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Waxing_Kibbous

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Everything posted by Waxing_Kibbous

  1. Perfect or not this pack has me playing KSP again after quite a few months, I'm pretty excited to see what gets unlocked next. Already I'm lovin' the new 1.25m mini-hab parts!
  2. Sort of an obscure movie, but in Spectral they had the Tony Stark-esque character who by simply "reversing the polarity" of a camera type detector turned it into a spotlight type detector. *groan*. Still a pretty entertaining movie though.
  3. Holy crap this is some incredibly solid work, amazing. Thanks for taking the time to make this.
  4. I think having more animations would be a great addition to the game, even simple ones, and I'm surprised not to see more TBO- 10 years ago when I was into 3D animation there were tons of good animators out there, I can't even imagine the pool of talent available today.
  5. Graphics could mean a simple stock part and planet overhaul. A mod as basic as planetshine adds a lot to the game, KS3P is a good one, SFVE is a good one... There can be a lot of improvements done pretty "cheaply" in terms of resource use. It would seem a lot of Unity's gfx capabilities aren't being used- plus there is always the option of disabling/using lower quality as is done with the current graphics. Again, Squad's finite $$$ for music or graphics? I'll take graphics please in this case. I'm not seeing the money hose being used in this project- better music is a luxury, graphics would help immersion in a bigger way .
  6. One thing I noticed is that in recent versions of SFVE cloud shadows are enabled, I noticed a bit of choppiness and reverted to an older version- apparently you can turn the cloud shadows off in the EVE panel but it seems kind of not intuitive to do so...
  7. This is more like habitation as a LS bonus, and not a psychological factor- I see it more like Kerbals are less stressed so they eat less and breathe easier, and nothing else. "My initial thought is that each available habitat seat would reduce the LS requirements of a single kerbal by a fixed amount (20%)." IMO something like 5% or less with a 10% hard to reach maximum would be fair. It's always nice to have a good reason to add some proper living space.
  8. Are you still thinking of the hab/LS idea? I like the idea of it but I think the reduction could be less, and knowing you it'd be adjustable in the prefs anyways It'd be great to see something like this work with Nertea's stuff someday.
  9. Too funny, I too bought this game (I want to say at a Kay-Bee toys)- I remember it being super laggy and unplayable, and ended up returning it and got Goonies 2 instead which was a pretty decent game. Basically traded in the flaming shield yo-yo for a plain old yo-yo.
  10. Playin' with my Construx, the superior yet under-rated building toy. Seriously, Legos sucked, you could only build up. Construx had the Knot, a piece that allowed X,Y,and Z attachment, and, if you ran out of a medium piece two short pieces plus the knot would work, same for any longer pieces. It also had pullies, and my friend and I would make space ships that we would zip line down a tree and smash at the bottom. People say KSP is Lego, but the reality is that KSP is Construx! I mean, c'mon look at this awesomeness: https://upload.wikimedia.org/wikipedia/commons/thumb/6/62/Shuttlecraft.jpg/800px-Shuttlecraft.jpg
  11. I'd much rather see $$$ go to another visual artist/visual coder as opposed to a musician. There is plenty of opportunity to make the game look better (just look at the mod community's efforts). *as far as music goes I'd only change one song, the one when you get into orbit, it's a bit tonally intense, aka blaring. Otherwise it's a fun soundtrack.
  12. Great job on this, what a huge positive difference it makes in the feel of the game for being pretty cheap resource-wise. I do agree that some of the bits are a touch intense (the texture and haziness) but that gets down to personal preference and is easily changed.
  13. An old man request: can it be possible to make all the readout text white like it was in the 1.2 versions? The green can be hard to read at times when the BG is slightly transparent.
  14. Thanks for making the configs, one question- I am using the 2.5x one and the ASLgravity parameter is set at 1, does that mean it is the same as stock size or does it scale with planet size? I'm guessing same as stock...
  15. Thanks, I tried to be as respectful as possible but not sounding like a critical troll on a forum is hard good to hear that many complexities will be optional, I appreciate your work.
  16. I'm not sure about the particulars, but I think this should be rebranded as IFILS was originally designed to be a super simple LS with only one resource, that was the beauty of it. IMO the simplest IFILS-friendly way would be to have only supplies and waste, and waste only matters if a greenhouse is in use. Adding more resources is fine but then it ceases to be Stavell's IFILS and becomes a different animal altogether.
  17. It looks like my issue is caused by Research Bodies and/or Kerbal Health, if I remove one things are normal. I'm curious if other people with issues are also using RB/KH.
  18. For me "stock" is at least better burn time (with the suicide burn disabled) and basic orbit installed- I consider these to be balanced QoL fixes. It's kind of annoying to play straight stock while some really basic things are missing, eg radar altitude and AP/PE readouts in flight.
  19. I'm having a similar problem, the contracts UI is very active, contracts are jumping in and out, I can occasionally click on them but sometimes can't accept them, even stock ones. The explore minmus one time to expire also counted down really fast. I have a lot of mods, but ScanSat and ReasearchBodies are the only two in the CC settings. I'm also on Linux so this could be a "punctuation matters" kind of an error in a pack.
  20. I'd be interested to see the calculations regarding how much heat would transfer between two objects over time. Consider this: given the shape of the two objects more than likely the area of contact would be very small, and given the nature of things floating in space the time of contact would be very small as well. It would be really hard to keep two surfaces together without attaching them. Much like someone walking barefoot across hot coals the heat transfer between two momentarily contacting objects would be insignificant.
  21. This seems like a pretty cool mod, any known conflicts with IFILS?
  22. Are you asking for lightweight graphics mods? if so this one is pretty sweet:
  23. Hey LGG thanks for giving this mod some love- in the original thread you mentioned adding greenhouses which would be awesome. In my 1.2.2 install I hacky-added some extra LS tanks, 1.25m and 3.75m. You were looking for feedback- I think having those sizes is pretty convenient, you may want to add them.
  24. Thanks for keeping this mod updated LGG , one question- can I use the latest version in 1.2.2 or do I need to use the version on github that is the one previous to the 1.3 update?
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