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Elkram

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Everything posted by Elkram

  1. Been playing with kabinkraziness for some time now, its cool, really like it, thanks for your work!.
  2. As far as I know you need Unity, and could use blender to design teh 3dmesh and gimp for texturing, both are free. Try looking in here: http://forum.kerbalspaceprogram.com/index.php?/forum/15-modelling-and-texturing-discussion/
  3. Any plans on doing some females astronauts too, that way this mod can be used with some realism mods. Good work! Edit: I read you are already working on female counterparts, good to know!
  4. You can start by having a github account and making a fork of the original, then you can start recompiling and adding features, as far as I know. But Im not modder not maintainer of the mod, try asking coffeman if you feel better about it.
  5. Thank for the release, I'm having so much fun with your mod!!
  6. I dont know your answer but as far as I know a performance improvement is to be expected in the next release.
  7. So I have been playing for some days with this mod and made an Oxygen Round Oxygen tank. Took the sphere storage from here: http://forum.kerbalspaceprogram.com/index.php?/topic/92020-10-turbonisureloaded-stock-a-like-parts-pack-060515/ by: http://forum.kerbalspaceprogram.com/index.php?/profile/83859-a__gun/ That is based on: http://forum.kerbalspaceprogram.com/index.php?/topic/63112-023-stockalike-parts-for-useful-esthetics/ by: http://forum.kerbalspaceprogram.com/index.php?/profile/73873-turbonisu/ License: http://creativecommons.org/licenses/by-nc-sa/3.0/ I just Added an Oxygen label, the oxygen resource and changed the research node. I added 600000 Oxygen. Thought its going to be usefull for long travels or big stations. I'm not sure how much is it on Default profile, I dont know how balanced it is but I figured out It could help to this mod so I'm posting it on dropbox so the modders can pick it if desire to and add it to the next release, It probably is going to need some tweaking, like cost or research node. https://www.dropbox.com/s/uqteqyzfsmp66h5/oxygensphere.zip?dl=0 Included is a psd with the oxygen label, just in case you want to change it. Or I can make some modifications if needed, small ones.
  8. Since I'm not a mod developer I may have used the wrong words in here. Now that you mention the concept of community fix I unsderstand that is what truly is, just a hotfix to make it work on 1.1.2. wich Marian90 did and then I added the basic stuff I thought it should have. Truth is the mod looks abandoned and mod fans do this kind of stuff to use a mod they like. I did not want to confuse people and did not want to make it look like I did any coding. Marian90 did a hotfix to make it work on 1.1.2 and I did a zip file with a resource.cfg and the toolbox part wich is awesome and cool, and thats all we did. Truth is, it's not a true official release becouse none of both are mod developers, is just a hotfix, if anyone is still interested I have it still posted up here, https://www.dropbox.com/s/nvb0ie68cg9kwj8/DangIt-toolbox.zip?dl=0 Of course if it gets Oficially updated I'll remove it becouse there will be no need for it anymore.
  9. As far as I know for now entropy is not being updated, we are lucky dangit itself got updated. And yeah it's not going to work without an update. Good! Thanks for posting this!.
  10. They are awesome but somewhat creepy and disturbing, I'm gonna give them a try in the future for sure.
  11. awesome, havent got much time to play, thanks for sharing your results
  12. mmmm it's kinda weird, 5 years without failures.
  13. I tried the manual failures in a 64bit windows and it worked but still havent got a "normal" mod failure.
  14. Eso quiere decir que vayas al ultimo post el de Potential Fix for 1.1 wheel collision y te instales el mod que hay allí. Ufff lo siento hace un mes de esto.
  15. You did not understand me. I fixed it for you, I added what was missing, the toolbox and the resources. The toolbox contains spareparts for repairs. It's all in the file. I like DangIt too thats why Im helping. Thanks for your work.
  16. Oooops! Ok I tested it in 64bit windows. It works, but it had some problems: -The toolbox was missing - I added it. -It needs the resource spareparts defined either by community resource pack or by a standalone file - I Added a .cfg to add it. -It shows an ugly message about 64bit not recommended, I can't fix that so If you please can take a look at the code and remove it it would be awesome. Edit: It doesnt show it in a modded install, weird. Here is your release with the fixes i made, I hope it helps: https://www.dropbox.com/s/nvb0ie68cg9kwj8/DangIt-toolbox.zip?dl=0
  17. Thanks for taking the time, gonna install it right now and give it a try.
  18. Awesome models! thanks for your work and the modellers work too !!
  19. Your mod is awesome, just installed it and discovered how customizable it is and the amount of features it has. Grats! and thanks for your work!!
  20. It's nice what you tried to do, in my personal case it makes it worse. Thanks for your effort!!
  21. Same here this mod is so cool is one of my must haves. I'd update it to 1.1.2 myself if I had the skills.
  22. Your tool is awesome, it fixed my docking ports. Thanks for your work!
  23. I think I caught the problem, looks like a KAS misconfiguration: in the original saddle.cfg I found this: MODULE { name = ModuleKISItem volumeOverride = 100 stackable = true allowPartAttach = 2 allowStaticAttach = 1 staticAttachBreakForce = 10 } I did check the debug window, after attached to the ground, if you stepped over it it broke and same happened when attaching something so I changed it: staticAttachBreakForce = 80 Changed it from 10 to 80 and now it doesn't breaks when my kerbal steps over it or when attaching something. Don't know if changing the model does anything or not I did this change before this last patch didn't post it sooner becouse I was busy. Hope it helps.
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