Kerenatus

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About Kerenatus

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    Bottle Rocketeer

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  1. hello i'm wondering if this mod is compatible with visual enhancement mods like SVE,AVP, etc i.e if those mods that change visual aspects of the stock system can recognise their targeted planets in this new galaxy?
  2. OS: Windows 10 (10.0.0) 64bit CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12) RAM: 32624 GPU: NVIDIA GeForce RTX 2070 (8031MB) SM: 50 (Direct3D 11.0 [level 11.1])
  3. I forced DX11 on and it helps A LOT!!! Now everything works smoothly with scatterer, eve, 5000+(?)parts, ect, even in the forest area! Though DX11 introduced some other problems such as re-entry visual effects not visible from afar...
  4. Thanks for pushing this great mod into the next level my 200+m ,600+parts ship can never launch itself without this mod
  5. ToolbarControl updated and hangar extender doesn't show in the game by any means. Guess i'll reinstall the older version. BTW thx for maintaining this useful mod!
  6. This mod has a strict version check and it simply doesn't function without version matching.
  7. Eventually i decreased "reflection texture resolution" to 1024 and the fps is finally above 24 at dense forest area (with scatterer eve ,etc). i turn anti aliasing on to x8 though. In plain area fps stays at 100+ . And yes all the trees in a large circle around my vessel indeed has the same details lol. BTW does anyone know why de faque does reflection texture affect trees?
  8. Let's be grateful to the developers who make this great mod to the public FOR FREE and let's not forget that they have no obligation of any sort to fullfill everyone's or anyone's want/need/preference. They make decisions for this mod they see fit, simple as that. [snip]
  9. Sweet mother of mercy, i just finished setting up my planet mods for 1.7.1 half a day ago, and now 1.7.2 comes
  10. guess i'll stick to DX9 then lol
  11. soooo if i have enough ram to spare, would DX11 bring any advantage?
  12. [WRN 20:01:15.997] [TweakScale] **FATAL** Found a showstopper problem on B9.Structure.HX1.S.HS. [ERR 20:01:15.997] [TweakScale] **FATAL** Part B9.Structure.HX1.S.HS has a fatal problem due having duplicated properties - see issue #34 - https://github.com/net-lisias-ksp/TweakScale/issues/34. [LOG 2019-06-12 19:56:02.789] Applying update TweakScale/patches/B9_Aerospace/B9_HX/@PART[B9_Structure_HX1_S_H*] to B9_Aerospace_HX/Parts/Structure_HX/model_hx_size1_structure_hub3.cfg/PART [LOG 2019-06-12 19:56:02.789] Applying update TweakScale/patches/B9_Aerospace/B9_HX/@PART[B9_Structure_HX1_S_H*] to B9_Aerospace_HX/Parts/Structure_HX/model_hx_size1_structure_hub4.cfg/PART [LOG 2019-06-12 19:56:02.789] Applying update TweakScale/patches/B9_Aerospace/B9_HX/@PART[B9_Structure_HX1_S_H*] to B9_Aerospace_HX/Parts/Structure_HX/model_hx_size1_structure_hub6.cfg/PART [LOG 2019-06-12 19:56:02.789] Applying update TweakScale/patches/B9_Aerospace/B9_HX/@PART[B9_Structure_HX1_S_H*] to B9_Aerospace_HX/Parts/Structure_HX/model_hx_size1_structure_hub_support.cfg/PART [LOG 2019-06-12 19:56:02.840] Applying update TweakScale/patches/B9_Aerospace/B9_HX/@PART[B9_Structure_HX1_S_HS] to B9_Aerospace_HX/Parts/Structure_HX/model_hx_size1_structure_hub_support.cfg/PART i think i find a problem. the patch applied to "B9_Structure_HX1_S_H*" also (wrongly) applied to "B9_Structure_HX1_S_HS" which had its own patch applied, which caused duplication.