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Posts posted by Hysterrics
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Awesome! It's bac- wait a minute.
Checks tagsHe's just like us. :')
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On 10/14/2016 at 7:40 AM, Sol Invictus said:
Does this mean that ULA pack may never be released at all? If it's entirely up to ULA corporations, and if they wont even answer then release will be postponed indefinitely?
From my understanding, it's fully complete. It's just a matter of waiting for ULA to give them a release date.
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11 hours ago, DavidHunter said:
So... seeing as The Elon has tweeted some specs about Raptor, any chance of incorporating a Raptor engine into your mod please, @svendii?
(I realise it doesn't exactly fall within the realm of reusability, but adding it would be great, please, but I understand if you'd rather not)
Relevant tweets:
Engine nozzle of 14ft diameter: 35m35 minutes ago
That might be more the job of the Launchers Pack and Tundra for a stock alike version.
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Did some testing with the SpaceX landing legs mod and there wasn't a slippery issue. You think you could work with that mod author to try and solve the issue with these legs?
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15 hours ago, Wardstone111 said:
Just a suggestion for the next version of the mod: Add hullcam and JSI cameras to the second stage engine so someone can get footage from the interstage. It should be possible by adding a MM config that adds the cameras in a certain position.
Also, you could change the config for fairings so it uses 'ModuleDecouple' and have another MM config that, when Old School Fairings is installed, changes it back to 'ModuleFairingDecoupler'. This would then make it compatable with Old School Fairings, FAR and NEAR.
That's possible with just a structural part and a camera. I mean, I guess it could be added but should be an extra included on the forum page as to not add another dependency.
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[1.1.3] Launchers Pack - SpaceX Pack, Atlas V - Bent Strongback Update!
Too soon, I know. Really big shame. I was aboard the SpaceX hype train this year. -
Oh. My. God. You're awesome.
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Hey! I know you're working on a lot of things, but have you thought of modelling this into the F9 Interstage, if possible?
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I've fixed the issue. Thanks to anybody who tried to help!
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11 hours ago, Aelfhe1m said:
Had a look at the log. Most obvious thing was a very out of date ModuleManager (v.2.6.21) and the exception it was throwing during its Awake() method.
There was also a Kopernicus related exception near the end that I've not seen before.
I'd try replacing ModuleManager with the latest version first.
Thanks! MM was the issue! I just used the one included in the RSS download I believe(or it might have been the one CKAN downloaded).
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2 hours ago, Aelfhe1m said:
Your log on Google drive is not marked for public access so I can't check what's in it but a minimum install of RSS would be:
GameData
-> Kopenricus
-> ModularFlightIntegrator
-> RealSolarSystem
-> RSS-Textures
-> ModuleManager.2.6.35.dll
Make sure you have the latest versions of each.
All mods are up to date. Here's what I believe should be a public link. https://drive.google.com/file/d/0BwRjDijADLd-VTdENTFDWWR5elU/view?usp=sharing
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25 minutes ago, spacetackle said:
Hey mate, I'm not able to access the log (not sure I would know what I'm looking at anyway lol :P. But check that you have kopernicus and module manager installed. The latest RSS version, has these included in the ZIP download.
Check that you have copied the all files to the correct folder.
Also you NEED to download the texture files. They are available on the front page of the RSS thread. If you have not installed these the game will not load or not work.
Start with a clean install and then install RSS, check it works before adding additional mods
Hope this helps
I've already tried running RSS and it's dependencies all alone, which is what the log is from. All mods are up to date and all dependencies are installed.
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Hi. I'm having some trouble with RSS. It pretty much doesn't work at all. All the planets stay as-is and don't scale up/change. All mods and dependencies are up to date and installed correctly.
Here's a log -
Hi. So I've decided to download RSS/RO and play some recently. The issue, however, is that Real Solar System will not work. The planets stay as they would be just like in stock. Here's what I've tried:
Isolating the install to just Real Solar System. (Didn't work)
Updating every single mod that RSS works with to the latest version. (Didn't work)My GameData - http://prntscr.com/brqs63
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On 6/19/2016 at 10:13 AM, PB666 said:
Looks like the frame eventually crumpled and much fell overboard or was push over board?
If what i am seeing is correct , what a mess.
The Falcon certainly was not supposed to descend that slowly, so that was the first issue.
Due to that, there was an early LOX depletion which cut out one of the engines above the surface(or was it all?) Anyway, going into wild speculation here, if one engine only cut out then it might have created an unequal cent of thrust, which made it land a bit sideways, leading to tipping.
I don't have much understanding of it still, so this is my guess. -
On 6/17/2016 at 2:22 PM, cubinator said:
Or maybe I can have both running so I can look at the rocket feed even when they're not showing it on the narrated one.
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17 hours ago, cubinator said:
I dunno, I watched the technical webcast because I KNOW WHAT GTO MEANS, TELL ME ABOUT THE DELTA-V REQUIREMENTS!
Yeah, I do too. But it's exciting to hear the hosts and crowd cheer.
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Was the webcast overall really confusing for anybody else? There were multiple mistakes made by the hosts, it seems. (eg: Calling the landing burn the entry burn)
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On 5/27/2016 at 7:51 PM, Combatsmithen said:
Yeah. How the heck could Minecraft be educational. There is literally nothing educational about it except for using your imagination to create and build things.
Maybe not educational, but it's thought provoking and a good start to get kids thinking creativley.
Redstone helps kids start thinking about logic circuits and tends to be fairly challenging. I would argue that KSP is much more educational, but Minecraft is still a pretty nifty thing. -
Hello. So I've made this post here because this idea has been in my head for a good deal of time. I'm interested in seeing it become a reality.
So, here's the idea:
LoxVent
Notice on many rocket launches you will see a cloud of white endlessly coming out of a rocket during pre-launch operations. As you might know, this is Liquid Oxygen venting. LOX expands as it heats up, so it must be vented to ensure that an over pressurization event occurs.
The idea here is that there should be a resource called "pressure" that builds up over time when LOX isn't actively being vented(through a part). When the vent is activated, the pressure will go down and a white cloud will be seen coming from the vent.
My Questions:
Is this possible?
Which parts of this idea is possible?
Is there anybody willing to make it a reality? -
Looks interesting! I'll try it out after it gets a few updates.
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Will these look nice on the Launcher's Pack Falcon 9? If so that's a download from me.
Damned legs. I can never stay on the barge. -
On 5/8/2016 at 1:06 PM, raidernick said:
no, now instead of hijacking someone's thread to self advertise you should be making your own thread.
Alright, chill out.
It was harmless. There's no hijacking going on here. This mod is popular enough and attention won't be diverted from this mod to his. Not to mention he was asking if anyone wanted to help out with it.
[v0.3] K.M.A.P. - Kerbal Math and Applied Physics - All In One Calculator
in KSP1 Tools and Applications
Posted
Ayy lmao boys
I actually gave the calculator a bit of a shot yesterday. I was very impressed with it! It's very convenient and does most of the work for you. Might not be in game or anything super fancy, but at least you don't have to wait for updates when KSP updates. So that's cool!
Looking forward to seeing this develop!