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EliasDanger

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Posts posted by EliasDanger

  1. 1 hour ago, leudaimon said:

    @EliasDanger When I started RP-0 I also tought some of the contracts looked to be too tight when you consider launching windows and tech development. When I was explained that contracts are meant to be accepted only when you are ready to launch the mission (or at least start rocket construction), I noticed they are quite comfortable in general. Do you have any examples of contracts you believe to have too short deadlines?

     

    A lot of them give you enough time if you get it right on the transfer window you're planning on making...but if your craft or crafts dont succeed on that transfer window and you have to try again on the next one....you've pretty much failed and take a pretty big penalty. I would prefer at least two or three transfer windows worth of leeway including transit time. Lotta pressure to hit your target on the first try on those early venus and Mars flybys. It adds difficulty, sure, but it kinda discourages you from trying until you are practically sure you'll hit it on the first try.

    And when you look at the real space programs...they failed a bunch of times before they started getting things right. 

    Also, not a big fan of building the rocket first and then accepting the contract for its mission. Seems unnecessary. 

    The generic satellite contracts give you so much time, it's silly that the more important progression contracts would be so strict.

    But that's just my opinion. Don't have to change it for me if no one else feels the same.

  2. 5 minutes ago, rsparkyc said:

    I never had any issues stock, so maybe that's why.  Maybe my issue was number of mods, and not base performance.

    Well, on my rig if i ever try to dock two ships with over 1000 parts each in 1.1.3 or you have a huge space station the game is a crawl. Single digit fps. In 1.2, it's like 20-30 fps with huge ships.

  3. 40 minutes ago, rsparkyc said:

    Sorry to crush your hype, but honestly I feel like it's about the same.  I know there are some mods that can increase the amount of mem KSP uses to reduce garbage collection, but I'm still playing around with those

     

    I've tried that, but I never noticed much of a difference with it.

    I'll set the hype levels to low then. Stock 1.2 seemed a huge performance boost to stock 1.1.3, and overall seemed more polished. I'm just surprised it doesn't seem to bring much to Realism Overhaul. 

  4. Question to those who are testing the pre release, how much would you say 1.2.2 improves performance? Specifically the stutter due to garbage collection? Are heavy launches much smoother and faster would ya say?

    That assumed performance boost of 1.2 on RO is pretty much the main thing I am looking forward too. @rsparkyc said it runs fine except with the visual enhancements, but does it run better and smoother than 1.1.3 and by how much? What else is exciting about the 1.2.2 release do you think? I gotta know so I can set my hype levels accordingly.

  5. 3 hours ago, rsparkyc said:

    The spreadsheet has an RP-0 tab, and things are working pretty well for me.  I'm working on my first manned orbital flight in my RP-0 campaign on 1.2.2 (currently trying to work out how I want my fairings on my Launch Escape System)

    *salivates* Does it run as smooth and pretty as I dreamed?

    *strokes kitty* Soon, my precious. Soon™.

  6. On ‎1‎/‎22‎/‎2017 at 6:55 PM, 0111narwhalz said:

    Rainbows. Butterflies.

    The sun and the moon, and even Mars
    The Milky Way and ******** shooting stars
    UFOs, a river flows
    Plant a little seed and nature grows
    Niagara falls and the pyramids
    Everything you believed in as kids
    ******* rainbows after it rains
    There's enough miracles here to blow your brains

  7. What has 8 arms and an I.Q. of 60?

    4 Packers fan's watching a football game.

     

    What does a Wisconsin tornado have in common with a cheese head getting a divorce?

    Either way, someone is losing a trailer.

     

    Why doesn't Aaron Rogers ever answer the phone?

    He can't find the receiver.

  8. We forgot to set an alarm for when the probe would enter Saturn's SOI, so we forgot about it until after it flew by and ended up on an interstellar trajectory. Unfortunately this means the probe flew by without collecting any science and we learned absolutely nothing from this 500 million dollar launch. Oh well, there's always next launch window.

     

    Due to issues with the probe's auto-guidance systems, the space craft wobbled itself to pieces during the transfer burn.

  9. 249: Don't hate on PC players if you're just a console player. It's not our fault the port sucks. We're sorry for you, guys. Srsly. We hope it gets better, or at least we don't care either way. We aren't actively wishing the console port gets worse, that's for sure.

  10. Things not going your way? Punch a solid wall as hard as you can, throw things, get angry and yell, intimidate those around you, drink heavily, and blame everyone else for your problems until you die alone cuz you pushed everyone away by not taking responsibility for your own life, Dad! Whoa...got too real there. Not really tho.

  11. 10: Go back a bunch of numbers! It's almost like starting over again!

    11:?

    12: See what I did there in number 11? That.

    13: Fine fine, before anyone complains, go back to number is generally close to the number you were at before you went back a bunch of numbers.

    175: There? Happy?

    176: Dominate the front page of the forum-games section. Do it once. It's a challenge.

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