for any adequately designed craft to take off on, and long enough for shuttles returning from orbit to land on and stop. I wouldn't mind a North/South facing runway though, maybe one that intersects with the current one
-
My lord I wish the service part would fit nicely =/
-
Alternate mod for mod like KJR (kerbal joint reinforcement)
MR L A replied to Saphirence's topic in KSP1 Mods Discussions
I think there's a way to do it if you change a game file somewhere... it will be one of those "=false" to "=true" jobs I'd imagine. But yeah, you're right, it is a tremendous pain in the rear going through and changing all the parts... -
Honestly, I'd sooner have paid $15 for them to resurrect and release the revamp than Making History. So far I've not really been interested in the Mission Builder.. the new 1 and a bit meter parts are kinda nice, but don't quite match the old textures (the blacks and whites are a different shade to the black and whites on the 1.25m parts - annoying) PLUS I can't quite get them to work properly in career mode... I keep finding cheaper/more efficient/equally capable designs for launch vehicles either side of the 1.8m parts (so a cheaper 1.25 design or a more capable 2.5 design) and I'm having trouble with the new engines for exactly the same reason. I honestly can't find much of a use for the K7 (whatever its called) engine, especially if you need the vernier control engines... 4+the main engine = 5500~ funds but isn't any better than the titan replica engine which is less than half the price and has a better vac isp.
- 32 replies
-
- mastodon
- making history
-
(and 3 more)
Tagged with:
-
Thanks! I'll have a proper look at this when I'm home I guess, with regards to the mountains around launch sites, it makes it look a little nicer? Endless plain green fields would look a bit dull... though having said that I do like the idea of a desert site even though that would be endless plain yellow sands
-
@severedsolo I've actually been using KAC to set up a launch schedule... requires some role-play as there's nothing to force you to stick to it though. Is this KCT mod up to date? What's its full name?? Just had a quick google... apparently not updated since 1.2.2? Also I only really want pad refurb time not rocket construction time =/
-
[Stock +Making History DLC] Saturn V
MR L A replied to TheMichael's topic in KSP1 The Spacecraft Exchange
How much dV does that thing have? -
Alternate mod for mod like KJR (kerbal joint reinforcement)
MR L A replied to Saphirence's topic in KSP1 Mods Discussions
Is KJR still needed after rigid attachment was added to the game? -
Why? I've only ever launched into polar orbits from there... might be cool to have a station on an inclined orbit though.
-
Question!! Why do my probes, DIE At reaching DUNA
MR L A replied to Boris Kerball's topic in KSP1 Discussion
When your probe reaches Duna, are you the far side of it? i.e. Duna is between you and Kerbin resulting in no comms? You could also turn probe control off in the difficulty settings. This would mean you still require a connection for any fine control but allows you to pretend that the probe is programmed (like they are in real life) - you only have the option of 100% or 0% throttle and direction choice by SAS buttons only though Other factors might be silly things like running out of battery, no solar panels/RTGs etc Which dish are you using exactly? You'd probably be better off using an antenna rather than a relay dish too -
Personnel parachutes too fast
MR L A replied to Rafael acevedo's topic in KSP1 Suggestions & Development Discussion
I feel like the musicians hating guitar hero one is a little more than just because of it being a "game approximation" - it was just a funny shaped controller lol, nothing even vaguely like an instrument... at least wii bowling was a sort of simulation (just a bad one) and ksp parachutes are just iffy simulations of real ones. Guitar hero, whilst admittedly fun, could hardly be called an instrument simulator... even a REALLY bad one. It was just a quick time event sequence with 3rd party controllers.