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Everything posted by Rocketology
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JNSQ: Flight of The Endeavour - Chapter 8
Rocketology replied to Angelo Kerman's topic in KSP1 Mission Reports
I like the story telling! You could put this all together into a Kerbal themed digital comic. -
Developer Insights #17 - Engines Archetypes
Rocketology replied to Intercept Games's topic in Dev Diaries
Great write up and makes a lot of sense to standardize under "metholox" fuel type to appeal to a larger player base and let modders get into the nitty-gritty for those seeking hyper realism. And of course those engines shown are drool worthy! -
Kerbal Space Program 2 Release into Early Access Feb 24th
Rocketology replied to Intercept Games's topic in Announcements
No one knows for certain yet, but you can make a fair guess, since they are planning on releasing a console version for PS5 and XBOX X/S (after full release on PC) - I would expect the PC equivalent of those console specs to be near the minimum requirements. -
Wings mean aircraft and spaceplanes! I'd love to see a dev update on the aerodynamics for KSP 2! Will the editors still act as rudimentary wind tunnels as they do in KSP 1? And I would still love to make some of the "stock" aircraft for KSP 2!
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@Nertea I can't express enough how happy I am that you are on the KSP 2 team! \o/ And thank you for all the work you put into your mods for KSP 1! This work looks amazing! I can't wait to get my hands on KSP 2 and see first hand what's in store!!
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@ensou04 This is one of the first mods I always install for another go at KSP. Great sound is one of those things that many overlook, but has such a dramatic affect on immersion and gameplay satisfaction. As always, well done!
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@JPLRepo Thank you, Sir for all that you have given to the community all these years!
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Nailed it first try! https://clips.twitch.tv/KnottyCreativeCatTwitchRaid-vroDRqu7XRMsXyA2 Received a response from the official NASA Twitter on it - which is pretty cool!
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This is one of those items that you didn't know you needed until you see it! This will really help with those niche creations or when creating a Kerbalized analogue of a real craft! Well done @JadeOfMaar
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Developer Insights #11 – Engine Exhaust Visual Effects
Rocketology replied to Intercept Games's topic in Dev Diaries
That is so awesome! This makes my hear pump cartoon style for KSP 2!!! \o/ -
KSP Loading...: Getting ready to celebrate!
Rocketology replied to UomoCapra's topic in KSP1 The Daily Kerbal
I hadn't played or even heard of Kerbal Space Program until it kept showing up in my Steam queue after it's 1.0 release - even though I kept clicking "not interested". As it looked like an indie game aimed at kids, little did I know that it is aimed at kids, the kid that still resides in all of us looking and learning at new things in wonder! I finally, after the umteempth time it showed in my queue, I downloaded the demo - my life hasn't been the same since! I spent over 40 hours in about 3 days just in the demo - needless to say, I bought the game. From there, I spent 2 straight days trying to get to Mun and back - finally did it! And promptly realized on reentry that I had forgotten to attach parachutes... From there, I discovered the great Scott Manley who eloquently lays out many of KSP's complexities in a simple to understand way - Thank you Scott Manley! From there, I discovered Twitch where @EJ_SA, @DasValdez, & @MatoroIgnika were the trifecta of KSP live streaming at the time - and inspired me to give live streaming a go! So through Kerbal Space Program, I have learned more about space flight and engineering in general, than I did while being an R&D engineer with Hewlett-Packard! Thank you @SQUAD for creating a game that not only entertains beyond reason, it teaches, it inspires, and changes the courses of peoples' lives! This is truly the best game I have ever played, and continue to play (even well beyond 10K hours now) - it's truly a privilege! KSP 2 certainly has some huge expectations in it now!- 354 replies
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KSP Loading…: Leading up to something special
Rocketology replied to UomoCapra's topic in KSP1 The Daily Kerbal
KSP 1.12 is Coming in Hawt! Ground anchors for the win!- 177 replies
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@JadeOfMaar As always, you are JadeOfMaarvelousness! Thanks again, my friend!
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[1.12.x Kerbal Flight Indicators (Release 20, 2020-02-11)
Rocketology replied to Papa_Joe's topic in KSP1 Mod Releases
Thanks for the update on this! This is definitely one of my must have mods for flying planes! -
I was just commenting the other day that KSP 2 needs to look better than what you can achieve with modded KSP 1. And it looks like they are going to achieve it! This looks amazing! (This is from the visuals built into the JNSQ Planet Pack from Team Galileo)
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totm april 2021 [WIP][1.11.1+] KHSK - Kerbal Heavy Exoskeleton Kit
Rocketology replied to Issac's topic in KSP1 Mod Development
This is something I didn't even know I needed! Well done!- 27 replies
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Not sure why leveraging (in this case, meaning; taking maximum advantage) of something that you have already paid for and developed would take resources away from KSP 2? To leverage something, it must already exist - therefore KSP 2 would already be complete. And the audience for a Real Scale Real Solar System game only partially overlaps KSP, and that audience would be considerably larger if you didn't have to go through the mod installation process. Once again, given how much enthusiasm and public interest there is what is happening IRL, and this interest will continue to grow (it's the same reason KSP 1 *still* continues to sell, what do you think keeps paying for the free updates?) with everything that will be happening over the next several years. This is also one of the main reasons PD is investing so heavily in the development of KSP 2, the market is ripe for it (in their words, it will be a AAA title) - again, it makes sense to take that investment and leverage into other products, that don't compete, but compliment each other. (If you think they compete, then you need to give RSS/ RO RP-1 a go as it delivers an entirely different experience than vanilla KSP.)