NotAnAimbot

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About NotAnAimbot

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    can into space

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  • Location Canad'eh

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  1. Kethane Station Discussion

    If you can fit em, use Goliaths. Less part count and way more powerful
  2. Kethane Station Discussion

    This can go around 21-22, but mostly because there's lots of armor underwater. I've gotten about 50 out of designs with no armor touching water.
  3. Kethane Station Discussion

    That applied to BDA 1.3. BDA 1.3.1 has now loveed up armor plates to the point they're useless and die in a single shot.
  4. Kethane Station Discussion

    Give some pics, maybe it's missile launch direction that's causing this. Maybe set missiles to launch forwards at max speed
  5. Kethane Station Discussion

    Not very well. BDA damage is mostly overheating parts, and as of now only the armor parts work very well at sustaining continuous cannon fire. This is all theory tho, never tried using the wheels as armor...
  6. Even if it's not perfect, I'd still like like to thank you for listening to the public. Keep on the good job!
  7. Naval Battles! (Defeat other player ships!)

    Also ask me for a PM if you want the craft, for the same reasons as @Spartwo above me.
  8. Kethane Station Discussion

    (copy-pasted from my WIP Not stellar quality, but they should be enough. The showcased crafts are my F-19 (The large, Su-35 like plane) and F-25 (The smaller plane, which I tried making like a mix of the Su-57 and my F-19) I think the engines weren't the only ones on wet mode after this near miss... And the one below is shortly after the one above... It was a staged fight between the two The mod is DCK so it shouldn't affect stock compatibility
  9. Work-in-Progress [WIP] Design Thread

    Some pics I took for an airshow I'm holding soon, in a KSP-based roleplay. Don't worry mods, it's off forums ))) Not stellar quality, but they should be enough. The showcased crafts are my F-19 (The large, Su-35 like plane) and F-25 (The smaller plane, which I tried making like a mix of the Su-57 and my F-19) I think the engines weren't the only on wet mode after this near miss... And the one below is shortly after the one above... It was a staged fight between the two
  10. All praise the invisible man. May he grant cheese on all BDA.
  11. To add to Spartwo's point, both their planes have wings angled inwards or close to 90 degrees to the fuselage, which irl would make radar bounce around them and amplify the return, something not portrayed in this beta.
  12. Thanks for your explanations @SpannerMonkey(smce) and @jrodriguez
  13. My understanding was that portuberances causing concave shapes like that big intake and the missiles would create a biggee rcs
  14. Then shouldn't this fighter's (brought to you by @ScriptKitt3h) rcs be bigger because of the multiple portuberances? It's much less smooth than this other plane yet has much smaller rcs
  15. Something that happens with the new stealth system is that the stealthier craft fires up a missile first from 15 kilometers. This is good, but the apparent nerf to the AIM-120 makes breaking the lock very easy, which then gives the less stealthy plane a chance to fire a missile closer in. Thus the easily detected plane is at an advantage, unlike real life. I'd suggest an AIM-120 buff to fix that, especially considering its accuracy is extremely low ingame, which makes "BVR" (15 km) engagements come down to which plane turns the best, even at longer ranges. As of now it seems like BDA is a mod especially for gunfights and throws missile fighting out the window. This is even more obvious with this new beta, which gives ridiculously big RCS signatures based entirely on area and not shape, which once again gives tiny fighters an advantage in all aspects.