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Elkram

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Everything posted by Elkram

  1. If I remember correctly my chute was in the same stage as my engines. It was fun.
  2. I did not try tweakscale myself on 1.1 but other plugins that i tried did not work. since old ksp is based on Unity 4.?? and 1.1 is based on unity 5.?? most plugins like tweaksacle will not work. but dont worry most of the plugins will be updated ina few weeks.
  3. You know modders do their mods in their free time. By the way DMagic I use your mod a lot I really enjoy it, it's one of my must have and I never took a moment to give you my thanks for it: Thanks!!!
  4. Awesome mod!, Congrats on putting so many planets up there. Since they are not on the Compatible Mods List, I'd say this mod should support Munar Surface Experiments and DMagic's Orbital Sciance. Thanks for reading!
  5. Hello! I got a mod installed that adds a part in the advanced motors category in the tech tree, I wanted it to be in the experimental motors category, so I changed the part file, since it says advancedMotors I tried to change it to experimentalMotors and expMotors but none of them works and the part just dissapears from the tech tree when I do this . Do somebody knows whats the name of the experimental motors category?. I tried the wiki but couldn't find that info. I got Community Tech Tree and Seti CTT installed. Thanks in advance for your help.
  6. Ok, thanks. Sounds like I will be touching those and seeing what happens.
  7. Hello everyone!, First time poster here. Gotta say this game is awesome and the community its even MOAR! I'been playing it for some months now and I'm still hooked to it like first day. First I gotta say Rbray did an awesome job with eve wip, I uninstalled the eve 7/4 (was it named like that?) becouse it lagged my game but this version goes smooth just in case he needs the info, it's a: Windows 10 8 Gb Ram 6 Core AMD MSI Nvidia GTX 470 with 1280MB So now to the question, I installed Eve Wip on my game and started adding clouds and atmosfere to Duna, Eve, Laythe and Jool they are mostly done for now but Im wondering if someone could give me a hand: layerVolume { size = 3725,2,0 maxTranslation = 0,100,0 area = 24000,4,0 rotationSpeed = 0.002 particleMaterial In this section of the config file, whats the job of "size" and "area", right now im just using the same value I got in height for the first value and size and not touching anything more but I they look like something important. Any help? Thanks in advance. Just in case someone wants it, the full cfg is here replace the contents of the clouds.cfg and thats all: EVE_ATMOSPHERE { Kerbin { Kerbin-clouds1 { altitude = 4000 speed = 30 detailSpeed = 6 scaledOverlay = Geometry offset = 0,0,0 settings { _MainTex = BoulderCo/Atmosphere/Textures/kerbin1 _DetailTex = BoulderCo/Atmosphere/Textures/detail1 _DetailScale = 60 _DistFade = 1 _DistFadeVert = 4E-05 _Color = 255,255,255,255 _DetailDist = 2E-06 } layerVolume { size = 4000,2,0 maxTranslation = 0,100,0 area = 24000,4,0 rotationSpeed = 0.002 particleMaterial { _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.5 _InvFade = 0.008 _Color = 255,255,255,255 } } layer2D { shadow = True shadowOffset = 0,0,0 macroCloudMaterial { _FalloffPow = 2 _FalloffScale = 3 _MinLight = 0.5 _RimDist = 0.0001 _RimDistSub = 1.01 _InvFade = 0.008 } } } } Mun { } Minmus { } Moho { } Eve { eveclouds1 { altitude = 10000 speed = 15 detailSpeed = 10 offset = 0,0,0 settings { _Color = 150,70,220,200 _MainTex = BoulderCo/Atmosphere/Textures/eve1 _DetailTex = BoulderCo/Atmosphere/Textures/detail1 _DetailScale = 30 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } layerVolume { size = 10000,1,0 