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simtom

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Everything posted by simtom

  1. Hello, I'm not sure if my problem is related to Click Through Blocker or this one, but at startup I always get an input lock (as seen in the console). This means that I can't access anything on the screen (can't click on anything basically). This problem only occurs after I installed both Toolbar Controller and Click Through Blocker. Is there something I did wrong, or haven't set up correctly? I can fix it by removing the input locks but that's only a temporary solution.
  2. Thank you for sharing some light on the vision and future of KSP2.
  3. EDIT: seems like I wasn't paying any attention to the warning that KSP-AVC was throwing at me: I was still using CrossFeedEnabler...... Hello, I'm having an issue with the radialRCStank and RCStankRadialLong parts, or rather, they're not being recognized by the game. First of all, did Squad update or modify these parts? Somehow, older craft saves are giving me an error that those parts are missing (even though they show up in the game files). Is this something that has happened to others as well? It's the last step to recover my old save (and by extension those older craft saves as well). What's even more interesting is that some stock craft are throwing the same error (even after a full reinstall). If necessary I can upload one of the troubled craft saves.
  4. Hello, After a very long hiatus I decided to fire up KSP again. Of course, I first updated the many mods I was using but unfortunately some of them are either abandoned, or haven't been updated in a while. Now, I wanted to load some old rockets but I'm getting an error where the game can't load "JSINonTransparentPod". If I'm not mistaken this has to do with the RPM mod? If yes, has this module been removed or am I missing something? Sadly, this is one of many missing modules. Is there a thread somewhere where you can get help with loading old saves?
  5. My apologies for asking this perhaps stupid question but I haven't been playing KSP for over months and I have lost track on which mods I should still use and which I better delete. Currently I have both Textures Unlimited and TextureReplacerReplaced installed. But from my understanding these two mods do basically the same (though Textures Unlimited has more advanced options?). Is there still any point in keeping TextureReplacerReplaced installed? I also have AstronomersVisualPack, EVE, Kopernicus, KSPRC and VenStockRevamp installed. Any of those mods that have become obsolete/incompatible with the current release (1.7)? Thanks in advance for the help!
  6. So I did reinstall scatterer and now AVP works properly apart from the sun flare. I'm just seeing the default one, using SVE I did see scatterer modified sun flare. Any ideas what I'm doing wrong? (yes, I did install everything else correctly)
  7. So I tried both combinations but I get some visual errors while using your mod (AVP + KSPRC). I seems like the sea disappeared but I also don't have any shadows on planets/moons. The other mod combination is working fine.
  8. Okay, I'll give them a try and see which one I like the best. But I guess they're very similar to each other? Thanks again for helping me out. I'm not particularly new to mods but I am new to visual enhancement mods so any advice is welcome!
  9. Thank you for your explanation and my apologies for using all these mods together I saw a picture on Reddit and he listed the same mods that I installed so I went for it. Obviously as the creator of AVP you would recommend to use that mod but do you happen to know what the big differences are between AVP and SVE? Or to put it this way, which one of the four combinations you listed should I go with? I can understand if you're not sure about that, maybe I should do some more research
  10. Today I installed some visual enhancement mods to upgrade the visuals of my KSP install. I installed the following mods: - Stock Visual Enhancements - Stock Visual Terrain - Astronomer's Visual Pack - EVE - KSPRC - Kopernicus Now, is there any benefit of installing both SVE and AVP? Or is it recommended to just use one of the two? I've also run into two issues: - Is it normal that I can see the curvature of a planet through the clouds while in orbit? I guess the cloud layer is placed on top of the atmosphere? - Looking through a window from inside results in seeing a grey box (video). Any info on that issue? Note: this post was also posted in the SVE's thread.
  11. Today I installed some visual enhancement mods to upgrade the visuals of my KSP install. I installed the following mods: - Stock Visual Enhancements - Stock Visual Terrain - Astronomer's Visual Pack - EVE - KSPRC - Kopernicus Now, is there any benefit of installing both SVE and AVP? Or is it recommended to just use one of the two? I've also run into two issues: - Is it normal that I can see the curvature of a planet through the clouds while in orbit? I guess the cloud layer is placed on top of the atmosphere? - Looking through a window from inside results in seeing a grey box (video). Any info on that issue? Note: this post was also posted in the AVP's thread.
  12. I recorded a video to show the problem: I must admit however that I probably didn't have the required dV. I guess that's why I'm having this erratic behavior? Is it technically possible to auto land on the KSC pad?
  13. Hmm, I think I've already tried that. I'll check it again and report back.
  14. @sarbian Do you happen to know what I'm doing wrong? (see four posts above this one)
  15. Thank you for the detailed explanation. I installed all of the countermeasures on one aircraft and started Competition Mode, so now the AI Pilot was in control of the countermeasures. This proved me wrong because they were actually working now. So I just select the missile through the Radar window? Often things go so quick that I don't even have the time to do that, haha
  16. Thanks! Now that this problem is out of the way, I do have another question: Is there any way to intercept missiles or break their lock? I've tried a variety of configurations but the missile will always hit my aircraft. I've used the Chaff Dispenser, Smoke Dispenser, Flares and the Jammer but nothing seems to help. I've also tried to use the Laser but it fails to destroy the missile in time (it does lock onto to it however).
  17. Things are getting weird because all of a sudden it started working again. I'll do some more testing to see what's causing it.
  18. I'm not sure if this is related to my problem. I'm not trying to use the Radar Data Receiver, the Radar Warning Receiver is integrated into the Weapon Manager. UPDATE: I do hear the sound effect of the radar. I just don't see it. Just checked the BDA folder and found four craft. I'll also take a look at KerbalX.
  19. Hello, After a long time I decided to reinstall BD Armory and see what has changed. Everything went well apart from the Radar Warning Receiver. It did work the first time but when I loaded another aircraft it stopped working (as in not showing up anymore). I'm really not sure what caused this. Another question I have (though not really related to this mod) is why KSP lags a lot when there are explosions. I've seen videos online where the game keeps running smoothly but that's not the case for my game. I do have everything maxed out though, so maybe there is one particular slider that has effect on this? Last question, where can I find some example craft? I'm not that good at building my own.
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