Kerenatus
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Everything posted by Kerenatus
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Discount for Veteran Players?
Kerenatus replied to ChickenCoop24's topic in Prelaunch KSP2 Discussion
I sincerely don't understand why would the discount idea have been mentioned several times The vast majority of games don't even give a discount to their expansions, not to mention a sequel. It's a brand new game. -
What that "Not Actual Gameplay" really means?
Kerenatus replied to Climberfx's topic in Prelaunch KSP2 Discussion
There are several screenshots from "pre-alpha" version on the promotion page. From the looks of it, this visual improvement is significant even in its current state and surely will be better. -
Optimistically speaking, this statement was made after all those cases happened. That said, neither players nor developers could do much about that, so the option is to take what we would be given i guess.
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my dude, the official staff has repeatedly replied that ksp2 will launch at steam, just search the forum.
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i don't think you can walk like that without strong artificial gravity, which is far far future in terms of kerbal technology we know.
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What a great day!!! Looking forward to stock colonisation, interstellar and improved processing of large-scaled vehicles!
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hello i'm wondering if this mod is compatible with visual enhancement mods like SVE,AVP, etc i.e if those mods that change visual aspects of the stock system can recognise their targeted planets in this new galaxy?
- 50 replies
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- consortium
- planet mods
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[WIP] Kerbal Joint Reinforcement - Next
Kerenatus replied to Rudolf Meier's topic in KSP1 Mod Development
I dare not test it without KJRn -
[WIP] Kerbal Joint Reinforcement - Next
Kerenatus replied to Rudolf Meier's topic in KSP1 Mod Development
Thanks for pushing this great mod into the next level my 200+m ,600+parts ship can never launch itself without this mod -
ToolbarControl updated and hangar extender doesn't show in the game by any means. Guess i'll reinstall the older version. BTW thx for maintaining this useful mod!
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Kerenatus replied to Thomas P.'s topic in KSP1 Mod Releases
This mod has a strict version check and it simply doesn't function without version matching. -
Eventually i decreased "reflection texture resolution" to 1024 and the fps is finally above 24 at dense forest area (with scatterer eve ,etc). i turn anti aliasing on to x8 though. In plain area fps stays at 100+ . And yes all the trees in a large circle around my vessel indeed has the same details lol. BTW does anyone know why de faque does reflection texture affect trees?
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Kerenatus replied to Thomas P.'s topic in KSP1 Mod Releases
Let's be grateful to the developers who make this great mod to the public FOR FREE and let's not forget that they have no obligation of any sort to fullfill everyone's or anyone's want/need/preference. They make decisions for this mod they see fit, simple as that. [snip] -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Kerenatus replied to Thomas P.'s topic in KSP1 Mod Releases
Sweet mother of mercy, i just finished setting up my planet mods for 1.7.1 half a day ago, and now 1.7.2 comes -
guess i'll stick to DX9 then lol
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soooo if i have enough ram to spare, would DX11 bring any advantage?
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[WRN 20:01:15.997] [TweakScale] **FATAL** Found a showstopper problem on B9.Structure.HX1.S.HS. [ERR 20:01:15.997] [TweakScale] **FATAL** Part B9.Structure.HX1.S.HS has a fatal problem due having duplicated properties - see issue #34 - https://github.com/net-lisias-ksp/TweakScale/issues/34. [LOG 2019-06-12 19:56:02.789] Applying update TweakScale/patches/B9_Aerospace/B9_HX/@PART[B9_Structure_HX1_S_H*] to B9_Aerospace_HX/Parts/Structure_HX/model_hx_size1_structure_hub3.cfg/PART [LOG 2019-06-12 19:56:02.789] Applying update TweakScale/patches/B9_Aerospace/B9_HX/@PART[B9_Structure_HX1_S_H*] to B9_Aerospace_HX/Parts/Structure_HX/model_hx_size1_structure_hub4.cfg/PART [LOG 2019-06-12 19:56:02.789] Applying update TweakScale/patches/B9_Aerospace/B9_HX/@PART[B9_Structure_HX1_S_H*] to B9_Aerospace_HX/Parts/Structure_HX/model_hx_size1_structure_hub6.cfg/PART [LOG 2019-06-12 19:56:02.789] Applying update TweakScale/patches/B9_Aerospace/B9_HX/@PART[B9_Structure_HX1_S_H*] to B9_Aerospace_HX/Parts/Structure_HX/model_hx_size1_structure_hub_support.cfg/PART [LOG 2019-06-12 19:56:02.840] Applying update TweakScale/patches/B9_Aerospace/B9_HX/@PART[B9_Structure_HX1_S_HS] to B9_Aerospace_HX/Parts/Structure_HX/model_hx_size1_structure_hub_support.cfg/PART i think i find a problem. the patch applied to "B9_Structure_HX1_S_H*" also (wrongly) applied to "B9_Structure_HX1_S_HS" which had its own patch applied, which caused duplication.
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sweet mother of mercy! this mod is stunning!
- 330 replies
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- exoplanets
- other worlds
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This is stunning I say,stunning! Well done good sir. And will those "crew" parts have IVAs?
- 122 replies
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- centrifuges
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