Shuriken333

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About Shuriken333

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    Bottle Rocketeer
  1. I could be wrong here, but I believe the productivity factor is added together for when you start building vessels. It increases speed (?) of construction, not manufacture of rocket parts. I'm pretty sure that's how it works.
  2. Alright, cool. I had to do something like that a while ago right after the 1.0 release. It's a pain in the ass, but can work out a lot of problems. I was just hoping there was another way first, because it just recently happened, but there were several updated mod releases, a new MM and those sort of things. I will let you know how things go. As I've said before, I appreciate your help a lot. Thank you.
  3. Eh... okay? That was an awkward response. I haven't deleted any from EL, either.
  4. When I said "reinstall", I meant that I deleted the old folders and reinstalled the mod(s) completely. I have already removed all old MM files and just deleted files that MM had that contained files for the OMD and the magnetometer. I only have 1 MM file in my KSP folder in gamedata, and it's the latest MM. I don't use CKAN. I removed files that regenerate, as in: ModuleManager.ConfigCache, ModuleManager.ConfigSHA, ModuleManager.Physics and ModuleManager.TechTree. Also, from the KSP main folder directory, I deleted PartDatabase.cfg and Physics.cfg. I was hoping that they would regenerate for the newest MM file and fix the problem after regenerating, but to no avail. Nah, it's just single part files that I delete. I have a lot of experience with deleting just single part files. I do it a lot if I don't need or want certain parts from a mod. I deleted then reinstalled EL because of the missing OMD and magnetometer, and as well did not remove any files from them. I just have those 2 missing parts, but I have a excrements ton of mods and was wondering if it was finally due to a memory issue, although I am using Ubuntu KSP 64-bit. Turns out it's not Also, when you said "you really shouldn't ever need to go searching for individual files and doing all the manual cleaning up you are going on about." a lot of people do this, mainly on 32-bit KSP. I just go within the game and write down names of parts I don't use and I delete the files associated with them, which is usually about 3 files, the .config, the .mu and the .dds, but sometimes it's only 2 files. It's a good way of cleaning out parts you don't use, although you want to keep the rest of the mod.
  5. Thank you for all your help. The two parts (that I'm aware of) are still not showing up for me, though. I ran grep and deleted MM files that contained them so MM could recreate them, I reinstalled SCANsat, since it included there as well. I've already reinstalled EL several times. I'm not sure what to do at all. I deleted the part database in the main KSP folder as well, so it could be regenerated, too. I'm just completely lost. I have the newest version of MM (2.6.18), I have reinstalled all mods that I figured would play some sort of role alongside EL. I don't know how it happened, but the OMD and the Magnetometer were there one second and then disappeared the next. I appreciate all of your help.
  6. So, I set the terminal to the gamedata folder as the working directory and use grep ? I'm not too skilled with Linux. I literally only installed it for KSP 64-bit. Thank you for your help, but if I could just pick your brain a little more, what would I do for the OMD and the magnetometer? Thank you!
  7. I tried reinstalling EL several times, as well as a few others mods to see if there was a problem between them. I deleted the part database as well so it could be recreated. The parts are in the EL folder, but they are not showing up in the game for some reason. I'm in career mode and I have the proper node researched. I have used the parts before. They just don't load up. I've gone through my mods as well and deleted many parts that I don't even use to try to allow more memory, but that hasn't worked either. I'm running on Linux 64-bit KSP, so memory shouldn't be an issue, but I tried to free some up anyway.
  8. Hey, I was searching through this thread and couldn't find an answer to my problem. I even used the search function and couldn't, so if someone can point me in the right direction or help me out, I'd appreciate it! Okay, so, after a few updates for a few mods (mainly CryoEngines, Interstellar, KEngineer, etc.), the OMD and magnetometer from EL has disappeared. I have a few probes using them and they just up and went 'poof'. Has anyone experienced this? I placed the newly updated mods outside of the GameData folder, but to no avail. If anyone knows of why these two parts suddenly disappeared and how to get them back, please help. If no one knows, I can supply my logs and mods. Thank you!
  9. Hello everyone, I keep suffering from constant crashes and, what I can only describe as, the "0000000M" and all maneuver vectors @ the 'Up' position bug. I only started to experience these crashes and bugs after updating to KSP 1.0.5. Everything else works fine, just major crashes, really. OS - Ubuntu 14.04 Installed through Steam and launched through KSP folder ; KSP.x86_64 Mods - https://www.dropbox.com/s/dxprn09qvlkns2y/mods.jpg?dl=0 KSP.log - https://www.dropbox.com/s/6zuzssxifjr5ewg/KSP.log?dl=0 Any help would be very appreciated. Thank you Edit: Crap, sorry, forgot that I'm supposed to upload the Player.log , not KSP.log Here's the link for that: https://www.dropbox.com/s/n37fg6c6me745sl/Player.log?dl=0 Edit 2: (19/01/16) I should probably add in that KSP worked for me, with all these mods and more, until the 1.0.5 update. I started playing modded before official release, too... I don't know what's going on with the 1.0.5 update that doesn't seem to like my mods. I recently just updated every single mod to just to fix these problems and it helped a little bit, but I'm getting a 'Kerbin disappears and has a light halo around it' bug, crashes that usually result from switching from craft-to-craft, but sometimes a tiny bit of lag kicks in and crashes it... I made sure all my drivers were updated and I checked my GPU proprietary driver and made sure to use the correct one. My CPU is more than capable of handling KSP. I barely have it overclocked, but I have a massive cooling system. A new problem I have is sometimes when I switch over to another craft, it starts spinning insanely fast and has a chance of completely disassembling itself due to the speed... I just don't know what to do.
