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About XOC2008

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    SMI Collab and BDAc Tester

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  1. XOC2008

    [1.4.X] SM Marine, Version KSP 14 BDA 1.2.X

    There is not, and doubtful one will be made any time soon. Spanner has been busy with real life, and he has previously stated most of his mods won't be touched/updated until well after the bugs have been worked out of KSP 1.5/6/7/etc.
  2. What version of KSP? What version of BDAc? Is clearance check enabled? How fast are you flying? There are a lot of variables here that need answered before an adequate answer can be given.
  3. I'll answer him again in case he just missed or misunderstood: BDAc will update to whatever version they feel it's ready for after they get a lot of the bugs worked out that came from 1.2 onwards. Every new version of KSP has resulted in, to some extent, catastrophic bugs that the devs have been working hard to fix. But as KSP keeps updating faster than they can get them fixed, it's impossible to say just when it will be released. I wouldn't be surprised if we didn't see a proper fixed BDAc till KSP 2. But please, stop asking about updates. They are not paid to do this, and have been working hard on their time to try and get this fixed.
  4. XOC2008

    [1.4.x] Kerbal Field Weapon Pack V2.2 [KBF] [2018.8.1]

    I don't know if you noticed but this has been brought up with other mods recently. BDArmory Devs have specifically made it so other BDA related mods would have to create their own custom categories instead of piggybacking off of their own. They are avoiding excess clutter by paring things down to BDAc-ONLY content in their subcategory. I would advise the devs of Kerbalfield to not utilize this MM config in their mod. If others want to do it and clutter things up on their own, whatever, but mod makers should not be piggybacking off BDAc's category anymore.
  5. 1) It is my understanding after being a tester and discussing this with the dev team of BDAc as well as lengthy talks with Spannermonkey, that ammo switching presently is not possible. It seems like it would be, but it’s basically the resource is the fuel and the bullet is the exhaust. The bulletdef is the only thing giving the effect, velocity, etc to the bullet and it can only have one bulletdef per part/gun. I would like to see ammo switching myself, since for a while gomker and I were testing velocity, shell weight, and damage output to get reasonably realistic sabot rounds. But presently it is not possible. 2 and 3) BDAc will not likely add many more parts unless it’s a brand new system like adding torpedoes and sonar. Currently they are a bit tied up with making things work again with 1.5, so new and expanded stuff won’t happen till they have bugs ironed out. That said, they have a github and I would suggest making your post a feature request there so it doesn’t get lost.
  6. Vessel mover.
  7. Just curious, are you still working on that Kuznetsov too?
  8. I would assume nothing. It's more likely that the team will spend some time fixing what bugs are currently active within BDAC and try to get them fixed before figuring out the version it will be compatible with, be it 1.5, 1.5.1, 1.6, etc..
  9. XOC2008

    [1.4.X] SM Armory Group. See Note First post Ref BDA

    That looks correct to me.
  10. XOC2008

    [1.4.x] Kerbal Field Weapon Pack V2.2 [KBF] [2018.8.1]

    Sure. Put them all in Utility or something.
  11. XOC2008

    [1.4.3 v 1.2.3] SM_Stryker BDA 1.22

    Spanner really doesn’t tend to make mods with career modes in mind, so tech tree positions aren’t really a concern under most circumstances.
  12. XOC2008

    [1.4.x] Kerbal Field Weapon Pack V2.2 [KBF] [2018.8.1]

    They are there but because BDAc has filtered their category, other weapon mods need to make their own custom categories for their weapons to show, or put them in stock categories. The BDA tab is now for BDA parts only.
  13. XOC2008

    [1.4.X] SM Marine, Version KSP 14 BDA 1.2.X

    You have to select the missile loaded in the VLS tube in the weapon selector in BDA's weapon manager.
  14. XOC2008

    [1.3.x, 1.4.x, 1.5,x] Skyer's Weapon Pack V0.55

    Pretty sure that most of the new stuff is using stock BDA ammo which can be accessed with the universal ammo box or the 20mm, 30mm, and 50 cal boxes.