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FlatEric

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Everything posted by FlatEric

  1. Yes, but the correct version for KSP 1.6 is listed in ckan (2.0.1.0), just the numbering is not correct. 2.0.1.0 should be 2.1.1.0.
  2. Hello, will this version mismatch in ckan be fixed ? If you install 2.0.1.0 (wich is 2.1.1.0 in real) manualy, every thing works fine but everytime you start ckan it will upgrade Kerbalism to 2.1.0.0 ( wich is 2.1.0.0 in real). That will broke your game if u dont pay attention on it.
  3. Some version checking would be nice, if you don't like CKAN, maybe you can add the metadata for KSP-AVC ? But i think there is no matter, which metadata you go to support. Many KSP player would be pleased, if there is an announce of an new version on game start, so they can fetch the bug fixes. Thank you, for your time.
  4. @nightingale I've tested rare science Contracts on Grassland and Tundra. The waypoints are now where they should be :-) Nice work
  5. I've got some problems with gathering rare science from Kerbin, in this case, splashed down in mountains: I've visited all 3 waypoints but only found shores as biome :-(
  6. Hello Spacedock Team, it seams there is an bug in the Apache config, if I try to reach spacedock.info via www.spacedock.info i get an 503 - Service Unavailable. Maybe you should redirect www.spacedock.info to spacedock.info in your apache.conf. Something like this: http://stackoverflow.com/questions/16200501/http-to-https-apache-redirection NameVirtualHost *:80 <VirtualHost *:80> ServerName mysite.example.com DocumentRoot /usr/local/apache2/htdocs Redirect permanent / https://mysite.example.com/ </VirtualHost> <VirtualHost _default_:443> ServerName mysite.example.com DocumentRoot /usr/local/apache2/htdocs SSLEngine On # etc... </VirtualHost>
  7. It works. Just remove the "www." in front of the URL I think there is an bug in their Apache-Server config files. Someone told them ?
  8. When the game is finished, why it isn't uploaded to steam ? https://steamdb.info/app/220200/subs/ Am I missing something?
  9. For me too, now. Seems, it was an temporarily fault...
  10. Hi, i cant reach spacedock.info, it seams to be down. Anyone else noticed it?
  11. Yes. I ve tested it with my modded installation and wasn t able to load my savegames. The game crashed while loading the KSC. But the mainmenu looks pretty fine as it should ;-) I ll try it with an unmodded installation soon. Edit: Tried it unmodded... It works, but if you ALT + TAB out of the Game, you cant reenter and the physic indicator is always yellow.
  12. Hi, has anyone tried -force-d3d12 with KSP 1.1.2 ( Unity 5 ) ? Does it make sense ? Happy discussion ;-)
  13. Hi! I have created an cfg File to Support some Parts from Kerbalism Mod. Maybe you can add this to your next update. CLSKerbalism.cfg @PART[InlineFoodBig]:HAS[!MODULE[ModuleConnectedLivingSpace]] { MODULE { name = ModuleConnectedLivingSpace passable = true } @PART[GravityRing]:HAS[!MODULE[ModuleConnectedLivingSpace]] { MODULE { name = ModuleConnectedLivingSpace passable = true } @PART[Greenhouse]:HAS[!MODULE[ModuleConnectedLivingSpace]] { MODULE { name = ModuleConnectedLivingSpace passable = true }
  14. Hi, thanks for updating your mod, you done an great job. But I've to report an bug with CKAN, the download link in CKAN is: https://kerbalstuff.com/mod/991/Kerbal Planetary Base Systems/download/0.2.7 but on kerbalstuff.com it is: https://kerbalstuff.com/mod/991/Kerbal Planetar Base Systems/download/v0.2.7b I think, some letters sneaked away from the indexing.
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