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MR L A

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Posts posted by MR L A

  1. Installed the game on my new machine! I've finally upgraded from my old A10-7870K (APU) to a shiny new Ryzen 5 5600X with a nvme Gen 4 1TB SSD (10x faster than my old ssd according to the benchmark tool I used) and... well, wowzers in my trousers its fast!

    The only problem is it's paired with an old GTX 960 4gb. I can run the game on the very highest of settings quite nicely, but as soon as I tried Scatterer or EVE... well, hello 25fps! I'm sure I'll ask on the appropriate thread, but anyone know if I'm doing something wrong? or is that about what you'd expect from a GTX 960? Either way, its a hell of an improvement!

  2. 3 hours ago, Fierce Wolf said:

    This. I don't want the game to play by itself

    Really? Even after 2000 hours of gameplay you don't want the ability to launch your standard-rocket-standard-payload vehicle without having to guide it through the atmosphere for the millionth time? For me, MJ allows me to play the fun parts of the game and not get bored of the repetative stuff.

    That, plus designing something around MJ and tweaking the settings is a whole new learning curve and actually teaches you a fair few things that you may not have realised before. Plus MJ cannot be trusted... so you essentially baby sit anyway and double check everything it attempts. All MJ really does is save you from making a few dozen clicks here and there.

    With that said, I was staunchly against using MJ until I was confident in my own ability to get anywhere in the system or dock. And lets be honest, mastering those things really doesn't take long. 

    To answer OP though... Scatterer. My computer is far to slow to use it.

  3. This week I went on the internet and I found this...mESzqoO.png

    Apart from channeling my inner Clarkson there, I thought this was a brillaint way of deploying a centrifuge! Anyone tried it in KSP yet? I will be shortly, thats for sure! The thing is "self-deploying" in that the spin itself pulls out the arms and I thought that was super clever - but also it should have been SO obvious to me lol

    Personally, I love a good centifuge, but building them in orbit its painful... but not quite as painful (in my humble opinion) as seeing them stuck on top of a rocket like some sort of giant hat (not a very good hat mind).

    The whole, fascinating article, can be found HERE and I thoroughly recommend having a look through.
     

    Sorry if this has been posted before, I've not seen it here if it has - but there's always a chance. Besides, might give some current regulars a new idea or two :)

    Happy building folks!

  4. Hey everyone!

    Don’t worry, I’m not asking *how* to make custom flags, I’m just naff at it.

    But does anyone make custom flags for fellow players? Either for free or a small fee (if solicitation is not allowed on KSP forums then absolutely definitely not for a small fee - who said that?)

    I always utilise two save file names; “The Space Program” (career mode) and “BlackBox Testing” (sandbox).

    I’ve had a go at using photoshop-like programs to create my own, but honestly my lack of graphic design skills made me feel more inadequate than the time I met Eddie Hall in a gym.

    Thanks!

    p.s. mods, I do apologise if this is in the wrong section, please move as appropriate you absolute legends :)

  5. It's been a while since I've played KSP properly... updated my mods yesterday and WOW. Few extra parts since I last used SCANsaT!

    Feedback-wise I have two things to note - 1) the models/textures are almost too good for ksp :P 2) more of a request but, could it be possible to use the telescopes to see through? There was a mod ages ago that gave you a telescope to look through... was a bit annoying thinking about it because at extreme zoom everything vibrated even in space... still fun though :P

    But yeah! I'm so glad to see the mod is still being worked on! :D It's the only mod I use that adds parts lol

    Keep up the good work!

  6. On 9/29/2020 at 12:55 AM, Popestar said:

    18 tons, which is nowhere near what you need to get into orbit.

    err... it absolutely is enough to get to orbit, even for a new player seeing as they're likely using 1.25m parts. Harder to get to the Mun obviously but I fundamentally disagree with telling new players that they need 18t or more just to get to orbit. 

