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About XOC2008

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    SMI Collab and BDAc Tester

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  1. That list of plane parts makes me want to jump back into KSP.
  2. That's a basic way of looking at it, but you could say that.
  3. LHA-8 plans to restore the well deck to the America class.
  4. Are you using modular missiles? If so you need to be using the guidelines for building and mounting the missile. It sounds like it's not deploying because you have it set up wrong, and it's instead giving your plane a rocket assist.
  5. Make sure KSPWheel from Kerbalfoundries is updated. Aside from that, if you are using 1.5 or 1.6 I cannot say that these have even been tested for that. Spanner has had real life issues to deal with lately and KSP has not been a priority.
  6. Orbit changes the orbit direction over a target point once the AI reaches destination/altitude. You can go clockwise or counter clockwise. (Or port or starboard, I forget how its labeled.) Great for AC-130 type planes. Clamped/unclamped just gives you normal/higher options like raising the flight ceiling, top speed, etc.
  7. Nothing says you have to use it. Other people do. Not everything in there is going to appeal to every person.
  8. There is not, and doubtful one will be made any time soon. Spanner has been busy with real life, and he has previously stated most of his mods won't be touched/updated until well after the bugs have been worked out of KSP 1.5/6/7/etc.
  9. What version of KSP? What version of BDAc? Is clearance check enabled? How fast are you flying? There are a lot of variables here that need answered before an adequate answer can be given.
  10. I'll answer him again in case he just missed or misunderstood: BDAc will update to whatever version they feel it's ready for after they get a lot of the bugs worked out that came from 1.2 onwards. Every new version of KSP has resulted in, to some extent, catastrophic bugs that the devs have been working hard to fix. But as KSP keeps updating faster than they can get them fixed, it's impossible to say just when it will be released. I wouldn't be surprised if we didn't see a proper fixed BDAc till KSP 2. But please, stop asking about updates. They are not paid to do this, and have been work
  11. I don't know if you noticed but this has been brought up with other mods recently. BDArmory Devs have specifically made it so other BDA related mods would have to create their own custom categories instead of piggybacking off of their own. They are avoiding excess clutter by paring things down to BDAc-ONLY content in their subcategory. I would advise the devs of Kerbalfield to not utilize this MM config in their mod. If others want to do it and clutter things up on their own, whatever, but mod makers should not be piggybacking off BDAc's category anymore.
  12. 1) It is my understanding after being a tester and discussing this with the dev team of BDAc as well as lengthy talks with Spannermonkey, that ammo switching presently is not possible. It seems like it would be, but it’s basically the resource is the fuel and the bullet is the exhaust. The bulletdef is the only thing giving the effect, velocity, etc to the bullet and it can only have one bulletdef per part/gun. I would like to see ammo switching myself, since for a while gomker and I were testing velocity, shell weight, and damage output to get reasonably realistic sabot rounds. But presently
  13. Just curious, are you still working on that Kuznetsov too?
  14. I would assume nothing. It's more likely that the team will spend some time fixing what bugs are currently active within BDAC and try to get them fixed before figuring out the version it will be compatible with, be it 1.5, 1.5.1, 1.6, etc..
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