  10. Here is my output log. The GPU data isn't right. I tried launching KSP when I first installed Ubuntu and I forgot to get the proprietary drivers. Is there a way to change that? Or does is not matter? Kerbal Space Program - 1.0.4.0 (LinuxPlayer) Steam OS: Linux 3.19 Ubuntu 14.04 64bit CPU: Intel® Core i7-3930K CPU @ 3.20GHz (12) RAM: 16001 GPU: Gallium 0.4 on NVC8 (160MB) SM: 30 (OpenGL 3.0 [3.0 Mesa 10.5.2]) RT Formats: ARGB32, Depth, ARGBHalf, RGB565, ARGB1555, Default, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 Log started: Mon, Aug 17, 2015 22:34:59 Here are my specs Memory: 15.6 GiB Processor: Intel® Coreâ„¢ i7-3930K CPU @ 3.20GHz × 12 GPU: GeForce GTX 570/PCIe/SSE2 OS: Unbutu 14.04 64-bit Storage: 22.0 GB (This is directly from the System Settings -> Details window) It's just a partition, mainly for KSP. Do you need a more detailed report? I don't know how to run a dxdiag equivalent on Ubuntu. Also, yes, I run a desktop 64-bit shortcut, but KSP always starts up normally and with very good load time. I'll try a load directly from the root folder. One more thing: I just downloaded RealHeat last night, so that cannot possibly be it, although it may cause future problems for me, so I'll get RSS. Edit: Sorry, I should have read the link you gave me before I replied. Here is my Player.log dropbox https://www.dropbox.com/s/n37fg6c6me745sl/Player.log?dl=0 Edit 2: I should practice better forum etiquette... I'm going to try the Physics.cfg file from your thread. I will update if that helps me out. Final Edit: Sweet! Thank you so much, sal_vager. I just needed your Physics.cfg file. I appreciate your help so much! I don't know how to change the original post, but this is definitely solved. You are awesome!
  11. Hello everyone! I am having trouble with KSP's aerodynamic fx not showing up. Sorry if this is a repost, but I already searched and could not find an answer to my problem (I've actually been searching on and off for about a month now, using this forum and google searches). I went from a Windows 7 install to my Ubuntu install, simply for modding purposes because of Windows' 32-bit limitation. Right when I did so, the aerodynamic fx never showed up on my Linux install. Everything else works fine and I'm using proprietary drivers for my hardware. I can easily play on the highest settings (my computer is quite a beast and not that old). When I first realized this, I tried looking online for help for quite a while, but couldn't find any, so I just kept playing. I've installed new mods since this install as well. Here is a list of my mods: 000_Toolbar 000_USITools ActiveTextureManagement AIES)Aerosapce AtomicAge B9_Aerospace BAE BahaSP ChromaWorks ChuteSafetyIndicator CommunityResourcePack CommunityTechTree ContractsWindow CrossFeedEnabler CryoEngines DavoTCsystemsMod DistantObject EditorExtensions EngineLight EscapePod EVAEnhancements ExtraplanetaryLaunchPads Extras FerramAerospaceResearch FieldExperience Firespitter FuelTanksPlus Fusebox GlassThings HGA HullCameraVDS InterstellarFuelSwitch JarDev JoolianDiscovery KAS KerbalConstructionTime KerbalEngineer KerbalJointReinforcement Kerbaltek KermangeddonIndustries KIS kOS LLL LLL-Extra MagicSmokeIndustries MapViewPlus0.1.1 MechJeb2 ModRocketSys ModularFlightIntegrator ModuleRCSFX NearFutureConstruction NeaurFutureElectrical NearFutureProps NearFuturePropulsion NearFutureSolar NearFutureSpacecraft NEBULA NMSG notes PhantomAerospace PortraitStats ProceduralFairings ProceduralParts Protractor QuickSearch RadialEngineMountsPPI RCS RCSBuildAid RcsSounds RealChute RealHeat RemoteTech SCANsat SETIgreenhouse ShipManifest Sigma SmartStage SpaceY-Lifters Squad StageRecovery StandardPropulsionSystems_0.1.1 StateFunding StationPartsExpansion Super67 Super100 TalisarParts TarsierSpaceTech TemperatureGaugeKiller TextureReplacer ThunderAerospace TriggerTech TweakScale UmbraSpaceIndustries UniversalStorage WarpPlugin -------------------- ModuleManager2.6.8 The settings give me the option to tweak the aerodynamic fx quality, but they don't show up. This is why I've finally created an account for the forum lol. The game runs perfectly in every aspect, besides the aerodynamics fx. Any help would be very appreciated. Thank you.