  7. First time I've been on ksp for any length of time in months!

    I downloaded the SR71 replica and flew it round the globe - well, I flew the first fifth then went for a shower after stabilising at 19000m.

    Also downloaded that fair popular car with two rear jet engines and one pushing downwards - I forget what its called but had a whale of a time driving that around.

    Then I designed an extended duration space station - found a new (new to me) way to create a spinning ring that used way less parts than I'd used before. Also perfectly stabilised with roll control from MJ. Once I've finalised the design I think I might have a stab at career mode and have a go at getting it into orbit of some bodies I've not explored much previously (sorry Duna, this one isn't for you). Related to the ring, what does "damping" do on servos? Couldn't find reference to it anywhere :(

  8. I've been looking forward to a small claw for SO LONG! HOORAYYYYY!!!!!!!

    As a side note, KSP is starting to become really nicely polished now... still a fair few bits to do IMO but we're getting pretty close to what most of us would be relatively happy with for a final ever update.

    Not actually played ksp for a while now month or two now, but I can feel the itch returning ;)

  9. 2 minutes ago, touzenesmy said:

    but please, don't bring out fallacy arguments with "you cannot know what every single one will do"

    Assuming this is aimed at my comment, but the reason I said this was because you had already stated that "most people" had made a decision (something you cannot possibly know as is therefore "fallacy") -  I was using "fallacy" to point out the "fallacy" you had already used.

  10. 1 minute ago, touzenesmy said:

    None of us have a crystal ball, I'm relying on what I've seen on the comments on youtube at this point, I don't know if most people made their choice yet and you are right on this, still you cannot say that they didn't make their choice yet because none of us really know what is in peoples mind, that's why the poll is here, and didn't find any poll considering as much choices that's why I made it.

    You make a good point about the missing entry in the poll and I've just added it, thank you.

    I see what you mean - but those of us leaving comments are not "most people" - we're the noisy minority. KSP sold 2 million+ copies, so it's pretty hard to state that most people have made a decision based on what you've seen in comments - unless you've seen two million comments on the matter of course.

  11. 2 minutes ago, touzenesmy said:

    Thank you very much for your response, but I think that most people have already made their choice unless take two step back. don't you think so ?

    Absolutely not. "most" people haven't done anything of the sort - unless you've got a crystal ball that allows you to see into the future as well as read minds, in which case, this poll is a little redundant. and I'd imagine "most" people will simply wait to see what the game is like at launch (reviews) before buying - why have you missed that critical option off the poll?

  12. Many many different shades of things that should be the same colour... like mismatched oranges and whites...

    apart from that, my only complaints are about career mode (NEEDS mods to be played imo) and the lack of usefulness for space stations other than roleplay

    oh, and the order some parts are unlocked in.

  13. For me, it was a towering behemoth of a space station (like the starports in stellaris)... it had multiple hundreds of parts and had a giant rotating ring. Fully modular too so it could be constructed in space without using ridiculously wide fairings.

    "Why is that stupid?" I hear you ask.. well, my potato computer struggles to run vessels over 30/40 parts.

    I named it "The Station of the Wishful Thinker"

  14. Not sure if it's already been suggested but you could just changed the starting funds/science.

    Recently I've changed so the game starts with...

    > 2700 science 700 reputation 200K funds.
    > then cut funds rewards and science rewards to 10/20% (depends how grindy you want the game to be)
    >no quicksaves, no reverts, plasma blackout on, parts and kerbals have tolerances etc.

    > unlocked parts MUST be purchased with funds

    > start game... alt f12 > Maximum Tech and Maximum facilities
    > in the Admin building, use the strategy that takes 100% of your science and converts it to funds
    >reset reputation to zero (or as close as you can)
    > away you go!

    For me, I've found this makes more sense when playing the game (successful science missions = more funding! ...instead of Mun Rocks unlocking a new engine for some reason)  and cuts out the first few (at this point) annoying missions. It does feel a little cheaty at the beginning I admit... but you can make it much more challenging at the same time.

     

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