I don't really have anything to show for this update. I've been working mostly on ideas. I have decided to limit the scope of the project to command modules and all the stuff that goes along with that. There are plenty of mods out there that offer heavy launch systems, and I honestly believe I could contribute much more to the community by focusing on a single topic. I've realized that my Andromeda models are a little too detailed for stock KSP, and I don't feel they would fit into the tech tree that well, considering most of them have one purpose only. I will have to go through and re-evaluate which parts need to be changed or scrapped; the goal is to provide modular parts that can be used in as many different ways as possible. The command module should be mostly the same; I will just remove things like the RCS thrusters. I have an extreme dislike of reaction wheels, and was really looking foward to having a command module that relied on a reaction control system instead, but at some point I have to find a happy medium between my vision and reality (that reality being my desire to integrate everything into stock KSP ). From now on, this project is no longer intended to provide analogues of real world space craft, but rather it is intended to take those concepts and use them as inspiration for a series of parts that will fill gaps in the later tech tree and provide adaquate technologies for end game contracts (for example, larger parts for manned trips to Jool). I have also started work on something else. It is a 5 meter command module that accommodates a crew of 15, and its intended use is for outer Kerbol system exploration. It is named Odysseus, after the hero in Homer's classic epic. I felt it was an apt name because of the similarities between Odysseus' voyage and the nature of deep space exploration (mostly, they both take a very long time and are very lonely endeavors). It will be a self contained capsule that doesn't rely on propulsion, attitude control, life support, and etc. from a seperate service module (which is possible only through made-up technology ). I really want to shake up the current paradigm for command modules (which is the Apollo style CSM) and experiment with new ideas. I think I will divide the capsule up into many different modular parts, so that way you could have a different design for every single mission. One idea I have is a heatshield that utilizes ram jet technology to slow down large payloads returning from very high energy orbits (like Jool); you would only have to budget enough fuel to perform an aerobrake into Kerbin's orbit. Basically, it has shock cone intakes at the bottom which funnel hypersonic air into combustion chambers that are injected with Liquid Fuel, and thrust would come out near the perimeter. I haven't worked out all of the details yet, but I guess it would make use of an engine module, and its thrust output would be dependant on the ships velocity and the local air pressure. I'm not going for physical accuracy here, I am just merely trying to provide interesting, new technologies that would make use of your hard earned science. I am definitely going to hold off on any beta release of my parts until Kerbal Space Program 1.1 because it doesn't seem like a very good use of my time to develop an addition to a version of KSP that will soon become outdated. I understand that it is mostly plugins that will be affected, but it can be very time consuming to set up animations and the like in Unity, and with working full time and my next semester of school coming up, I won't have much time to give to this project. I can honestly say that I can't even begin to understand the gravity of this new update, and I definitely don't know if this is a good enough reason to hold off on any work in Unity. All I know is that Squad is hard at work improving a game that, in my opinion, they no longer have any obligation to release free updates for. It is dedication like that that really seperates them from a lot of companies, and I appreciate all the effort they are putting into keeping the community content. As for right now, I am going to focus on modeling and texturing. On an unrelated note, because yesterday was Halloween, I decided I would binge watch old movies and television series that I had never seen before, despite the fact they are things that people have always told me I need to see. I had no real criteria for my selections, and none of them were really related to Halloween. The only reason I bring this up is one of the things I decided to watch was 2001: A Space Odyssey. I love Kubrick; I just never saw it until now. A lot of space epics seem to focus on exploration far outside the SOI of Earth. The Martian, Interstellar, and Star Trek to name a few. 2001: A Space Odyssey does this too, of course. But what really caught my attention was the amount of time that was dedicated to the Moon in the film. Sure, the first 30 minutes or so are dedicated to men hunched over in monkey suits and beating each other with femurs borrowed from the skeletons of long deceased animals, and the last hour and a half to computer that goes crazy and attacks a crew of astronauts. The steps that the man (I never really caught his name) took to get to the Moon really reminded me that just because people have already visited it (or pretended to), it doesn't mean we are done there. In fact, I feel returning to the Moon now would be a much greater achievement than the Moon landings of the late 1960's and early 1970's. Not on a technological level, because it is expected for technology to have advanced in the last 50 years, so getting to the Moon should now, in theory, be a much safer endeavor; instead on a geopolitical level, and there is nothing that says global relations and individual societies will improve over time. I thoroughly believe that the only reason the United States decided to send men to the Moon in the first place is because they were in direct competition with the USSR, and the only reason we haven't been back is because of the lack of the fear of nuclear annihilation. However, going back now would be a great step foward for humanity. It would be an excellent demonstration of the fact that we don't need conflict to drive progress, but instead just a yearning for discovery. I know that this is really off topic, but this is something that means a lot to me, and has really inspired me. Also, this is my thread, and I feel it is a good place to spread my ideas. So far, I have really enjoyed the forums. There are a lot of dedicated people who take full advantage of the forums as a tool to learn and teach. Kerbal Space Program is a game that can really inspire, and I can tell it certainly has, and could continue to do so long past the expiration date of a normal video game. I feel like I am being way too sentimental, so this is where I will end the update. If you actually read all of this, I'm really impressed. My attention span, just like renting DVD's, is almost non-existent (such an odd thing to think about).