maxTranslation = 0,0,0 area = 24000,4,0 rotationSpeed = 0.01 particleMaterial { _Color = 150,70,220,200 _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.5 _InvFade = 0.008 } } layer2D { shadow = True shadowOffset = 15,15,15 macroCloudMaterial { _FalloffPow = 2 _FalloffScale = 3 _MinLight = 0.5 _RimDist = 0.0001 _RimDistSub = 1.01 _InvFade = 0.008 } } } eveclouds2 { altitude = 8000 speed = 30 detailSpeed = 20 offset = 0,0,0 settings { _Color = 150,70,200,200 _MainTex = BoulderCo/Atmosphere/Textures/eve1 _DetailTex = BoulderCo/Atmosphere/Textures/detail1 _DetailScale = 80 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } layer2D { shadow = True shadowOffset = 10,10,10 macroCloudMaterial { _FalloffPow = 2 _FalloffScale = 3 _MinLight = 0.5 _RimDist = 0.0001 _RimDistSub = 1.01 _InvFade = 0.008 } } layerVolume { size = 8000,1,0 maxTranslation = 0,0,0 area = 24000,4,0 rotationSpeed = 0.01 particleMaterial { _Color = 150,70,200,200 _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.5 _InvFade = 0.008 } } } eveclouds3 { altitude = 6000 speed = 30 detailSpeed = 0 offset = 0,0,0 settings { _Color = 150,70,180,100 _MainTex = BoulderCo/Atmosphere/Textures/eve1 _DetailTex = BoulderCo/Atmosphere/Textures/detail1 _DetailScale = 80 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } layerVolume { size = 6000,1,0 maxTranslation = 0,0,0 area = 24000,4,0 rotationSpeed = 0.01 particleMaterial { _Color = 150,70,180,100 _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.5 _InvFade = 0.008 } } layer2D { shadow = True shadowOffset = 0,0,0 macroCloudMaterial { _FalloffPow = 2 _FalloffScale = 3 _MinLight = 0.5 _RimDist = 0.0001 _RimDistSub = 1.01 _InvFade = 0.008 } } } eveatmo { altitude = 65000 speed = 30 detailSpeed = 0 offset = 0,0,0 settings { _Color = 150,70,220,200 _MainTex = _DetailTex = _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } atmosphere { atmosphereMaterial { _Color = 150,70,220,200 _DensityFactorA = 15 _DensityFactorB = 1 _DensityFactorC = 1 _DensityFactorD = 42 _DensityFactorE = 20 _Visibility = 0.5 _DensityVisibilityBase = 2.71 _DensityVisibilityPow = 0.001 _DensityVisibilityOffset = 1 _DensityCutoffBase = 2.71 _DensityCutoffPow = 0.001 _DensityCutoffOffset = 1 _DensityCutoffScale = 1 _SunsetColor = 100,0,100,14 } } } } Duna { Dunaclouds { altitude = 8000 speed = 50 detailSpeed = 5 offset = 0,0,0 settings { _Color = 180,80,40,180 _MainTex = BoulderCo/Atmosphere/Textures/duna1 _DetailTex = BoulderCo/Atmosphere/Textures/detail1 _DetailScale = 60 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } layerVolume { size = 8000,1,0 maxTranslation = 0,0,0 area = 24000,4,0 rotationSpeed = 0.01 particleMaterial { _Color = 180,80,40,180 _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.5 _InvFade = 0.008 } } layer2D { shadow = True shadowOffset = 0,0,0 macroCloudMaterial { _FalloffPow = 2 _FalloffScale = 3 _MinLight = 0.5 _RimDist = 0.0001 _RimDistSub = 1.01 _InvFade = 0.008 } } } dunaatmo { altitude = 30000 speed = 30 detailSpeed = 0 offset = 0,0,0 settings { _Color = 180,80,40,180 _MainTex = _DetailTex = _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } atmosphere { atmosphereMaterial { _Color = 180,80,40,180 _DensityFactorA = 10 _DensityFactorB = 1 _DensityFactorC = 1 _DensityFactorD = 38 _DensityFactorE = 5 _Visibility = 0.5 _DensityVisibilityBase = 2.71 _DensityVisibilityPow = 0.001 _DensityVisibilityOffset = 1 _DensityCutoffBase = 2.71 _DensityCutoffPow = 0.001 _DensityCutoffOffset = 1 _DensityCutoffScale = 1 _SunsetColor = 80,0,0,114 } } } } Ike { } Jool { joolclouds1 { altitude = 45000 speed = 90 detailSpeed = 0 offset = 0,0,0 settings { _Color = 15,150,25,100 _MainTex = BoulderCo/Atmosphere/Textures/jool1 _DetailTex = BoulderCo/Atmosphere/Textures/detail1 _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } layerVolume { size = 45000,1,0 maxTranslation = 0,0,0 area = 24000,4,0 rotationSpeed = 0.01 particleMaterial { _Color = 15,150,25,100 _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.5 _InvFade = 0.008 } } layer2D { shadow = True shadowOffset = 5,5,5 macroCloudMaterial { _FalloffPow = 2 _FalloffScale = 3 _MinLight = 0.5 _RimDist = 0.0001 _RimDistSub = 1.01 _InvFade = 0.008 } } } joolclouds2 { altitude = 120000 speed = 150 detailSpeed = 0 offset = 0,0,0 settings { _Color = 15,150,25,110 _MainTex = BoulderCo/Atmosphere/Textures/joollayers1 _DetailTex = BoulderCo/Atmosphere/Textures/detail1 _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } layerVolume { size = 50000,1,0 maxTranslation = 0,0,0 area = 24000,4,0 rotationSpeed = 0.01 particleMaterial { _Color = 15,150,25,110 _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.5 _InvFade = 0.008 } } layer2D { shadow = True shadowOffset = 0,0,0 macroCloudMaterial { _FalloffPow = 2 _FalloffScale = 3 _MinLight = 0.5 _RimDist = 0.0001 _RimDistSub = 1.01 _InvFade = 0.008 } } } joolclouds3 { altitude = 200000 speed = 120 detailSpeed = 0 offset = 0,0,0 settings { _Color = 15,180,25,120 _MainTex = BoulderCo/Atmosphere/Textures/joollayers2 _DetailTex = BoulderCo/Atmosphere/Textures/detail1 _DetailScale = 200 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } layerVolume { size = 52000,1,0 maxTranslation = 0,0,0 area = 24000,4,0 rotationSpeed = 0.01 particleMaterial { _Color = 15,180,25,120 _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.5 _InvFade = 0.008 } } layer2D { shadow = True shadowOffset = 0,0,0 macroCloudMaterial { _FalloffPow = 2 _FalloffScale = 3 _MinLight = 0.5 _RimDist = 0.0001 _RimDistSub = 1.01 _InvFade = 0.008 } } } joolatmos { altitude = 150000 speed = 30 detailSpeed = 0 offset = 0,0,0 settings { _Color = 15,180,25,120 _MainTex = _DetailTex = _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } atmosphere { atmosphereMaterial { _Color = 15,180,25,50 _DensityFactorA = 30 _DensityFactorB = 0.9 _DensityFactorC = 1 _DensityFactorD = 42 _DensityFactorE = 0 _Visibility = 0.5 _DensityVisibilityBase = 2.71 _DensityVisibilityPow = 0.001 _DensityVisibilityOffset = 1 _DensityCutoffBase = 2.71 _DensityCutoffPow = 0.001 _DensityCutoffOffset = 1 _DensityCutoffScale = 1 _SunsetColor = 0,80,30,50 } } } } Laythe { laytheclouds { altitude = 5500 speed = 60 detailSpeed = 0 offset = 0,0,0 settings { _Color = 255,255,255,255 _MainTex = BoulderCo/Atmosphere/Textures/jool1 _DetailTex = BoulderCo/Atmosphere/Textures/detail1 _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } layerVolume { size = 4000,1,0 maxTranslation = 0,0,0 area = 24000,4,0 rotationSpeed = 0.01 particleMaterial { _Color = 255,255,255,255 _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.5 _InvFade = 0.008 } } layer2D { shadow = True shadowOffset = 0,0,0 macroCloudMaterial { _FalloffPow = 2 _FalloffScale = 3 _MinLight = 0.5 _RimDist = 0.0001 _RimDistSub = 1.01 _InvFade = 0.008 } } } laythemist { altitude = 120 speed = 80 detailSpeed = 0 offset = 0,0,0 settings { _Color = 180,180,180,180 _MainTex = BoulderCo/Atmosphere/Textures/jool1 _DetailTex = BoulderCo/Atmosphere/Textures/detail1 _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } layerVolume { size = 120,1,0 maxTranslation = 0,0,0 area = 24000,4,0 rotationSpeed = 0.01 particleMaterial { _Color = 180,180,180,180 _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.5 _InvFade = 0.008 } } layer2D { shadow = True shadowOffset = 0,0,0 macroCloudMaterial { _FalloffPow = 2 _FalloffScale = 3 _MinLight = 0.5 _RimDist = 0.0001 _RimDistSub = 1.01 _InvFade = 0.008 } } } } Eeloo { } Sun { } Dres { } Pol { } Gilly { } Tylo { } Bop { } Vall { } }
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